Abstract:How should an agent's performance in a multiagent environment be evaluated when there is a limited sample size or a high cost of running a trial? The AIVAT family of variance reduction techniques was proposed to address this challenge by introducing unbiased low-variance estimators of agents' expected payoffs. An important component of AIVAT is a heuristic value function that discriminates between potentially low- and high-value counterfactual histories. A notable gap in the literature is that there is little to no constraint or guideline on how the heuristic value function should be chosen or how uncertainty in its output should be handled. In our first contribution, we parameterize the heuristic value function to highlight AIVAT's potential vulnerabilities: a) the sample variance can be set pathologically low by directly applying gradient descent on the sample variance, and b) one can p-hack to draw a desired statistical conclusion via gradient descent/ascent on the test statistic. The main takeaway is that the heuristic value function should be fixed prior to observing the evaluation data! In our second contribution, we show how the heuristic uncertainty can be propagated to quantify the uncertainty of AIVAT estimates. It is then possible to further reduce the variance using inverse-variance weighted averaging, but AIVAT's unbiasedness guarantee may have to be sacrificed. In our experiments, we use a dataset of 10,000 poker hands to demonstrate our heuristic pathology and uncertainty results, with the latter yielding a 43.0% reduction in the number of samples (poker hands) needed to draw statistical conclusions.
Abstract:Parallelization has played an instrumental role in the field of artificial intelligence (AI), drastically reducing the time taken to train and evaluate large AI models. In contrast to its impact in the broader field of AI, applying parallelization to computational game solving is relatively unexplored, despite its great potential. In this paper, we parallelize the family of counterfactual regret minimization (CFR) algorithms, which were central to important breakthroughs for solving large imperfect-information games. We present a generalized parallelization framework, reframing CFR as a series of linear algebra operations. Then, existing techniques for parallelizing linear algebra operations can be applied to accelerate CFR. We also describe how our technique can be applied to other tabular members of the CFR family of algorithms, including the state-of-the-art, such as CFR+, discounted CFR, and predictive variants of CFR. Experimentally, we show that our CFR implementation on a GPU is up to four orders of magnitude faster than Google DeepMind OpenSpiel's CFR implementations on a CPU.
Abstract:Watermarking techniques for large language models (LLMs), which encode hidden information in the output so its source can be verified, have gained significant attention in recent days, thanks to their potential capability to detect accidental or deliberate misuse. Similar challenges involving model misuse also exist in the context of game-playing, such as when detecting the unauthorized use of AI tools in gaming platforms (e.g., cheating in online chess). In this paper, we initiate the study of how game-playing strategies can be watermarked. We show how the KGW watermark for LLMs can be adapted to watermark game-playing agents in perfect-information extensive-form games. The watermark can then be detected using a statistical test. We show that the degradation in the quality of the watermarked strategy profile, quantified by the expected utility, can be bounded, but there is a tradeoff between detectability and quality. In our experiments, we bootstrap the watermarking framework to various chess engines and demonstrate that a) the impact of the watermark on the quality of the strategy is negligible and b) the watermark can be detected with just a handful of games.
Abstract:In game theory, imperfect-recall decision problems model situations in which an agent forgets information it held before. They encompass games such as the ``absentminded driver'' and team games with limited communication. In this paper, we introduce the first benchmark suite for imperfect-recall decision problems. Our benchmarks capture a variety of problem types, including ones concerning privacy in AI systems that elicit sensitive information, and AI safety via testing of agents in simulation. Across 61 problem instances generated using this suite, we evaluate the performance of different algorithms for finding first-order optimal strategies in such problems. In particular, we introduce the family of regret matching (RM) algorithms for nonlinear constrained optimization. This class of parameter-free algorithms has enjoyed tremendous success in solving large two-player zero-sum games, but, surprisingly, they were hitherto relatively unexplored beyond that setting. Our key finding is that RM algorithms consistently outperform commonly employed first-order optimizers such as projected gradient descent, often by orders of magnitude. This establishes, for the first time, the RM family as a formidable approach to large-scale constrained optimization problems.
Abstract:Each year, thousands of patients in need of heart transplants face life-threatening wait times due to organ scarcity. While allocation policies aim to maximize population-level outcomes, current approaches often fail to account for the dynamic arrival of organs and the composition of waitlisted candidates, thereby hampering efficiency. The United States is transitioning from rigid, rule-based allocation to more flexible data-driven models. In this paper, we propose a novel framework for non-myopic policy optimization in general online matching relying on potentials, a concept originally introduced for kidney exchange. We develop scalable and accurate ways of learning potentials that are higher-dimensional and more expressive than prior approaches. Our approach is a form of self-supervised imitation learning: the potentials are trained to mimic an omniscient algorithm that has perfect foresight. We focus on the application of heart transplant allocation and demonstrate, using real historical data, that our policies significantly outperform prior approaches -- including the current US status quo policy and the proposed continuous distribution framework -- in optimizing for population-level outcomes. Our analysis and methods come at a pivotal moment in US policy, as the current heart transplant allocation system is under review. We propose a scalable and theoretically grounded path toward more effective organ allocation.
Abstract:The allocation of scarce donor organs constitutes one of the most consequential algorithmic challenges in healthcare. While the field is rapidly transitioning from rigid, rule-based systems to machine learning and data-driven optimization, we argue that current approaches often overlook a fundamental barrier: incentives. In this position paper, we highlight that organ allocation is not merely a static optimization problem, but rather a complex game involving transplant centers, clinicians, and regulators. Focusing on US adult heart transplant allocation, we identify critical incentive misalignments across the decision-making pipeline, and present data showing that they are having adverse consequences today. Our main position is that the next generation of allocation policies should be incentive aware. We outline a research agenda for the machine learning community, calling for the integration of mechanism design, strategic classification, causal inference, and social choice to ensure robustness, efficiency, and fairness in the face of strategic behavior from the various constituent groups.
Abstract:Online matching has been a mainstay in domains such as Internet advertising and organ allocation, but practical algorithms often lack strong theoretical guarantees. We take an important step toward addressing this by developing new online matching algorithms based on a coarsening approach. Although coarsening typically implies a loss of granularity, we show that, to the contrary, aggregating offline nodes into capacitated clusters can yield near-optimal theoretical guarantees. We apply our methodology to heart transplant allocation to develop theoretically grounded policies based on structural properties of historical data. In realistic simulations, our policy closely matches the performance of the omniscient benchmark. Our work bridges the gap between data-driven heuristics and pessimistic theoretical lower bounds, and provides rigorous justification for prior clustering-based approaches in organ allocation.
Abstract:Heart transplantation is a viable path for patients suffering from advanced heart failure, but this lifesaving option is severely limited due to donor shortage. Although the current allocation policy was recently revised in 2018, a major concern is that it does not adequately take into account pretransplant and post-transplant mortality. In this paper, we take an important step toward addressing these deficiencies. To begin with, we use historical data from UNOS to develop a new simulator that enables us to evaluate and compare the performance of different policies. We then leverage our simulator to demonstrate that the status quo policy is considerably inferior to the myopic policy that matches incoming donors to the patient who maximizes the number of years gained by the transplant. Moreover, we develop improved policies that account for the dynamic nature of the allocation process through the use of potentials -- a measure of a patient's utility in future allocations that we introduce. We also show that batching together even a handful of donors -- which is a viable option for a certain type of donors -- further enhances performance. Our simulator also allows us to evaluate the effect of critical, and often unexplored, factors in the allocation, such as geographic proximity and the tendency to reject offers by the transplant centers.
Abstract:A considerable chasm has been looming for decades between theory and practice in zero-sum game solving through first-order methods. Although a convergence rate of $T^{-1}$ has long been established since Nemirovski's mirror-prox algorithm and Nesterov's excessive gap technique in the early 2000s, the most effective paradigm in practice is *counterfactual regret minimization*, which is based on *regret matching* and its modern variants. In particular, the state of the art across most benchmarks is *predictive* regret matching$^+$ (PRM$^+$), in conjunction with non-uniform averaging. Yet, such algorithms can exhibit slower $\Omega(T^{-1/2})$ convergence even in self-play. In this paper, we close the gap between theory and practice. We propose a new scale-invariant and parameter-free variant of PRM$^+$, which we call IREG-PRM$^+$. We show that it achieves $T^{-1/2}$ best-iterate and $T^{-1}$ (i.e., optimal) average-iterate convergence guarantees, while also being on par with PRM$^+$ on benchmark games. From a technical standpoint, we draw an analogy between IREG-PRM$^+$ and optimistic gradient descent with *adaptive* learning rate. The basic flaw of PRM$^+$ is that the ($\ell_2$-)norm of the regret vector -- which can be thought of as the inverse of the learning rate -- can decrease. By contrast, we design IREG-PRM$^+$ so as to maintain the invariance that the norm of the regret vector is nondecreasing. This enables us to derive an RVU-type bound for IREG-PRM$^+$, the first such property that does not rely on introducing additional hyperparameters to enforce smoothness. Furthermore, we find that IREG-PRM$^+$ performs on par with an adaptive version of optimistic gradient descent that we introduce whose learning rate depends on the misprediction error, demystifying the effectiveness of the regret matching family *vis-a-vis* more standard optimization techniques.




Abstract:Solving (Stampacchia) variational inequalities (SVIs) is a foundational problem at the heart of optimization, with a host of critical applications ranging from engineering to economics. However, this expressivity comes at the cost of computational hardness. As a result, most research has focused on carving out specific subclasses that elude those intractability barriers. A classical property that goes back to the 1960s is the Minty condition, which postulates that the Minty VI (MVI) problem -- the weak dual of the SVI problem -- admits a solution. In this paper, we establish the first polynomial-time algorithm -- that is, with complexity growing polynomially in the dimension $d$ and $\log(1/\epsilon)$ -- for solving $\epsilon$-SVIs for Lipschitz continuous mappings under the Minty condition. Prior approaches either incurred an exponentially worse dependence on $1/\epsilon$ (and other natural parameters of the problem) or made overly restrictive assumptions -- such as strong monotonicity. To do so, we introduce a new variant of the ellipsoid algorithm wherein separating hyperplanes are obtained after taking a gradient descent step from the center of the ellipsoid. It succeeds even though the set of SVIs can be nonconvex and not fully dimensional. Moreover, when our algorithm is applied to an instance with no MVI solution and fails to identify an SVI solution, it produces a succinct certificate of MVI infeasibility. We also show that deciding whether the Minty condition holds is $\mathsf{coNP}$-complete. We provide several extensions and new applications of our main results. Specifically, we obtain the first polynomial-time algorithms for i) solving monotone VIs, ii) globally minimizing a (potentially nonsmooth) quasar-convex function, and iii) computing Nash equilibria in multi-player harmonic games.