Abstract:Branch-and-Bound (B\&B) is an exact method in integer programming that recursively divides the search space into a tree. During the resolution process, determining the next subproblem to explore within the tree-known as the search strategy-is crucial. Hand-crafted heuristics are commonly used, but none are effective over all problem classes. Recent approaches utilizing neural networks claim to make more intelligent decisions but are computationally expensive. In this paper, we introduce GP2S (Genetic Programming for Search Strategy), a novel machine learning approach that automatically generates a B\&B search strategy heuristic, aiming to make intelligent decisions while being computationally lightweight. We define a policy as a function that evaluates the quality of a B\&B node by combining features from the node and the problem; the search strategy policy is then defined by a best-first search based on this node ranking. The policy space is explored using a genetic programming algorithm, and the policy that achieves the best performance on a training set is selected. We compare our approach with the standard method of the SCIP solver, a recent graph neural network-based method, and handcrafted heuristics. Our first evaluation includes three types of primal hard problems, tested on instances similar to the training set and on larger instances. Our method is at most 2\% slower than the best baseline and consistently outperforms SCIP, achieving an average speedup of 11.3\%. Additionally, GP2S is tested on the MIPLIB 2017 dataset, generating multiple heuristics from different subsets of instances. It exceeds SCIP's average performance in 7 out of 10 cases across 15 times more instances and under a time limit 15 times longer, with some GP2S methods leading on most experiments in terms of the number of feasible solutions or optimality gap.
Abstract:The design of satellite missions is currently undergoing a paradigm shift from the historical approach of individualised monolithic satellites towards distributed mission configurations, consisting of multiple small satellites. With a rapidly growing number of such satellites now deployed in orbit, each collecting large amounts of data, interest in on-board orbital edge computing is rising. Federated Learning is a promising distributed computing approach in this context, allowing multiple satellites to collaborate efficiently in training on-board machine learning models. Though recent works on the use of Federated Learning in orbital edge computing have focused largely on homogeneous satellite constellations, Federated Learning could also be employed to allow heterogeneous satellites to form ad-hoc collaborations, e.g. in the case of communications satellites operated by different providers. Such an application presents additional challenges to the Federated Learning paradigm, arising largely from the heterogeneity of such a system. In this position paper, we offer a systematic review of these challenges in the context of the cross-provider use case, giving a brief overview of the state-of-the-art for each, and providing an entry point for deeper exploration of each issue.
Abstract:Many challenging tasks such as managing traffic systems, electricity grids, or supply chains involve complex decision-making processes that must balance multiple conflicting objectives and coordinate the actions of various independent decision-makers (DMs). One perspective for formalising and addressing such tasks is multi-objective multi-agent reinforcement learning (MOMARL). MOMARL broadens reinforcement learning (RL) to problems with multiple agents each needing to consider multiple objectives in their learning process. In reinforcement learning research, benchmarks are crucial in facilitating progress, evaluation, and reproducibility. The significance of benchmarks is underscored by the existence of numerous benchmark frameworks developed for various RL paradigms, including single-agent RL (e.g., Gymnasium), multi-agent RL (e.g., PettingZoo), and single-agent multi-objective RL (e.g., MO-Gymnasium). To support the advancement of the MOMARL field, we introduce MOMAland, the first collection of standardised environments for multi-objective multi-agent reinforcement learning. MOMAland addresses the need for comprehensive benchmarking in this emerging field, offering over 10 diverse environments that vary in the number of agents, state representations, reward structures, and utility considerations. To provide strong baselines for future research, MOMAland also includes algorithms capable of learning policies in such settings.
Abstract:The substantial increase in AI model training has considerable environmental implications, mandating more energy-efficient and sustainable AI practices. On the one hand, data-centric approaches show great potential towards training energy-efficient AI models. On the other hand, instance selection methods demonstrate the capability of training AI models with minimised training sets and negligible performance degradation. Despite the growing interest in both topics, the impact of data-centric training set selection on energy efficiency remains to date unexplored. This paper presents an evolutionary-based sampling framework aimed at (i) identifying elite training samples tailored for datasets and model pairs, (ii) comparing model performance and energy efficiency gains against typical model training practice, and (iii) investigating the feasibility of this framework for fostering sustainable model training practices. To evaluate the proposed framework, we conducted an empirical experiment including 8 commonly used AI classification models and 25 publicly available datasets. The results showcase that by considering 10% elite training samples, the models' performance can show a 50% improvement and remarkable energy savings of 98% compared to the common training practice.
Abstract:We present a new plug-in for the ARGoS swarm robotic simulator to implement the Crazyflie drone, including its controllers, sensors, and some expansion decks. We have based our development on the former Spiri drone, upgrading the position controller, adding a new speed controller, LED ring, onboard camera, and battery discharge model. We have compared this new plug-in in terms of accuracy and efficiency with data obtained from real Crazyflie drones. All our experiments showed that the proposed plug-in worked well, presenting high levels of accuracy. We believe that this is an important contribution to robot simulations which will extend ARGoS capabilities through the use of our proposed, open-source plug-in.
Abstract:Satellite imagery solutions are widely used to study and monitor different regions of the Earth. However, a single satellite image can cover only a limited area. In cases where a larger area of interest is studied, several images must be stitched together to create a single larger image, called a mosaic, that can cover the area. Today, with the increasing number of satellite images available for commercial use, selecting the images to build the mosaic is challenging, especially when the user wants to optimize one or more parameters, such as the total cost and the cloud coverage percentage in the mosaic. More precisely, for this problem the input is an area of interest, several satellite images intersecting the area, a list of requirements relative to the image and the mosaic, such as cloud coverage percentage, image resolution, and a list of objectives to optimize. We contribute to the constraint and mixed integer lineal programming formulation of this new problem, which we call the \textit{satellite image mosaic selection problem}, which is a multi-objective extension of the polygon cover problem. We propose a dataset of realistic and challenging instances, where the images were captured by the satellite constellations SPOT, Pl\'eiades and Pl\'eiades Neo. We evaluate and compare the two proposed models and show their efficiency for large instances, up to 200 images.
Abstract:Multi-objective reinforcement learning (MORL) extends traditional RL by seeking policies making different compromises among conflicting objectives. The recent surge of interest in MORL has led to diverse studies and solving methods, often drawing from existing knowledge in multi-objective optimization based on decomposition (MOO/D). Yet, a clear categorization based on both RL and MOO/D is lacking in the existing literature. Consequently, MORL researchers face difficulties when trying to classify contributions within a broader context due to the absence of a standardized taxonomy. To tackle such an issue, this paper introduces Multi-Objective Reinforcement Learning based on Decomposition (MORL/D), a novel methodology bridging RL and MOO literature. A comprehensive taxonomy for MORL/D is presented, providing a structured foundation for categorizing existing and potential MORL works. The introduced taxonomy is then used to scrutinize MORL research, enhancing clarity and conciseness through well-defined categorization. Moreover, a flexible framework derived from the taxonomy is introduced. This framework accommodates diverse instantiations using tools from both RL and MOO/D. Implementation across various configurations demonstrates its versatility, assessed against benchmark problems. Results indicate MORL/D instantiations achieve comparable performance with significantly greater versatility than current state-of-the-art approaches. By presenting the taxonomy and framework, this paper offers a comprehensive perspective and a unified vocabulary for MORL. This not only facilitates the identification of algorithmic contributions but also lays the groundwork for novel research avenues in MORL, contributing to the continued advancement of this field.
Abstract:Reinforcement learning (RL) has emerged as a powerful approach for tackling complex problems. The recent introduction of multi-objective reinforcement learning (MORL) has further expanded the scope of RL by enabling agents to make trade-offs among multiple objectives. This advancement not only has broadened the range of problems that can be tackled but also created numerous opportunities for exploration and advancement. Yet, the effectiveness of RL agents heavily relies on appropriately setting their hyperparameters. In practice, this task often proves to be challenging, leading to unsuccessful deployments of these techniques in various instances. Hence, prior research has explored hyperparameter optimization in RL to address this concern. This paper presents an initial investigation into the challenge of hyperparameter optimization specifically for MORL. We formalize the problem, highlight its distinctive challenges, and propose a systematic methodology to address it. The proposed methodology is applied to a well-known environment using a state-of-the-art MORL algorithm, and preliminary results are reported. Our findings indicate that the proposed methodology can effectively provide hyperparameter configurations that significantly enhance the performance of MORL agents. Furthermore, this study identifies various future research opportunities to further advance the field of hyperparameter optimization for MORL.
Abstract:Nowadays, companies such as Amazon, Alibaba, and even pizza chains are pushing forward to use drones, also called UAVs (Unmanned Aerial Vehicles), for service provision, such as package and food delivery. As governments intend to use these immense economic benefits that UAVs have to offer, urban planners are moving forward to incorporate so-called UAV flight zones and UAV highways in their smart city designs. However, the high-speed mobility and behavior dynamics of UAVs need to be monitored to detect and, subsequently, to deal with intruders, rogue drones, and UAVs with a malicious intent. This paper proposes a UAV defense system for the purpose of intercepting and escorting a malicious UAV outside the flight zone. The proposed UAV defense system consists of a defense UAV swarm, which is capable to self-organize its defense formation in the event of intruder detection, and chase the malicious UAV as a networked swarm. Modular design principles have been used for our fully localized approach. We developed an innovative auto-balanced clustering process to realize the intercept- and capture-formation. As it turned out, the resulting networked defense UAV swarm is resilient against communication losses. Finally, a prototype UAV simulator has been implemented. Through extensive simulations, we show the feasibility and performance of our approach.