University of Melbourne
Abstract:Visual Place Recognition (VPR) systems often have imperfect performance, which affects robot navigation decisions. This research introduces a novel Multi-Layer Perceptron (MLP) integrity monitor for VPR which demonstrates improved performance and generalizability over the previous state-of-the-art SVM approach, removing per-environment training and reducing manual tuning requirements. We test our proposed system in extensive real-world experiments, where we also present two real-time integrity-based VPR verification methods: an instantaneous rejection method for a robot navigating to a goal zone (Experiment 1); and a historical method that takes a best, verified, match from its recent trajectory and uses an odometer to extrapolate forwards to a current position estimate (Experiment 2). Noteworthy results for Experiment 1 include a decrease in aggregate mean along-track goal error from ~9.8m to ~3.1m in missions the robot pursued to completion, and an increase in the aggregate rate of successful mission completion from ~41% to ~55%. Experiment 2 showed a decrease in aggregate mean along-track localization error from ~2.0m to ~0.5m, and an increase in the aggregate precision of localization attempts from ~97% to ~99%. Overall, our results demonstrate the practical usefulness of a VPR integrity monitor in real-world robotics to improve VPR localization and consequent navigation performance.
Abstract:Recent research has shown that quasar-convexity can be found in applications such as identification of linear dynamical systems and generalized linear models. Such observations have in turn spurred exciting developments in design and analysis algorithms that exploit quasar-convexity. In this work, we study the online stochastic quasar-convex optimization problems in a dynamic environment. We establish regret bounds of online gradient descent in terms of cumulative path variation and cumulative gradient variance for losses satisfying quasar-convexity and strong quasar-convexity. We then apply the results to generalized linear models (GLM) when the underlying parameter is time-varying. We establish regret bounds of online gradient descent when applying to GLMs with leaky ReLU activation function, logistic activation function, and ReLU activation function. Numerical results are presented to corroborate our findings.
Abstract:The application of a zeroth-order scheme for minimising Polyak-\L{}ojasewicz (PL) functions is considered. The framework is based on exploiting a random oracle to estimate the function gradient. The convergence of the algorithm to a global minimum in the unconstrained case and to a neighbourhood of the global minimum in the constrained case along with their corresponding complexity bounds are presented. The theoretical results are demonstrated via numerical examples.
Abstract:In this work, we consider a sequence of stochastic optimization problems following a time-varying distribution via the lens of online optimization. Assuming that the loss function satisfies the Polyak-{\L}ojasiewicz condition, we apply online stochastic gradient descent and establish its dynamic regret bound that is composed of cumulative distribution drifts and cumulative gradient biases caused by stochasticity. The distribution metric we adopt here is Wasserstein distance, which is well-defined without the absolute continuity assumption or with a time-varying support set. We also establish a regret bound of online stochastic proximal gradient descent when the objective function is regularized. Moreover, we show that the above framework can be applied to the Conditional Value-at-Risk (CVaR) learning problem. Particularly, we improve an existing proof on the discovery of the PL condition of the CVaR problem, resulting in a regret bound of online stochastic gradient descent.
Abstract:This paper presents a Visual Inertial Odometry Landmark-based Simultaneous Localisation and Mapping algorithm based on a distributed block coordinate nonlinear Moving Horizon Estimation scheme. The main advantage of the proposed method is that the updates on the position of the landmarks are based on a Bundle Adjustment technique that can be parallelised over the landmarks. The performance of the method is demonstrated in simulations in different environments and with different types of robot trajectory. Circular and wiggling patterns in the trajectory lead to better estimation performance than straight ones, confirming what is expected from recent nonlinear observability theory.
Abstract:In this paper, we propose and analyze a new method for online linear quadratic regulator (LQR) control with a priori unknown time-varying cost matrices. The cost matrices are revealed sequentially with the potential for future values to be previewed over a short window. Our novel method involves using the available cost matrices to predict the optimal trajectory, and a tracking controller to drive the system towards it. We adopted the notion of dynamic regret to measure the performance of this proposed online LQR control method, with our main result being that the (dynamic) regret of our method is upper bounded by a constant. Moreover, the regret upper bound decays exponentially with the preview window length, and is extendable to systems with disturbances. We show in simulations that our proposed method offers improved performance compared to other previously proposed online LQR methods.
Abstract:In this paper we examine the relationship between the flow of the replicator dynamic, the continuum limit of Multiplicative Weights Update, and a game's response graph. We settle an open problem establishing that under the replicator, sink chain components -- a topological notion of long-run outcome of a dynamical system -- always exist and are approximated by the sink connected components of the game's response graph. More specifically, each sink chain component contains a sink connected component of the response graph, as well as all mixed strategy profiles whose support consists of pure profiles in the same connected component, a set we call the content of the connected component. As a corollary, all profiles are chain recurrent in games with strongly connected response graphs. In any two-player game sharing a response graph with a zero-sum game, the sink chain component is unique. In two-player zero-sum and potential games the sink chain components and sink connected components are in a one-to-one correspondence, and we conjecture that this holds in all games.
Abstract:In this letter, we consider the problem of field estimation using binary measurements. Previous work has formulated the problem as a parameter estimation problem, with the parameter estimation carried out in an online manner using sequential Monte Carlo techniques. In the current work, we consider an alternative approach to the parameter estimation based on online logistic regression. The developed algorithm is less computationally intensive than the sequential Monte Carlo approach, while having more reliable estimation performance.
Abstract:We propose a robust data-driven output feedback control algorithm that explicitly incorporates inherent finite-sample model estimate uncertainties into the control design. The algorithm has three components: (1) a subspace identification nominal model estimator; (2) a bootstrap resampling method that quantifies non-asymptotic variance of the nominal model estimate; and (3) a non-conventional robust control design method comprising a coupled optimal dynamic output feedback filter and controller with multiplicative noise. A key advantage of the proposed approach is that the system identification and robust control design procedures both use stochastic uncertainty representations, so that the actual inherent statistical estimation uncertainty directly aligns with the uncertainty the robust controller is being designed against. Moreover, the control design method accommodates a highly structured uncertainty representation that can capture uncertainty shape more effectively than existing approaches. We show through numerical experiments that the proposed robust data-driven output feedback controller can significantly outperform a certainty equivalent controller on various measures of sample complexity and stability robustness.
Abstract:With advances in image processing and machine learning, it is now feasible to incorporate semantic information into the problem of simultaneous localisation and mapping (SLAM). Previously, SLAM was carried out using lower level geometric features (points, lines, and planes) which are often view-point dependent and error prone in visually repetitive environments. Semantic information can improve the ability to recognise previously visited locations, as well as maintain sparser maps for long term SLAM applications. However, SLAM in repetitive environments has the critical problem of assigning measurements to the landmarks which generated them. In this paper, we use k-best assignment enumeration to compute marginal assignment probabilities for each measurement landmark pair, in real time. We present numerical studies on the KITTI dataset to demonstrate the effectiveness and speed of the proposed framework.