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Ian P. Gent

From Stories to Cities to Games: A Qualitative Evaluation of Behaviour Planning

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Jan 08, 2026
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Faster Symmetry Breaking Constraints for Abstract Structures

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Nov 14, 2025
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Breaking the Symmetries of Indistinguishable Objects

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Mar 21, 2025
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Behaviour Planning: A Toolkit for Diverse Planning

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May 07, 2024
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Bridging the Gap between Structural and Semantic Similarity in Diverse Planning

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Oct 02, 2023
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Towards a Model of Puzznic

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Oct 02, 2023
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Automatic Tabulation in Constraint Models

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Feb 26, 2022
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Towards Reformulating Essence Specifications for Robustness

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Nov 01, 2021
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Using Small MUSes to Explain How to Solve Pen and Paper Puzzles

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Apr 30, 2021
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The Winnability of Klondike and Many Other Single-Player Card Games

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Jun 28, 2019
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