Abstract:Long-term memory is significant for agents, in which insights play a crucial role. However, the emergence of irrelevant insight and the lack of general insight can greatly undermine the effectiveness of insight. To solve this problem, in this paper, we introduce Multi-Scale Insight Agent (MSI-Agent), an embodied agent designed to improve LLMs' planning and decision-making ability by summarizing and utilizing insight effectively across different scales. MSI achieves this through the experience selector, insight generator, and insight selector. Leveraging a three-part pipeline, MSI can generate task-specific and high-level insight, store it in a database, and then use relevant insight from it to aid in decision-making. Our experiments show that MSI outperforms another insight strategy when planning by GPT3.5. Moreover, We delve into the strategies for selecting seed experience and insight, aiming to provide LLM with more useful and relevant insight for better decision-making. Our observations also indicate that MSI exhibits better robustness when facing domain-shifting scenarios.
Abstract:We introduce UMI-on-Legs, a new framework that combines real-world and simulation data for quadruped manipulation systems. We scale task-centric data collection in the real world using a hand-held gripper (UMI), providing a cheap way to demonstrate task-relevant manipulation skills without a robot. Simultaneously, we scale robot-centric data in simulation by training whole-body controller for task-tracking without task simulation setups. The interface between these two policies is end-effector trajectories in the task frame, inferred by the manipulation policy and passed to the whole-body controller for tracking. We evaluate UMI-on-Legs on prehensile, non-prehensile, and dynamic manipulation tasks, and report over 70% success rate on all tasks. Lastly, we demonstrate the zero-shot cross-embodiment deployment of a pre-trained manipulation policy checkpoint from prior work, originally intended for a fixed-base robot arm, on our quadruped system. We believe this framework provides a scalable path towards learning expressive manipulation skills on dynamic robot embodiments. Please checkout our website for robot videos, code, and data: https://umi-on-legs.github.io
Abstract:We investigate uncertainty quantification of 6D pose estimation from keypoint measurements. Assuming unknown-but-bounded measurement noises, a pose uncertainty set (PURSE) is a subset of SE(3) that contains all possible 6D poses compatible with the measurements. Despite being simple to formulate and its ability to embed uncertainty, the PURSE is difficult to manipulate and interpret due to the many abstract nonconvex polynomial constraints. An appealing simplification of PURSE is to find its minimum enclosing geodesic ball (MEGB), i.e., a point pose estimation with minimum worst-case error bound. We contribute (i) a dynamical system perspective, and (ii) a fast algorithm to inner approximate the MEGB. Particularly, we show the PURSE corresponds to the feasible set of a constrained dynamical system, and this perspective allows us to design an algorithm to densely sample the boundary of the PURSE through strategic random walks. We then use the miniball algorithm to compute the MEGB of PURSE samples, leading to an inner approximation. Our algorithm is named CLOSURE (enClosing baLl frOm purSe boUndaRy samplEs) and it enables computing a certificate of approximation tightness by calculating the relative size ratio between the inner approximation and the outer approximation. Running on a single RTX 3090 GPU, CLOSURE achieves the relative ratio of 92.8% on the LM-O object pose estimation dataset and 91.4% on the 3DMatch point cloud registration dataset with the average runtime less than 0.2 second. Obtaining comparable worst-case error bound but 398x and 833x faster than the outer approximation GRCC, CLOSURE enables uncertainty quantification of 6D pose estimation to be implemented in real-time robot perception applications.