Abstract:The utility of synthetic data to enhance pretraining data quality and hence to improve downstream task accuracy has been widely explored in recent large language models (LLMs). Yet, these approaches fall inadequate in complex, multi-hop and mathematical reasoning tasks as the synthetic data typically fails to add complementary knowledge to the existing raw corpus. In this work, we propose a novel large-scale and diverse Math Informed syNthetic Dialogue (MIND) generation method that improves the mathematical reasoning ability of LLMs. Specifically, using MIND, we generate synthetic conversations based on OpenWebMath (OWM), resulting in a new math corpus, MIND-OWM. Our experiments with different conversational settings reveal that incorporating knowledge gaps between dialog participants is essential for generating high-quality math data. We further identify an effective way to format and integrate synthetic and raw data during pretraining to maximize the gain in mathematical reasoning, emphasizing the need to restructure raw data rather than use it as-is. Compared to pretraining just on raw data, a model pretrained on MIND-OWM shows significant boost in mathematical reasoning (GSM8K: +13.42%, MATH: +2.30%), including superior performance in specialized knowledge (MMLU: +4.55%, MMLU-STEM: +4.28%) and general purpose reasoning tasks (GENERAL REASONING: +2.51%).
Abstract:The impressive capabilities of recent language models can be largely attributed to the multi-trillion token pretraining datasets that they are trained on. However, model developers fail to disclose their construction methodology which has lead to a lack of open information on how to develop effective pretraining sets. To address this issue, we perform the first systematic study across the entire pipeline of pretraining set construction. First, we run ablations on existing techniques for pretraining set development to identify which methods translate to the largest gains in model accuracy on downstream evaluations. Then, we categorize the most widely used data source, web crawl snapshots, across the attributes of toxicity, quality, type of speech, and domain. Finally, we show how such attribute information can be used to further refine and improve the quality of a pretraining set. These findings constitute an actionable set of steps that practitioners can use to develop high quality pretraining sets.
Abstract:We release the Nemotron-4 340B model family, including Nemotron-4-340B-Base, Nemotron-4-340B-Instruct, and Nemotron-4-340B-Reward. Our models are open access under the NVIDIA Open Model License Agreement, a permissive model license that allows distribution, modification, and use of the models and its outputs. These models perform competitively to open access models on a wide range of evaluation benchmarks, and were sized to fit on a single DGX H100 with 8 GPUs when deployed in FP8 precision. We believe that the community can benefit from these models in various research studies and commercial applications, especially for generating synthetic data to train smaller language models. Notably, over 98% of data used in our model alignment process is synthetically generated, showcasing the effectiveness of these models in generating synthetic data. To further support open research and facilitate model development, we are also open-sourcing the synthetic data generation pipeline used in our model alignment process.
Abstract:We propose an intuitive LLM prompting framework (AgentKit) for multifunctional agents. AgentKit offers a unified framework for explicitly constructing a complex "thought process" from simple natural language prompts. The basic building block in AgentKit is a node, containing a natural language prompt for a specific subtask. The user then puts together chains of nodes, like stacking LEGO pieces. The chains of nodes can be designed to explicitly enforce a naturally structured "thought process". For example, for the task of writing a paper, one may start with the thought process of 1) identify a core message, 2) identify prior research gaps, etc. The nodes in AgentKit can be designed and combined in different ways to implement multiple advanced capabilities including on-the-fly hierarchical planning, reflection, and learning from interactions. In addition, due to the modular nature and the intuitive design to simulate explicit human thought process, a basic agent could be implemented as simple as a list of prompts for the subtasks and therefore could be designed and tuned by someone without any programming experience. Quantitatively, we show that agents designed through AgentKit achieve SOTA performance on WebShop and Crafter. These advances underscore AgentKit's potential in making LLM agents effective and accessible for a wider range of applications. https://github.com/holmeswww/AgentKit
Abstract:We introduce Nemotron-4 15B, a 15-billion-parameter large multilingual language model trained on 8 trillion text tokens. Nemotron-4 15B demonstrates strong performance when assessed on English, multilingual, and coding tasks: it outperforms all existing similarly-sized open models on 4 out of 7 downstream evaluation areas and achieves competitive performance to the leading open models in the remaining ones. Specifically, Nemotron-4 15B exhibits the best multilingual capabilities of all similarly-sized models, even outperforming models over four times larger and those explicitly specialized for multilingual tasks.
Abstract:Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample complexity limits its effectiveness in complex open-world games like Crafter or Minecraft. We propose a novel approach, SPRING, to read the game's original academic paper and use the knowledge learned to reason and play the game through a large language model (LLM). Prompted with the LaTeX source as game context and a description of the agent's current observation, our SPRING framework employs a directed acyclic graph (DAG) with game-related questions as nodes and dependencies as edges. We identify the optimal action to take in the environment by traversing the DAG and calculating LLM responses for each node in topological order, with the LLM's answer to final node directly translating to environment actions. In our experiments, we study the quality of in-context "reasoning" induced by different forms of prompts under the setting of the Crafter open-world environment. Our experiments suggest that LLMs, when prompted with consistent chain-of-thought, have great potential in completing sophisticated high-level trajectories. Quantitatively, SPRING with GPT-4 outperforms all state-of-the-art RL baselines, trained for 1M steps, without any training. Finally, we show the potential of games as a test bed for LLMs.
Abstract:Pre-trained large language models (LLMs) capture procedural knowledge about the world. Recent work has leveraged LLM's ability to generate abstract plans to simplify challenging control tasks, either by action scoring, or action modeling (fine-tuning). However, the transformer architecture inherits several constraints that make it difficult for the LLM to directly serve as the agent: e.g. limited input lengths, fine-tuning inefficiency, bias from pre-training, and incompatibility with non-text environments. To maintain compatibility with a low-level trainable actor, we propose to instead use the knowledge in LLMs to simplify the control problem, rather than solving it. We propose the Plan, Eliminate, and Track (PET) framework. The Plan module translates a task description into a list of high-level sub-tasks. The Eliminate module masks out irrelevant objects and receptacles from the observation for the current sub-task. Finally, the Track module determines whether the agent has accomplished each sub-task. On the AlfWorld instruction following benchmark, the PET framework leads to a significant 15% improvement over SOTA for generalization to human goal specifications.
Abstract:Like people, LLMs do not always generate the best text for a given generation problem on their first try (e.g., summaries, answers, explanations). Just as people then refine their text, we introduce SELF-REFINE, a framework for similarly improving initial outputs from LLMs through iterative feedback and refinement. The main idea is to generate an output using an LLM, then allow the same model to provide multi-aspect feedback for its own output; finally, the same model refines its previously generated output given its own feedback. Unlike earlier work, our iterative refinement framework does not require supervised training data or reinforcement learning, and works with a single LLM. We experiment with 7 diverse tasks, ranging from review rewriting to math reasoning, demonstrating that our approach outperforms direct generation. In all tasks, outputs generated with SELF-REFINE are preferred by humans and by automated metrics over those generated directly with GPT-3.5 and GPT-4, improving on average by absolute 20% across tasks.
Abstract:Social bias in Pretrained Language Models (PLMs) affects text generation and other downstream NLP tasks. Existing bias testing methods rely predominantly on manual templates or on expensive crowd-sourced data. We propose a novel AutoBiasTest method that automatically generates sentences for testing bias in PLMs, hence providing a flexible and low-cost alternative. Our approach uses another PLM for generation and controls the generation of sentences by conditioning on social group and attribute terms. We show that generated sentences are natural and similar to human-produced content in terms of word length and diversity. We illustrate that larger models used for generation produce estimates of social bias with lower variance. We find that our bias scores are well correlated with manual templates, but AutoBiasTest highlights biases not captured by these templates due to more diverse and realistic test sentences. By automating large-scale test sentence generation, we enable better estimation of underlying bias distributions
Abstract:Pretrained large language models have become indispensable for solving various natural language processing (NLP) tasks. However, safely deploying them in real world applications is challenging because they generate toxic content. To address this challenge, we propose two novel pretraining data augmentation strategies that significantly reduce model toxicity without compromising its utility. Our two strategies are: (1) MEDA: adds raw toxicity score as meta-data to the pretraining samples, and (2) INST: adds instructions to those samples indicating their toxicity. Our results indicate that our best performing strategy (INST) substantially reduces the toxicity probability up to 61% while preserving the accuracy on five benchmark NLP tasks as well as improving AUC scores on four bias detection tasks by 1.3%. We also demonstrate the generalizability of our techniques by scaling the number of training samples and the number of model parameters.