Sherman
Abstract:The growing interest in autonomous driving calls for realistic simulation platforms capable of accurately simulating cooperative perception process in realistic traffic scenarios. Existing studies for cooperative perception often have not accounted for transmission latency and errors in real-world environments. To address this gap, we introduce EI-Drive, an edge-AI based autonomous driving simulation platform that integrates advanced cooperative perception with more realistic communication models. Built on the CARLA framework, EI-Drive features new modules for cooperative perception while taking into account transmission latency and errors, providing a more realistic platform for evaluating cooperative perception algorithms. In particular, the platform enables vehicles to fuse data from multiple sources, improving situational awareness and safety in complex environments. With its modular design, EI-Drive allows for detailed exploration of sensing, perception, planning, and control in various cooperative driving scenarios. Experiments using EI-Drive demonstrate significant improvements in vehicle safety and performance, particularly in scenarios with complex traffic flow and network conditions. All code and documents are accessible on our GitHub page: \url{https://ucd-dare.github.io/eidrive.github.io/}.
Abstract:In this paper, we study offline-to-online Imitation Learning (IL) that pretrains an imitation policy from static demonstration data, followed by fast finetuning with minimal environmental interaction. We find the na\"ive combination of existing offline IL and online IL methods tends to behave poorly in this context, because the initial discriminator (often used in online IL) operates randomly and discordantly against the policy initialization, leading to misguided policy optimization and $\textit{unlearning}$ of pretraining knowledge. To overcome this challenge, we propose a principled offline-to-online IL method, named $\texttt{OLLIE}$, that simultaneously learns a near-expert policy initialization along with an $\textit{aligned discriminator initialization}$, which can be seamlessly integrated into online IL, achieving smooth and fast finetuning. Empirically, $\texttt{OLLIE}$ consistently and significantly outperforms the baseline methods in $\textbf{20}$ challenging tasks, from continuous control to vision-based domains, in terms of performance, demonstration efficiency, and convergence speed. This work may serve as a foundation for further exploration of pretraining and finetuning in the context of IL.
Abstract:Offline Imitation Learning (IL) with imperfect demonstrations has garnered increasing attention owing to the scarcity of expert data in many real-world domains. A fundamental problem in this scenario is how to extract positive behaviors from noisy data. In general, current approaches to the problem select data building on state-action similarity to given expert demonstrations, neglecting precious information in (potentially abundant) $\textit{diverse}$ state-actions that deviate from expert ones. In this paper, we introduce a simple yet effective data selection method that identifies positive behaviors based on their resultant states -- a more informative criterion enabling explicit utilization of dynamics information and effective extraction of both expert and beneficial diverse behaviors. Further, we devise a lightweight behavior cloning algorithm capable of leveraging the expert and selected data correctly. In the experiments, we evaluate our method on a suite of complex and high-dimensional offline IL benchmarks, including continuous-control and vision-based tasks. The results demonstrate that our method achieves state-of-the-art performance, outperforming existing methods on $\textbf{20/21}$ benchmarks, typically by $\textbf{2-5x}$, while maintaining a comparable runtime to Behavior Cloning ($\texttt{BC}$).
Abstract:To safely navigate intricate real-world scenarios, autonomous vehicles must be able to adapt to diverse road conditions and anticipate future events. World model (WM) based reinforcement learning (RL) has emerged as a promising approach by learning and predicting the complex dynamics of various environments. Nevertheless, to the best of our knowledge, there does not exist an accessible platform for training and testing such algorithms in sophisticated driving environments. To fill this void, we introduce CarDreamer, the first open-source learning platform designed specifically for developing WM based autonomous driving algorithms. It comprises three key components: 1) World model backbone: CarDreamer has integrated some state-of-the-art WMs, which simplifies the reproduction of RL algorithms. The backbone is decoupled from the rest and communicates using the standard Gym interface, so that users can easily integrate and test their own algorithms. 2) Built-in tasks: CarDreamer offers a comprehensive set of highly configurable driving tasks which are compatible with Gym interfaces and are equipped with empirically optimized reward functions. 3) Task development suite: This suite streamlines the creation of driving tasks, enabling easy definition of traffic flows and vehicle routes, along with automatic collection of multi-modal observation data. A visualization server allows users to trace real-time agent driving videos and performance metrics through a browser. Furthermore, we conduct extensive experiments using built-in tasks to evaluate the performance and potential of WMs in autonomous driving. Thanks to the richness and flexibility of CarDreamer, we also systematically study the impact of observation modality, observability, and sharing of vehicle intentions on AV safety and efficiency. All code and documents are accessible on https://github.com/ucd-dare/CarDreamer.
Abstract:Decentralized Multi-agent Learning (DML) enables collaborative model training while preserving data privacy. However, inherent heterogeneity in agents' resources (computation, communication, and task size) may lead to substantial variations in training time. This heterogeneity creates a bottleneck, lengthening the overall training time due to straggler effects and potentially wasting spare resources of faster agents. To minimize training time in heterogeneous environments, we present a Communication-Efficient Training Workload Balancing for Decentralized Multi-Agent Learning (ComDML), which balances the workload among agents through a decentralized approach. Leveraging local-loss split training, ComDML enables parallel updates, where slower agents offload part of their workload to faster agents. To minimize the overall training time, ComDML optimizes the workload balancing by jointly considering the communication and computation capacities of agents, which hinges upon integer programming. A dynamic decentralized pairing scheduler is developed to efficiently pair agents and determine optimal offloading amounts. We prove that in ComDML, both slower and faster agents' models converge, for convex and non-convex functions. Furthermore, extensive experimental results on popular datasets (CIFAR-10, CIFAR-100, and CINIC-10) and their non-I.I.D. variants, with large models such as ResNet-56 and ResNet-110, demonstrate that ComDML can significantly reduce the overall training time while maintaining model accuracy, compared to state-of-the-art methods. ComDML demonstrates robustness in heterogeneous environments, and privacy measures can be seamlessly integrated for enhanced data protection.
Abstract:The ensemble method is a promising way to mitigate the overestimation issue in Q-learning, where multiple function approximators are used to estimate the action values. It is known that the estimation bias hinges heavily on the ensemble size (i.e., the number of Q-function approximators used in the target), and that determining the `right' ensemble size is highly nontrivial, because of the time-varying nature of the function approximation errors during the learning process. To tackle this challenge, we first derive an upper bound and a lower bound on the estimation bias, based on which the ensemble size is adapted to drive the bias to be nearly zero, thereby coping with the impact of the time-varying approximation errors accordingly. Motivated by the theoretic findings, we advocate that the ensemble method can be combined with Model Identification Adaptive Control (MIAC) for effective ensemble size adaptation. Specifically, we devise Adaptive Ensemble Q-learning (AdaEQ), a generalized ensemble method with two key steps: (a) approximation error characterization which serves as the feedback for flexibly controlling the ensemble size, and (b) ensemble size adaptation tailored towards minimizing the estimation bias. Extensive experiments are carried out to show that AdaEQ can improve the learning performance than the existing methods for the MuJoCo benchmark.
Abstract:Warm-Start reinforcement learning (RL), aided by a prior policy obtained from offline training, is emerging as a promising RL approach for practical applications. Recent empirical studies have demonstrated that the performance of Warm-Start RL can be improved \textit{quickly} in some cases but become \textit{stagnant} in other cases, especially when the function approximation is used. To this end, the primary objective of this work is to build a fundamental understanding on ``\textit{whether and when online learning can be significantly accelerated by a warm-start policy from offline RL?}''. Specifically, we consider the widely used Actor-Critic (A-C) method with a prior policy. We first quantify the approximation errors in the Actor update and the Critic update, respectively. Next, we cast the Warm-Start A-C algorithm as Newton's method with perturbation, and study the impact of the approximation errors on the finite-time learning performance with inaccurate Actor/Critic updates. Under some general technical conditions, we derive the upper bounds, which shed light on achieving the desired finite-learning performance in the Warm-Start A-C algorithm. In particular, our findings reveal that it is essential to reduce the algorithm bias in online learning. We also obtain lower bounds on the sub-optimality gap of the Warm-Start A-C algorithm to quantify the impact of the bias and error propagation.
Abstract:Inspired by the success of Self-supervised learning (SSL) in learning visual representations from unlabeled data, a few recent works have studied SSL in the context of continual learning (CL), where multiple tasks are learned sequentially, giving rise to a new paradigm, namely self-supervised continual learning (SSCL). It has been shown that the SSCL outperforms supervised continual learning (SCL) as the learned representations are more informative and robust to catastrophic forgetting. However, if not designed intelligently, the training complexity of SSCL may be prohibitively high due to the inherent training cost of SSL. In this work, by investigating the task correlations in SSCL setup first, we discover an interesting phenomenon that, with the SSL-learned background model, the intermediate features are highly correlated between tasks. Based on this new finding, we propose a new SSCL method with layer-wise freezing which progressively freezes partial layers with the highest correlation ratios for each task to improve training computation efficiency and memory efficiency. Extensive experiments across multiple datasets are performed, where our proposed method shows superior performance against the SoTA SSCL methods under various SSL frameworks. For example, compared to LUMP, our method achieves 12\%/14\%/12\% GPU training time reduction, 23\%/26\%/24\% memory reduction, 35\%/34\%/33\% backward FLOPs reduction, and 1.31\%/1.98\%/1.21\% forgetting reduction without accuracy degradation on three datasets, respectively.
Abstract:This work aims to tackle a major challenge in offline Inverse Reinforcement Learning (IRL), namely the reward extrapolation error, where the learned reward function may fail to explain the task correctly and misguide the agent in unseen environments due to the intrinsic covariate shift. Leveraging both expert data and lower-quality diverse data, we devise a principled algorithm (namely CLARE) that solves offline IRL efficiently via integrating "conservatism" into a learned reward function and utilizing an estimated dynamics model. Our theoretical analysis provides an upper bound on the return gap between the learned policy and the expert policy, based on which we characterize the impact of covariate shift by examining subtle two-tier tradeoffs between the exploitation (on both expert and diverse data) and exploration (on the estimated dynamics model). We show that CLARE can provably alleviate the reward extrapolation error by striking the right exploitation-exploration balance therein. Extensive experiments corroborate the significant performance gains of CLARE over existing state-of-the-art algorithms on MuJoCo continuous control tasks (especially with a small offline dataset), and the learned reward is highly instructive for further learning.
Abstract:Online meta-learning has recently emerged as a marriage between batch meta-learning and online learning, for achieving the capability of quick adaptation on new tasks in a lifelong manner. However, most existing approaches focus on the restrictive setting where the distribution of the online tasks remains fixed with known task boundaries. In this work, we relax these assumptions and propose a novel algorithm for task-agnostic online meta-learning in non-stationary environments. More specifically, we first propose two simple but effective detection mechanisms of task switches and distribution shift based on empirical observations, which serve as a key building block for more elegant online model updates in our algorithm: the task switch detection mechanism allows reusing of the best model available for the current task at hand, and the distribution shift detection mechanism differentiates the meta model update in order to preserve the knowledge for in-distribution tasks and quickly learn the new knowledge for out-of-distribution tasks. In particular, our online meta model updates are based only on the current data, which eliminates the need of storing previous data as required in most existing methods. We further show that a sublinear task-averaged regret can be achieved for our algorithm under mild conditions. Empirical studies on three different benchmarks clearly demonstrate the significant advantage of our algorithm over related baseline approaches.