Abstract:Collision avoidance and trajectory planning are crucial in multi-robot systems, particularly in environments with numerous obstacles. Although extensive research has been conducted in this field, the challenge of rapid traversal through such environments has not been fully addressed. This paper addresses this problem by proposing a novel real-time scheduling scheme designed to optimize the passage of multi-robot systems through complex, obstacle-rich maps. Inspired from network flow optimization, our scheme decomposes the environment into a network structure, enabling the efficient allocation of robots to paths based on real-time congestion data. The proposed scheduling planner operates on top of existing collision avoidance algorithms, focusing on minimizing traversal time by balancing robot detours and waiting times. Our simulation results demonstrate the efficiency of the proposed scheme. Additionally, we validated its effectiveness through real world flight tests using ten quadrotors. This work contributes a lightweight, effective scheduling planner capable of meeting the real-time demands of multi-robot systems in obstacle-rich environments.
Abstract:Multi-robot flocking possesses extraordinary advantages over a single-robot system in diverse domains, but it is challenging to ensure safe and optimal performance in congested environments. Hence, this paper is focused on the investigation of distributed optimal flocking control for multiple robots in crowded environments. A heuristic predictive control solution is proposed based on a Gibbs Random Field (GRF), in which bio-inspired potential functions are used to characterize robot-robot and robot-environment interactions. The optimal solution is obtained by maximizing a posteriori joint distribution of the GRF in a certain future time instant. A gradient-based heuristic solution is developed, which could significantly speed up the computation of the optimal control. Mathematical analysis is also conducted to show the validity of the heuristic solution. Multiple collision risk levels are designed to improve the collision avoidance performance of robots in dynamic environments. The proposed heuristic predictive control is evaluated comprehensively from multiple perspectives based on different metrics in a challenging simulation environment. The competence of the proposed algorithm is validated via the comparison with the non-heuristic predictive control and two existing popular flocking control methods. Real-life experiments are also performed using four quadrotor UAVs to further demonstrate the efficiency of the proposed design.
Abstract:Integrating rule-based policies into reinforcement learning promises to improve data efficiency and generalization in cooperative pursuit problems. However, most implementations do not properly distinguish the influence of neighboring robots in observation embedding or inter-robot interaction rules, leading to information loss and inefficient cooperation. This paper proposes a cooperative pursuit algorithm named Decentralized Adaptive COOperative Pursuit via Attention (DACOOP-A) by empowering reinforcement learning with artificial potential field and attention mechanisms. An attention-based framework is developed to emphasize important neighbors by concurrently integrating the learned attention scores into observation embedding and inter-robot interaction rules. A KL divergence regularization is introduced to alleviate the resultant learning stability issue. Improvements in data efficiency and generalization are demonstrated through numerical simulations. Extensive quantitative analysis and ablation studies are performed to illustrate the advantages of the proposed modules. Real-world experiments are performed to justify the feasibility of deploying DACOOP-A in physical systems.
Abstract:In this paper, we investigate the problem of controlling multiple unmanned aerial vehicles (UAVs) to enclose a moving target in a distributed fashion based on a relative distance and self-displacement measurements. A relative localization technique is developed based on the recursive least square estimation (RLSE) technique with a forgetting factor to estimates both the ``UAV-UAV'' and ``UAV-target'' relative positions. The formation enclosing motion is planned using a coupled oscillator model, which generates desired motion for UAVs to distribute evenly on a circle. The coupled-oscillator-based motion can also facilitate the exponential convergence of relative localization due to its persistent excitation nature. Based on the generation strategy of desired formation pattern and relative localization estimates, a cooperative formation tracking control scheme is proposed, which enables the formation geometric center to asymptotically converge to the moving target. The asymptotic convergence performance is analyzed theoretically for both the relative localization technique and the formation control algorithm. Numerical simulations are provided to show the efficiency of the proposed algorithm. Experiments with three quadrotors tracking one target are conducted to evaluate the proposed target enclosing method in real platforms.
Abstract:Though transfer learning is promising to increase the learning efficiency, the existing methods are still subject to the challenges from long-horizon tasks, especially when expert policies are sub-optimal and partially useful. Hence, a novel algorithm named EASpace (Enhanced Action Space) is proposed in this paper to transfer the knowledge of multiple sub-optimal expert policies. EASpace formulates each expert policy into multiple macro actions with different execution time period, then integrates all macro actions into the primitive action space directly. Through this formulation, the proposed EASpace could learn when to execute which expert policy and how long it lasts. An intra-macro-action learning rule is proposed by adjusting the temporal difference target of macro actions to improve the data efficiency and alleviate the non-stationarity issue in multi-agent settings. Furthermore, an additional reward proportional to the execution time of macro actions is introduced to encourage the environment exploration via macro actions, which is significant to learn a long-horizon task. Theoretical analysis is presented to show the convergence of the proposed algorithm. The efficiency of the proposed algorithm is illustrated by a grid-based game and a multi-agent pursuit problem. The proposed algorithm is also implemented to real physical systems to justify its effectiveness.
Abstract:It is of great challenge, though promising, to coordinate collective robots for hunting an evader in a decentralized manner purely in light of local observations. In this paper, this challenge is addressed by a novel hybrid cooperative pursuit algorithm that combines reinforcement learning with the artificial potential field method. In the proposed algorithm, decentralized deep reinforcement learning is employed to learn cooperative pursuit policies that are adaptive to dynamic environments. The artificial potential field method is integrated into the learning process as predefined rules to improve the data efficiency and generalization ability. It is shown by numerical simulations that the proposed hybrid design outperforms the pursuit policies either learned from vanilla reinforcement learning or designed by the potential field method. Furthermore, experiments are conducted by transferring the learned pursuit policies into real-world mobile robots. Experimental results demonstrate the feasibility and potential of the proposed algorithm in learning multiple cooperative pursuit strategies.
Abstract:Deep learning has been applied to camera relocalization, in particular, PoseNet and its extended work are the convolutional neural networks which regress the camera pose from a single image. However there are many problems, one of them is expensive parameter selection. In this paper, we directly explore the three Euler angles as the orientation representation in the camera pose regressor. There is no need to select the parameter, which is not tolerant in the previous works. Experimental results on the 7 Scenes datasets and the King's College dataset demonstrate that it has competitive performances.