Abstract:3D face reconstruction (3DFR) algorithms are based on specific assumptions tailored to distinct application scenarios. These assumptions limit their use when acquisition conditions, such as the subject's distance from the camera or the camera's characteristics, are different than expected, as typically happens in video surveillance. Additionally, 3DFR algorithms follow various strategies to address the reconstruction of a 3D shape from 2D data, such as statistical model fitting, photometric stereo, or deep learning. In the present study, we explore the application of three 3DFR algorithms representative of the SOTA, employing each one as the template set generator for a face verification system. The scores provided by each system are combined by score-level fusion. We show that the complementarity induced by different 3DFR algorithms improves performance when tests are conducted at never-seen-before distances from the camera and camera characteristics (cross-distance and cross-camera settings), thus encouraging further investigations on multiple 3DFR-based approaches.
Abstract:Large-scale face recognition datasets are collected by crawling the Internet and without individuals' consent, raising legal, ethical, and privacy concerns. With the recent advances in generative models, recently several works proposed generating synthetic face recognition datasets to mitigate concerns in web-crawled face recognition datasets. This paper presents the summary of the Synthetic Data for Face Recognition (SDFR) Competition held in conjunction with the 18th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2024) and established to investigate the use of synthetic data for training face recognition models. The SDFR competition was split into two tasks, allowing participants to train face recognition systems using new synthetic datasets and/or existing ones. In the first task, the face recognition backbone was fixed and the dataset size was limited, while the second task provided almost complete freedom on the model backbone, the dataset, and the training pipeline. The submitted models were trained on existing and also new synthetic datasets and used clever methods to improve training with synthetic data. The submissions were evaluated and ranked on a diverse set of seven benchmarking datasets. The paper gives an overview of the submitted face recognition models and reports achieved performance compared to baseline models trained on real and synthetic datasets. Furthermore, the evaluation of submissions is extended to bias assessment across different demography groups. Lastly, an outlook on the current state of the research in training face recognition models using synthetic data is presented, and existing problems as well as potential future directions are also discussed.
Abstract:The International Fingerprint Liveness Detection Competition (LivDet) is a biennial event that invites academic and industry participants to prove their advancements in Fingerprint Presentation Attack Detection (PAD). This edition, LivDet2023, proposed two challenges, Liveness Detection in Action and Fingerprint Representation, to evaluate the efficacy of PAD embedded in verification systems and the effectiveness and compactness of feature sets. A third, hidden challenge is the inclusion of two subsets in the training set whose sensor information is unknown, testing participants ability to generalize their models. Only bona fide fingerprint samples were provided to participants, and the competition reports and assesses the performance of their algorithms suffering from this limitation in data availability.
Abstract:The International Fingerprint Liveness Detection Competition is an international biennial competition open to academia and industry with the aim to assess and report advances in Fingerprint Presentation Attack Detection. The proposed "Liveness Detection in Action" and "Fingerprint representation" challenges were aimed to evaluate the impact of a PAD embedded into a verification system, and the effectiveness and compactness of feature sets for mobile applications. Furthermore, we experimented a new spoof fabrication method that has particularly affected the final results. Twenty-three algorithms were submitted to the competition, the maximum number ever achieved by LivDet.