Abstract:Despite the recent strides in video generation, state-of-the-art methods still struggle with elements of visual detail. One particularly challenging case is the class of egocentric instructional videos in which the intricate motion of the hand coupled with a mostly stable and non-distracting environment is necessary to convey the appropriate visual action instruction. To address these challenges, we introduce a new method for instructional video generation. Our diffusion-based method incorporates two distinct innovations. First, we propose an automatic method to generate the expected region of motion, guided by both the visual context and the action text. Second, we introduce a critical hand structure loss to guide the diffusion model to focus on smooth and consistent hand poses. We evaluate our method on augmented instructional datasets based on EpicKitchens and Ego4D, demonstrating significant improvements over state-of-the-art methods in terms of instructional clarity, especially of the hand motion in the target region, across diverse environments and actions.Video results can be found on the project webpage: https://excitedbutter.github.io/Instructional-Video-Generation/
Abstract:Deep neural network-based image compression (NIC) has achieved excellent performance, but NIC method models have been shown to be susceptible to backdoor attacks. Adversarial training has been validated in image compression models as a common method to enhance model robustness. However, the improvement effect of adversarial training on model robustness is limited. In this paper, we propose a prior knowledge-guided adversarial training framework for image compression models. Specifically, first, we propose a gradient regularization constraint for training robust teacher models. Subsequently, we design a knowledge distillation based strategy to generate a priori knowledge from the teacher model to the student model for guiding adversarial training. Experimental results show that our method improves the reconstruction quality by about 9dB when the Kodak dataset is elected as the backdoor attack object for psnr attack. Compared with Ma2023, our method has a 5dB higher PSNR output at high bitrate points.
Abstract:mmWave radar has been shown as an effective sensing technique in low visibility, smoke, dusty, and dense fog environment. However tapping the potential of radar sensing to reconstruct 3D object shapes remains a great challenge, due to the characteristics of radar data such as sparsity, low resolution, specularity, high noise, and multi-path induced shadow reflections and artifacts. In this paper we propose 3D Reconstruction and Imaging via mmWave Radar (3DRIMR), a deep learning based architecture that reconstructs 3D shape of an object in dense detailed point cloud format, based on sparse raw mmWave radar intensity data. The architecture consists of two back-to-back conditional GAN deep neural networks: the first generator network generates 2D depth images based on raw radar intensity data, and the second generator network outputs 3D point clouds based on the results of the first generator. The architecture exploits both convolutional neural network's convolutional operation (that extracts local structure neighborhood information) and the efficiency and detailed geometry capture capability of point clouds (other than costly voxelization of 3D space or distance fields). Our experiments have demonstrated 3DRIMR's effectiveness in reconstructing 3D objects, and its performance improvement over standard techniques.
Abstract:We are interested in the optimal scheduling of a collection of multi-component application jobs in an edge computing system that consists of geo-distributed edge computing nodes connected through a wide area network. The scheduling and placement of application jobs in an edge system is challenging due to the interdependence of multiple components of each job, and the communication delays between the geographically distributed data sources and edge nodes and their dynamic availability. In this paper we explore the feasibility of applying Deep Reinforcement Learning (DRL) based design to address these challenges. We introduce a DRL actor-critic algorithm that aims to find an optimal scheduling policy to minimize average job slowdown in the edge system. We have demonstrated through simulations that our design outperforms a few existing algorithms, based on both synthetic data and a Google cloud data trace.