Abstract:Reconstructing 3D from a single view image is a long-standing challenge. One of the popular approaches to tackle this problem is learning-based methods, but dealing with the test cases unfamiliar with training data (Out-of-distribution; OoD) introduces an additional challenge. To adapt for unseen samples in test time, we propose MeTTA, a test-time adaptation (TTA) exploiting generative prior. We design joint optimization of 3D geometry, appearance, and pose to handle OoD cases with only a single view image. However, the alignment between the reference image and the 3D shape via the estimated viewpoint could be erroneous, which leads to ambiguity. To address this ambiguity, we carefully design learnable virtual cameras and their self-calibration. In our experiments, we demonstrate that MeTTA effectively deals with OoD scenarios at failure cases of existing learning-based 3D reconstruction models and enables obtaining a realistic appearance with physically based rendering (PBR) textures.
Abstract:The favorable performance of Vision Transformers (ViTs) is often attributed to the multi-head self-attention (MSA). The MSA enables global interactions at each layer of a ViT model, which is a contrasting feature against Convolutional Neural Networks (CNNs) that gradually increase the range of interaction across multiple layers. We study the role of the density of the attention. Our preliminary analyses suggest that the spatial interactions of attention maps are close to dense interactions rather than sparse ones. This is a curious phenomenon, as dense attention maps are harder for the model to learn due to steeper softmax gradients around them. We interpret this as a strong preference for ViT models to include dense interaction. We thus manually insert the uniform attention to each layer of ViT models to supply the much needed dense interactions. We call this method Context Broadcasting, CB. We observe that the inclusion of CB reduces the degree of density in the original attention maps and increases both the capacity and generalizability of the ViT models. CB incurs negligible costs: 1 line in your model code, no additional parameters, and minimal extra operations.
Abstract:We propose high dynamic range radiance (HDR) fields, HDR-Plenoxels, that learn a plenoptic function of 3D HDR radiance fields, geometry information, and varying camera settings inherent in 2D low dynamic range (LDR) images. Our voxel-based volume rendering pipeline reconstructs HDR radiance fields with only multi-view LDR images taken from varying camera settings in an end-to-end manner and has a fast convergence speed. To deal with various cameras in real-world scenarios, we introduce a tone mapping module that models the digital in-camera imaging pipeline (ISP) and disentangles radiometric settings. Our tone mapping module allows us to render by controlling the radiometric settings of each novel view. Finally, we build a multi-view dataset with varying camera conditions, which fits our problem setting. Our experiments show that HDR-Plenoxels can express detail and high-quality HDR novel views from only LDR images with various cameras.