Abstract:In this paper, we introduce two Gromov-Wasserstein-type distances on the set of Gaussian mixture models. The first one takes the form of a Gromov-Wasserstein distance between two discrete distributionson the space of Gaussian measures. This distance can be used as an alternative to Gromov-Wasserstein for applications which only require to evaluate how far the distributions are from each other but does not allow to derive directly an optimal transportation plan between clouds of points. To design a way to define such a transportation plan, we introduce another distance between measures living in incomparable spaces that turns out to be closely related to Gromov-Wasserstein. When restricting the set of admissible transportation couplings to be themselves Gaussian mixture models in this latter, this defines another distance between Gaussian mixture models that can be used as another alternative to Gromov-Wasserstein and which allows to derive an optimal assignment between points. Finally, we design a transportation plan associated with the first distance by analogy with the second, and we illustrate their practical uses on medium-to-large scale problems such as shape matching and hyperspectral image color transfer.
Abstract:The Sliced Wasserstein (SW) distance has become a popular alternative to the Wasserstein distance for comparing probability measures. Widespread applications include image processing, domain adaptation and generative modelling, where it is common to optimise some parameters in order to minimise SW, which serves as a loss function between discrete probability measures (since measures admitting densities are numerically unattainable). All these optimisation problems bear the same sub-problem, which is minimising the Sliced Wasserstein energy. In this paper we study the properties of $\mathcal{E}: Y \longmapsto \mathrm{SW}_2^2(\gamma_Y, \gamma_Z)$, i.e. the SW distance between two uniform discrete measures with the same amount of points as a function of the support $Y \in \mathbb{R}^{n \times d}$ of one of the measures. We investigate the regularity and optimisation properties of this energy, as well as its Monte-Carlo approximation $\mathcal{E}_p$ (estimating the expectation in SW using only $p$ samples) and show convergence results on the critical points of $\mathcal{E}_p$ to those of $\mathcal{E}$, as well as an almost-sure uniform convergence. Finally, we show that in a certain sense, Stochastic Gradient Descent methods minimising $\mathcal{E}$ and $\mathcal{E}_p$ converge towards (Clarke) critical points of these energies.
Abstract:This paper presents a computational framework for the concise encoding of an ensemble of persistence diagrams, in the form of weighted Wasserstein barycenters [99], [101] of a dictionary of atom diagrams. We introduce a multi-scale gradient descent approach for the efficient resolution of the corresponding minimization problem, which interleaves the optimization of the barycenter weights with the optimization of the atom diagrams. Our approach leverages the analytic expressions for the gradient of both sub-problems to ensure fast iterations and it additionally exploits shared-memory parallelism. Extensive experiments on public ensembles demonstrate the efficiency of our approach, with Wasserstein dictionary computations in the orders of minutes for the largest examples. We show the utility of our contributions in two applications. First, we apply Wassserstein dictionaries to data reduction and reliably compress persistence diagrams by concisely representing them with their weights in the dictionary. Second, we present a dimensionality reduction framework based on a Wasserstein dictionary defined with a small number of atoms (typically three) and encode the dictionary as a low dimensional simplex embedded in a visual space (typically in 2D). In both applications, quantitative experiments assess the relevance of our framework. Finally, we provide a C++ implementation that can be used to reproduce our results.
Abstract:This paper presents a novel method for restoring digital videos via a Deep Plug-and-Play (PnP) approach. Under a Bayesian formalism, the method consists in using a deep convolutional denoising network in place of the proximal operator of the prior in an alternating optimization scheme. We distinguish ourselves from prior PnP work by directly applying that method to restore a digital video from a degraded video observation. This way, a network trained once for denoising can be repurposed for other video restoration tasks. Our experiments in video deblurring, super-resolution, and interpolation of random missing pixels all show a clear benefit to using a network specifically designed for video denoising, as it yields better restoration performance and better temporal stability than a single image network with similar denoising performance using the same PnP formulation. Moreover, our method compares favorably to applying a different state-of-the-art PnP scheme separately on each frame of the sequence. This opens new perspectives in the field of video restoration.
Abstract:Many generative models synthesize data by transforming a standard Gaussian random variable using a deterministic neural network. Among these models are the Variational Autoencoders and the Generative Adversarial Networks. In this work, we call them "push-forward" models and study their expressivity. We show that the Lipschitz constant of these generative networks has to be large in order to fit multimodal distributions. More precisely, we show that the total variation distance and the Kullback-Leibler divergence between the generated and the data distribution are bounded from below by a constant depending on the mode separation and the Lipschitz constant. Since constraining the Lipschitz constants of neural networks is a common way to stabilize generative models, there is a provable trade-off between the ability of push-forward models to approximate multimodal distributions and the stability of their training. We validate our findings on one-dimensional and image datasets and empirically show that generative models consisting of stacked networks with stochastic input at each step, such as diffusion models do not suffer of such limitations.
Abstract:Bayesian methods to solve imaging inverse problems usually combine an explicit data likelihood function with a prior distribution that explicitly models expected properties of the solution. Many kinds of priors have been explored in the literature, from simple ones expressing local properties to more involved ones exploiting image redundancy at a non-local scale. In a departure from explicit modelling, several recent works have proposed and studied the use of implicit priors defined by an image denoising algorithm. This approach, commonly known as Plug & Play (PnP) regularisation, can deliver remarkably accurate results, particularly when combined with state-of-the-art denoisers based on convolutional neural networks. However, the theoretical analysis of PnP Bayesian models and algorithms is difficult and works on the topic often rely on unrealistic assumptions on the properties of the image denoiser. This papers studies maximum-a-posteriori (MAP) estimation for Bayesian models with PnP priors. We first consider questions related to existence, stability and well-posedness, and then present a convergence proof for MAP computation by PnP stochastic gradient descent (PnP-SGD) under realistic assumptions on the denoiser used. We report a range of imaging experiments demonstrating PnP-SGD as well as comparisons with other PnP schemes.
Abstract:HDR+ is an image processing pipeline presented by Google in 2016. At its core lies a denoising algorithm that uses a burst of raw images to produce a single higher quality image. Since it is designed as a versatile solution for smartphone cameras, it does not necessarily aim for the maximization of standard denoising metrics, but rather for the production of natural, visually pleasing images. In this article, we specifically discuss and analyze the HDR+ burst denoising algorithm architecture and the impact of its various parameters. With this publication, we provide an open source Python implementation of the algorithm, along with an interactive demo.
Abstract:This paper presents a unified computational framework for the estimation of distances, geodesics and barycenters of merge trees. We extend recent work on the edit distance [106] and introduce a new metric, called the Wasserstein distance between merge trees, which is purposely designed to enable efficient computations of geodesics and barycenters. Specifically, our new distance is strictly equivalent to the L2-Wasserstein distance between extremum persistence diagrams, but it is restricted to a smaller solution space, namely, the space of rooted partial isomorphisms between branch decomposition trees. This enables a simple extension of existing optimization frameworks [112] for geodesics and barycenters from persistence diagrams to merge trees. We introduce a task-based algorithm which can be generically applied to distance, geodesic, barycenter or cluster computation. The task-based nature of our approach enables further accelerations with shared-memory parallelism. Extensive experiments on public ensembles and SciVis contest benchmarks demonstrate the efficiency of our approach -- with barycenter computations in the orders of minutes for the largest examples -- as well as its qualitative ability to generate representative barycenter merge trees, visually summarizing the features of interest found in the ensemble. We show the utility of our contributions with dedicated visualization applications: feature tracking, temporal reduction and ensemble clustering. We provide a lightweight C++ implementation that can be used to reproduce our results.
Abstract:Since the seminal work of Venkatakrishnan et al. (2013), Plug & Play (PnP) methods have become ubiquitous in Bayesian imaging. These methods derive Minimum Mean Square Error (MMSE) or Maximum A Posteriori (MAP) estimators for inverse problems in imaging by combining an explicit likelihood function with a prior that is implicitly defined by an image denoising algorithm. The PnP algorithms proposed in the literature mainly differ in the iterative schemes they use for optimisation or for sampling. In the case of optimisation schemes, some recent works guarantee the convergence to a fixed point, albeit not necessarily a MAP estimate. In the case of sampling schemes, to the best of our knowledge, there is no known proof of convergence. There also remain important open questions regarding whether the underlying Bayesian models and estimators are well defined, well-posed, and have the basic regularity properties required to support these numerical schemes. To address these limitations, this paper develops theory, methods, and provably convergent algorithms for performing Bayesian inference with PnP priors. We introduce two algorithms: 1) PnP-ULA (Unadjusted Langevin Algorithm) for Monte Carlo sampling and MMSE inference; and 2) PnP-SGD (Stochastic Gradient Descent) for MAP inference. Using recent results on the quantitative convergence of Markov chains, we establish detailed convergence guarantees for these two algorithms under realistic assumptions on the denoising operators used, with special attention to denoisers based on deep neural networks. We also show that these algorithms approximately target a decision-theoretically optimal Bayesian model that is well-posed. The proposed algorithms are demonstrated on several canonical problems such as image deblurring, inpainting, and denoising, where they are used for point estimation as well as for uncertainty visualisation and quantification.
Abstract:In this paper, we propose a state-of-the-art video denoising algorithm based on a convolutional neural network architecture. Until recently, video denoising with neural networks had been a largely under explored domain, and existing methods could not compete with the performance of the best patch-based methods. The approach we introduce in this paper, called FastDVDnet, shows similar or better performance than other state-of-the-art competitors with significantly lower computing times. In contrast to other existing neural network denoisers, our algorithm exhibits several desirable properties such as fast runtimes, and the ability to handle a wide range of noise levels with a single network model. The characteristics of its architecture make it possible to avoid using a costly motion compensation stage while achieving excellent performance. The combination between its denoising performance and lower computational load makes this algorithm attractive for practical denoising applications. We compare our method with different state-of-art algorithms, both visually and with respect to objective quality metrics.