Abstract:This paper presents an approach to automatically annotate automotive radar data with AI-segmented aerial camera images. For this, the images of an unmanned aerial vehicle (UAV) above a radar vehicle are panoptically segmented and mapped in the ground plane onto the radar images. The detected instances and segments in the camera image can then be applied directly as labels for the radar data. Owing to the advantageous bird's eye position, the UAV camera does not suffer from optical occlusion and is capable of creating annotations within the complete field of view of the radar. The effectiveness and scalability are demonstrated in measurements, where 589 pedestrians in the radar data were automatically labeled within 2 minutes.
Abstract:With the increasing popularity of human-computer interaction applications, there is also growing interest in generating sufficiently large and diverse data sets for automatic radar-based recognition of hand poses and gestures. Radar simulations are a vital approach to generating training data (e.g., for machine learning). Therefore, this work applies a ray tracing method to radar imaging of the hand. The performance of the proposed simulation approach is verified by a comparison of simulation and measurement data based on an imaging radar with a high lateral resolution. In addition, the surface material model incorporated into the ray tracer is highlighted in more detail and parameterized for radar hand imaging. Measurements and simulations show a very high similarity between synthetic and real radar image captures. The presented results demonstrate that it is possible to generate very realistic simulations of radar measurement data even for complex radar hand pose imaging systems.
Abstract:This paper presents measures to reduce the computation time of automotive synthetic aperture radar (SAR) imaging to achieve real-time capability. For this, the image formation, which is based on the Back-Projection algorithm, was thoroughly analyzed. Various optimizations were individually tested and analyzed on graphics processing units (GPU). Apart from the time reduction gained from these measures, the data size needed for processing was also drastically decreased. With a combination of all measures, a high-resolution SAR image of 30 m by 30 m that combines 8192 chirps can be reconstructed in less than 30 ms using a standard GPU. It is thus demonstrated that a real-time implementation of automotive SAR is possible.
Abstract:In this work a novel radar simulation concept is introduced that allows to simulate realistic radar data for Range, Doppler, and for arbitrary antenna positions in an efficient way. Further, it makes it possible to automatically annotate the simulated radar signal by allowing to decompose it into different parts. This approach allows not only almost perfect annotations possible, but also allows the annotation of exotic effects, such as multi-path effects or to label signal parts originating from different parts of an object. This is possible by adapting the computation process of a Monte Carlo shooting and bouncing rays (SBR) simulator. By considering the hits of each simulated ray, various meta data can be stored such as hit position, mesh pointer, object IDs, and many more. This collected meta data can then be utilized to predict the change of path lengths introduced by object motion to obtain Doppler information or to apply specific ray filter rules in order obtain radar signals that only fulfil specific conditions, such as multiple bounces or containing specific object IDs. Using this approach, perfect and otherwise almost impossible annotations schemes can be realized.