Abstract:Success in racing requires a unique combination of vehicle setup, understanding of the racetrack, and human expertise. Since building and testing many different vehicle configurations in the real world is prohibitively expensive, high-fidelity simulation is a critical part of racecar development. However, testing different vehicle configurations still requires expert human input in order to evaluate their performance on different racetracks. In this work, we present the first steps towards an autonomous test driver, trained using deep reinforcement learning, capable of evaluating changes in vehicle setup on racing performance while driving at the level of the best human drivers. In addition, the autonomous driver model can be tuned to exhibit more human-like behavioral patterns by incorporating imitation learning into the RL training process. This extension permits the possibility of driver-specific vehicle setup optimization.
Abstract:Learning motor skills for sports or performance driving is often done with professional instruction from expert human teachers, whose availability is limited. Our goal is to enable automated teaching via a learned model that interacts with the student similar to a human teacher. However, training such automated teaching systems is limited by the availability of high-quality annotated datasets of expert teacher and student interactions that are difficult to collect at scale. To address this data scarcity problem, we propose an approach for training a coaching system for complex motor tasks such as high performance driving via a Multi-Task Imitation Learning (MTIL) paradigm. MTIL allows our model to learn robust representations by utilizing self-supervised training signals from more readily available non-interactive datasets of humans performing the task of interest. We validate our approach with (1) a semi-synthetic dataset created from real human driving trajectories, (2) a professional track driving instruction dataset, (3) a track-racing driving simulator human-subject study, and (4) a system demonstration on an instrumented car at a race track. Our experiments show that the right set of auxiliary machine learning tasks improves performance in predicting teaching instructions. Moreover, in the human subjects study, students exposed to the instructions from our teaching system improve their ability to stay within track limits, and show favorable perception of the model's interaction with them, in terms of usefulness and satisfaction.
Abstract:Near the limits of adhesion, the forces generated by a tire are nonlinear and intricately coupled. Efficient and accurate modelling in this region could improve safety, especially in emergency situations where high forces are required. To this end, we propose a novel family of tire force models based on neural ordinary differential equations and a neural-ExpTanh parameterization. These models are designed to satisfy physically insightful assumptions while also having sufficient fidelity to capture higher-order effects directly from vehicle state measurements. They are used as drop-in replacements for an analytical brush tire model in an existing nonlinear model predictive control framework. Experiments with a customized Toyota Supra show that scarce amounts of driving data -- less than three minutes -- is sufficient to achieve high-performance autonomous drifting on various trajectories with speeds up to 45mph. Comparisons with the benchmark model show a $4 \times$ improvement in tracking performance, smoother control inputs, and faster and more consistent computation time.
Abstract:Interactions between road agents present a significant challenge in trajectory prediction, especially in cases involving multiple agents. Because existing diversity-aware predictors do not account for the interactive nature of multi-agent predictions, they may miss these important interaction outcomes. In this paper, we propose GAME-UP, a framework for trajectory prediction that leverages game-theoretic inverse reinforcement learning to improve coverage of multi-modal predictions. We use a training-time game-theoretic numerical analysis as an auxiliary loss resulting in improved coverage and accuracy without presuming a taxonomy of actions for the agents. We demonstrate our approach on the interactive subset of Waymo Open Motion Dataset, including three subsets involving scenarios with high interaction complexity. Experiment results show that our predictor produces accurate predictions while covering twice as many possible interactions versus a baseline model.