Institute of Mathematics of the Romanian Academy, University "Politehnica" of Bucharest
Abstract:Pulmonary Embolisms (PE) are a leading cause of cardiovascular death. Computed tomographic pulmonary angiography (CTPA) stands as the gold standard for diagnosing pulmonary embolisms (PE) and there has been a lot of interest in developing AI-based models for assisting in PE diagnosis. Performance of these algorithms has been hindered by the scarcity of annotated data, especially those with fine-grained delineation of the thromboembolic burden. In this paper we attempt to address this issue by introducing a weakly supervised learning pipeline, that leverages model explainability to generate fine-grained (pixel level) masks for embolisms starting from more coarse-grained (binary, image level) PE annotations. Furthermore, we show that training models using the automatically generated pixel annotations yields good PE localization performance. We demonstrate the effectiveness of our pipeline on the large-scale, multi-center RSPECT augmented dataset for PE detection and localization.
Abstract:In recent years, Large Language Models (LLMs) have achieved almost human-like performance on various tasks. While some LLMs have been trained on multilingual data, most of the training data is in English; hence, their performance in English greatly exceeds other languages. To our knowledge, we are the first to collect and translate a large collection of texts, instructions, and benchmarks and train, evaluate, and release open-source LLMs tailored for Romanian. We evaluate our methods on four different categories, including academic benchmarks, MT-Bench (manually translated), and a professionally built historical, cultural, and social benchmark adapted to Romanian. We argue for the usefulness and high performance of RoLLMs by obtaining state-of-the-art results across the board. We publicly release all resources (i.e., data, training and evaluation code, models) to support and encourage research on Romanian LLMs while concurrently creating a generalizable recipe, adequate for other low or less-resourced languages.
Abstract:In recent years, Large Language Models (LLMs) have achieved almost human-like performance on various tasks. While some LLMs have been trained on multilingual data, most of the training data is in English. Hence, their performance in English greatly exceeds their performance in other languages. This document presents our approach to training and evaluating the first foundational and chat LLM specialized for Romanian.
Abstract:There is an increasing number of real-world problems in computer vision and machine learning requiring to take into consideration multiple interpretation layers (modalities or views) of the world and learn how they relate to each other. For example, in the case of Earth Observations from satellite data, it is important to be able to predict one observation layer (e.g. vegetation index) from other layers (e.g. water vapor, snow cover, temperature etc), in order to best understand how the Earth System functions and also be able to reliably predict information for one layer when the data is missing (e.g. due to measurement failure or error).
Abstract:Face-to-face communication modeling in computer vision is an area of research focusing on developing algorithms that can recognize and analyze non-verbal cues and behaviors during face-to-face interactions. We propose an alternative to text chats for Human-AI interaction, based on non-verbal visual communication only, using facial expressions and head movements that mirror, but also improvise over the human user, to efficiently engage with the users, and capture their attention in a low-cost and real-time fashion. Our goal is to track and analyze facial expressions, and other non-verbal cues in real-time, and use this information to build models that can predict and understand human behavior. We offer three different complementary approaches, based on retrieval, statistical, and deep learning techniques. We provide human as well as automatic evaluations and discuss the advantages and disadvantages of each direction.
Abstract:We present a method for learning multiple scene representations given a small labeled set, by exploiting the relationships between such representations in the form of a multi-task hypergraph. We also show how we can use the hypergraph to improve a powerful pretrained VisTransformer model without any additional labeled data. In our hypergraph, each node is an interpretation layer (e.g., depth or segmentation) of the scene. Within each hyperedge, one or several input nodes predict the layer at the output node. Thus, each node could be an input node in some hyperedges and an output node in others. In this way, multiple paths can reach the same node, to form ensembles from which we obtain robust pseudolabels, which allow self-supervised learning in the hypergraph. We test different ensemble models and different types of hyperedges and show superior performance to other multi-task graph models in the field. We also introduce Dronescapes, a large video dataset captured with UAVs in different complex real-world scenes, with multiple representations, suitable for multi-task learning.
Abstract:There are many ways of interpreting the world and they are highly interdependent. We exploit such complex dependencies and introduce a powerful multi-task hypergraph, in which every node is a task and different paths through the hypergraph reaching a given task become unsupervised teachers, by forming ensembles that learn to generate reliable pseudolabels for that task. Each hyperedge is part of an ensemble teacher for a given task and it is also a student of the self-supervised hypergraph system. We apply our model to one of the most important problems of our times, that of Earth Observation, which is highly multi-task and it often suffers from missing ground-truth data. By performing extensive experiments on the NASA NEO Dataset, spanning a period of 22 years, we demonstrate the value of our multi-task semi-supervised approach, by consistent improvements over strong baselines and recent work. We also show that the hypergraph can adapt unsupervised to gradual data distribution shifts and reliably recover, through its multi-task self-supervision process, the missing data for several observational layers for up to seven years.
Abstract:We propose JEDI, a multi-dataset semi-supervised learning method, which efficiently combines knowledge from multiple experts, learned on different datasets, to train and improve the performance of individual, per dataset, student models. Our approach achieves this by addressing two important problems in current machine learning research: generalization across datasets and limitations of supervised training due to scarcity of labeled data. We start with an arbitrary number of experts, pretrained on their own specific dataset, which form the initial set of student models. The teachers are immediately derived by concatenating the feature representations from the penultimate layers of the students. We then train all models in a student-teacher semi-supervised learning scenario until convergence. In our efficient approach, student-teacher training is carried out jointly and end-to-end, showing that both students and teachers improve their generalization capacity during training. We validate our approach on four video action recognition datasets. By simultaneously considering all datasets within a unified semi-supervised setting, we demonstrate significant improvements over the initial experts.
Abstract:The task of generating novel views of real scenes is increasingly important nowadays when AI models become able to create realistic new worlds. In many practical applications, it is important for novel view synthesis methods to stay grounded in the physical world as much as possible, while also being able to imagine it from previously unseen views. While most current methods are developed and tested in virtual environments with small scenes and no errors in pose and depth information, we push the boundaries to the real-world domain of large scales in the new context of UAVs. Our algorithmic contributions are two folds. First, we manage to stay anchored in the real 3D world, by introducing an efficient multi-scale voxel carving method, which is able to accommodate significant noises in pose, depth, and illumination variations, while being able to reconstruct the view of the world from drastically different poses at test time. Second, our final high-resolution output is efficiently self-trained on data automatically generated by the voxel carving module, which gives it the flexibility to adapt efficiently to any scene. We demonstrated the effectiveness of our method on highly complex and large-scale scenes in real environments while outperforming the current state-of-the-art. Our code is publicly available: https://github.com/onorabil/MSVC.
Abstract:One of the essential human skills is the ability to seamlessly build an inner representation of the world. By exploiting this representation, humans are capable of easily finding consensus between visual, auditory and linguistic perspectives. In this work, we set out to understand and emulate this ability through an explicit representation for both vision and language - Graphs of Events in Space and Time (GEST). GEST alows us to measure the similarity between texts and videos in a semantic and fully explainable way, through graph matching. It also allows us to generate text and videos from a common representation that provides a well understood content. In this work we show that the graph matching similarity metrics based on GEST outperform classical text generation metrics and can also boost the performance of state of art, heavily trained metrics.