Abstract:Generative models can produce impressively realistic images. This paper demonstrates that generated images have geometric features different from those of real images. We build a set of collections of generated images, prequalified to fool simple, signal-based classifiers into believing they are real. We then show that prequalified generated images can be identified reliably by classifiers that only look at geometric properties. We use three such classifiers. All three classifiers are denied access to image pixels, and look only at derived geometric features. The first classifier looks at the perspective field of the image, the second looks at lines detected in the image, and the third looks at relations between detected objects and shadows. Our procedure detects generated images more reliably than SOTA local signal based detectors, for images from a number of distinct generators. Saliency maps suggest that the classifiers can identify geometric problems reliably. We conclude that current generators cannot reliably reproduce geometric properties of real images.
Abstract:Virtual try-on has become a popular research topic, but most existing methods focus on studio images with a clean background. They can achieve plausible results for this studio try-on setting by learning to warp a garment image to fit a person's body from paired training data, i.e., garment images paired with images of people wearing the same garment. Such data is often collected from commercial websites, where each garment is demonstrated both by itself and on several models. By contrast, it is hard to collect paired data for in-the-wild scenes, and therefore, virtual try-on for casual images of people against cluttered backgrounds is rarely studied. In this work, we fill the gap in the current virtual try-on research by (1) introducing a Street TryOn benchmark to evaluate performance on street scenes and (2) proposing a novel method that can learn without paired data, from a set of in-the-wild person images directly. Our method can achieve robust performance across shop and street domains using a novel DensePose warping correction method combined with diffusion-based inpainting controlled by pose and semantic segmentation. Our experiments demonstrate competitive performance for standard studio try-on tasks and SOTA performance for street try-on and cross-domain try-on tasks.
Abstract:Methods for finetuning generative models for concept-driven personalization generally achieve strong results for subject-driven or style-driven generation. Recently, low-rank adaptations (LoRA) have been proposed as a parameter-efficient way of achieving concept-driven personalization. While recent work explores the combination of separate LoRAs to achieve joint generation of learned styles and subjects, existing techniques do not reliably address the problem; they often compromise either subject fidelity or style fidelity. We propose ZipLoRA, a method to cheaply and effectively merge independently trained style and subject LoRAs in order to achieve generation of any user-provided subject in any user-provided style. Experiments on a wide range of subject and style combinations show that ZipLoRA can generate compelling results with meaningful improvements over baselines in subject and style fidelity while preserving the ability to recontextualize. Project page: https://ziplora.github.io
Abstract:In this work, we propose to solve ill-posed inverse imaging problems using a bank of Generative Adversarial Networks (GAN) as a prior and apply our method to the case of Intrinsic Image Decomposition for faces and materials. Our method builds on the demonstrated success of GANs to capture complex image distributions. At the core of our approach is the idea that the latent space of a GAN is a well-suited optimization domain to solve inverse problems. Given an input image, we propose to jointly inverse the latent codes of a set of GANs and combine their outputs to reproduce the input. Contrary to most GAN inversion methods which are limited to inverting only a single GAN, we demonstrate that it is possible to maintain distribution priors while inverting several GANs jointly. We show that our approach is modular, allowing various forward imaging models, that it can successfully decompose both synthetic and real images, and provides additional advantages such as leveraging properties of GAN latent space for image relighting.
Abstract:The goal of human stylization is to transfer full-body human photos to a style specified by a single art character reference image. Although previous work has succeeded in example-based stylization of faces and generic scenes, full-body human stylization is a more complex domain. This work addresses several unique challenges of stylizing full-body human images. We propose a method for one-shot fine-tuning of a pose-guided human generator to preserve the "content" (garments, face, hair, pose) of the input photo and the "style" of the artistic reference. Since body shape deformation is an essential component of an art character's style, we incorporate a novel skeleton deformation module to reshape the pose of the input person and modify the DiOr pose-guided person generator to be more robust to the rescaled poses falling outside the distribution of the realistic poses that the generator is originally trained on. Several human studies verify the effectiveness of our approach.
Abstract:Recently, transformer-based methods have achieved impressive results on Video Instance Segmentation (VIS). However, most of these top-performing methods run in an offline manner by processing the entire video clip at once to predict instance mask volumes. This makes them incapable of handling the long videos that appear in challenging new video instance segmentation datasets like UVO and OVIS. We propose a fully online transformer-based video instance segmentation model that performs comparably to top offline methods on the YouTube-VIS 2019 benchmark and considerably outperforms them on UVO and OVIS. This method, called Robust Online Video Segmentation (ROVIS), augments the Mask2Former image instance segmentation model with track queries, a lightweight mechanism for carrying track information from frame to frame, originally introduced by the TrackFormer method for multi-object tracking. We show that, when combined with a strong enough image segmentation architecture, track queries can exhibit impressive accuracy while not being constrained to short videos.
Abstract:Image stylization aims at applying a reference style to arbitrary input images. A common scenario is one-shot stylization, where only one example is available for each reference style. A successful recent approach for one-shot face stylization is JoJoGAN, which fine-tunes a pre-trained StyleGAN2 generator on a single style reference image. However, it cannot generate multiple stylizations without fine-tuning a new model for each style separately. In this work, we present a MultiStyleGAN method that is capable of producing multiple different face stylizations at once by fine-tuning a single generator. The key component of our method is a learnable Style Transformation module that takes latent codes as input and learns linear mappings to different regions of the latent space to produce distinct codes for each style, resulting in a multistyle space. Our model inherently mitigates overfitting since it is trained on multiple styles, hence improving the quality of stylizations. Our method can learn upwards of $12$ image stylizations at once, bringing upto $8\times$ improvement in training time. We support our results through user studies that indicate meaningful improvements over existing methods.
Abstract:This work studies feature representations for dense label propagation in video, with a focus on recently proposed methods that learn video correspondence using self-supervised signals such as colorization or temporal cycle consistency. In the literature, these methods have been evaluated with an array of inconsistent settings, making it difficult to discern trends or compare performance fairly. Starting with a unified formulation of the label propagation algorithm that encompasses most existing variations, we systematically study the impact of important implementation factors in feature extraction and label propagation. Along the way, we report the accuracies of properly tuned supervised and unsupervised still image baselines, which are higher than those found in previous works. We also demonstrate that augmenting video-based correspondence cues with still-image-based ones can further improve performance. We then attempt a fair comparison of recent video-based methods on the DAVIS benchmark, showing convergence of best methods to performance levels near our strong ImageNet baseline, despite the usage of a variety of specialized video-based losses and training particulars. Additional comparisons on JHMDB and VIP datasets confirm the similar performance of current methods. We hope that this study will help to improve evaluation practices and better inform future research directions in temporal correspondence.
Abstract:Communication between embodied AI agents has received increasing attention in recent years. Despite its use, it is still unclear whether the learned communication is interpretable and grounded in perception. To study the grounding of emergent forms of communication, we first introduce the collaborative multi-object navigation task CoMON. In this task, an oracle agent has detailed environment information in the form of a map. It communicates with a navigator agent that perceives the environment visually and is tasked to find a sequence of goals. To succeed at the task, effective communication is essential. CoMON hence serves as a basis to study different communication mechanisms between heterogeneous agents, that is, agents with different capabilities and roles. We study two common communication mechanisms and analyze their communication patterns through an egocentric and spatial lens. We show that the emergent communication can be grounded to the agent observations and the spatial structure of the 3D environment. Video summary: https://youtu.be/kLv2rxO9t0g
Abstract:In this paper, we explore learning end-to-end deep neural trackers without tracking annotations. This is important as large-scale training data is essential for training deep neural trackers while tracking annotations are expensive to acquire. In place of tracking annotations, we first hallucinate videos from images with bounding box annotations using zoom-in/out motion transformations to obtain free tracking labels. We add video simulation augmentations to create a diverse tracking dataset, albeit with simple motion. Next, to tackle harder tracking cases, we mine hard examples across an unlabeled pool of real videos with a tracker trained on our hallucinated video data. For hard example mining, we propose an optimization-based connecting process to first identify and then rectify hard examples from the pool of unlabeled videos. Finally, we train our tracker jointly on hallucinated data and mined hard video examples. Our weakly supervised tracker achieves state-of-the-art performance on the MOT17 and TAO-person datasets. On MOT17, we further demonstrate that the combination of our self-generated data and the existing manually-annotated data leads to additional improvements.