Wayne
Abstract:Generating high-fidelity 3D content from text prompts remains a significant challenge in computer vision due to the limited size, diversity, and annotation depth of the existing datasets. To address this, we introduce MARVEL-40M+, an extensive dataset with 40 million text annotations for over 8.9 million 3D assets aggregated from seven major 3D datasets. Our contribution is a novel multi-stage annotation pipeline that integrates open-source pretrained multi-view VLMs and LLMs to automatically produce multi-level descriptions, ranging from detailed (150-200 words) to concise semantic tags (10-20 words). This structure supports both fine-grained 3D reconstruction and rapid prototyping. Furthermore, we incorporate human metadata from source datasets into our annotation pipeline to add domain-specific information in our annotation and reduce VLM hallucinations. Additionally, we develop MARVEL-FX3D, a two-stage text-to-3D pipeline. We fine-tune Stable Diffusion with our annotations and use a pretrained image-to-3D network to generate 3D textured meshes within 15s. Extensive evaluations show that MARVEL-40M+ significantly outperforms existing datasets in annotation quality and linguistic diversity, achieving win rates of 72.41% by GPT-4 and 73.40% by human evaluators.
Abstract:In recent years, Transformers have garnered significant attention for Hyperspectral Image Classification (HSIC) due to their self-attention mechanism, which provides strong classification performance. However, these models face major challenges in computational efficiency, as their complexity increases quadratically with the sequence length. The Mamba architecture, leveraging a State Space Model, offers a more efficient alternative to Transformers. This paper introduces the Spatial-Spectral Morphological Mamba (MorpMamba) model. In the MorpMamba model, a token generation module first converts the Hyperspectral Image (HSI) patch into spatial-spectral tokens. These tokens are then processed by a morphology block, which computes structural and shape information using depthwise separable convolutional operations. The extracted information is enhanced in a feature enhancement module that adjusts the spatial and spectral tokens based on the center region of the HSI sample, allowing for effective information fusion within each block. Subsequently, the tokens are refined in a multi-head self-attention block to further improve the feature space. Finally, the combined information is fed into the state space block for classification and the creation of the ground truth map. Experiments on widely used Hyperspectral (HS) datasets demonstrate that the MorpMamba model outperforms (parametric efficiency) both CNN and Transformer models.
Abstract:Hyperspectral Imaging (HSI) has proven to be a powerful tool for capturing detailed spectral and spatial information across diverse applications. Despite the advancements in Deep Learning (DL) and Transformer architectures for HSI Classification (HSIC), challenges such as computational efficiency and the need for extensive labeled data persist. This paper introduces WaveMamba, a novel approach that integrates wavelet transformation with the Spatial-Spectral Mamba architecture to enhance HSIC. WaveMamba captures both local texture patterns and global contextual relationships in an end-to-end trainable model. The Wavelet-based enhanced features are then processed through the state-space architecture to model spatial-spectral relationships and temporal dependencies. The experimental results indicate that WaveMamba surpasses existing models, achieving an accuracy improvement of 4.5\% on the University of Houston dataset and a 2.0\% increase on the Pavia University dataset. These findings validate its effectiveness in addressing the complex data interactions inherent in HSIs.
Abstract:Spatial-Spectral Mamba (SSM) improves computational efficiency and captures long-range dependencies, addressing Transformer limitations. However, traditional Mamba models overlook rich spectral information in HSIs and struggle with high dimensionality and sequential data. To address these issues, we propose the SSM with multi-head self-attention and token enhancement (MHSSMamba). This model integrates spectral and spatial information by enhancing spectral tokens and using multi-head attention to capture complex relationships between spectral bands and spatial locations. It also manages long-range dependencies and the sequential nature of HSI data, preserving contextual information across spectral bands. MHSSMamba achieved remarkable classification accuracies of 97.62\% on Pavia University, 96.92\% on the University of Houston, 96.85\% on Salinas, and 99.49\% on Wuhan-longKou datasets.
Abstract:In this work, we propose a set of physics-informed geometric operators (GOs) to enrich the geometric data provided for training surrogate/discriminative models, dimension reduction, and generative models, typically employed for performance prediction, dimension reduction, and creating data-driven parameterisations, respectively. However, as both the input and output streams of these models consist of low-level shape representations, they often fail to capture shape characteristics essential for performance analyses. Therefore, the proposed GOs exploit the differential and integral properties of shapes--accessed through Fourier descriptors, curvature integrals, geometric moments, and their invariants--to infuse high-level intrinsic geometric information and physics into the feature vector used for training, even when employing simple model architectures or low-level parametric descriptions. We showed that for surrogate modelling, along with the inclusion of the notion of physics, GOs enact regularisation to reduce over-fitting and enhance generalisation to new, unseen designs. Furthermore, through extensive experimentation, we demonstrate that for dimension reduction and generative models, incorporating the proposed GOs enriches the training data with compact global and local geometric features. This significantly enhances the quality of the resulting latent space, thereby facilitating the generation of valid and diverse designs. Lastly, we also show that GOs can enable learning parametric sensitivities to a great extent. Consequently, these enhancements accelerate the convergence rate of shape optimisers towards optimal solutions.
Abstract:In this work, we perform a systematic comparison of the effectiveness and efficiency of generative and non-generative models in constructing design spaces for novel and efficient design exploration and shape optimization. We apply these models in the case of airfoil/hydrofoil design and conduct the comparison on the resulting design spaces. A conventional Generative Adversarial Network (GAN) and a state-of-the-art generative model, the Performance-Augmented Diverse Generative Adversarial Network (PaDGAN), are juxtaposed with a linear non-generative model based on the coupling of the Karhunen-Lo\`eve Expansion and a physics-informed Shape Signature Vector (SSV-KLE). The comparison demonstrates that, with an appropriate shape encoding and a physics-augmented design space, non-generative models have the potential to cost-effectively generate high-performing valid designs with enhanced coverage of the design space. In this work, both approaches are applied to two large foil profile datasets comprising real-world and artificial designs generated through either a profile-generating parametric model or deep-learning approach. These datasets are further enriched with integral properties of their members' shapes as well as physics-informed parameters. Our results illustrate that the design spaces constructed by the non-generative model outperform the generative model in terms of design validity, generating robust latent spaces with none or significantly fewer invalid designs when compared to generative models. We aspire that these findings will aid the engineering design community in making informed decisions when constructing designs spaces for shape optimization, as we have show that under certain conditions computationally inexpensive approaches can closely match or even outperform state-of-the art generative models.
Abstract:This paper presents a 2D skeleton-based action segmentation method with applications in fine-grained human activity recognition. In contrast with state-of-the-art methods which directly take sequences of 3D skeleton coordinates as inputs and apply Graph Convolutional Networks (GCNs) for spatiotemporal feature learning, our main idea is to use sequences of 2D skeleton heatmaps as inputs and employ Temporal Convolutional Networks (TCNs) to extract spatiotemporal features. Despite lacking 3D information, our approach yields comparable/superior performances and better robustness against missing keypoints than previous methods on action segmentation datasets. Moreover, we improve the performances further by using both 2D skeleton heatmaps and RGB videos as inputs. To our best knowledge, this is the first work to utilize 2D skeleton heatmap inputs and the first work to explore 2D skeleton+RGB fusion for action segmentation.
Abstract:This survey paper provides a comprehensive overview of the recent advancements and challenges in applying large language models to the field of audio signal processing. Audio processing, with its diverse signal representations and a wide range of sources--from human voices to musical instruments and environmental sounds--poses challenges distinct from those found in traditional Natural Language Processing scenarios. Nevertheless, \textit{Large Audio Models}, epitomized by transformer-based architectures, have shown marked efficacy in this sphere. By leveraging massive amount of data, these models have demonstrated prowess in a variety of audio tasks, spanning from Automatic Speech Recognition and Text-To-Speech to Music Generation, among others. Notably, recently these Foundational Audio Models, like SeamlessM4T, have started showing abilities to act as universal translators, supporting multiple speech tasks for up to 100 languages without any reliance on separate task-specific systems. This paper presents an in-depth analysis of state-of-the-art methodologies regarding \textit{Foundational Large Audio Models}, their performance benchmarks, and their applicability to real-world scenarios. We also highlight current limitations and provide insights into potential future research directions in the realm of \textit{Large Audio Models} with the intent to spark further discussion, thereby fostering innovation in the next generation of audio-processing systems. Furthermore, to cope with the rapid development in this area, we will consistently update the relevant repository with relevant recent articles and their open-source implementations at https://github.com/EmulationAI/awesome-large-audio-models.
Abstract:Despite recent advancements in speech emotion recognition (SER) models, state-of-the-art deep learning (DL) approaches face the challenge of the limited availability of annotated data. Large language models (LLMs) have revolutionised our understanding of natural language, introducing emergent properties that broaden comprehension in language, speech, and vision. This paper examines the potential of LLMs to annotate abundant speech data, aiming to enhance the state-of-the-art in SER. We evaluate this capability across various settings using publicly available speech emotion classification datasets. Leveraging ChatGPT, we experimentally demonstrate the promising role of LLMs in speech emotion data annotation. Our evaluation encompasses single-shot and few-shots scenarios, revealing performance variability in SER. Notably, we achieve improved results through data augmentation, incorporating ChatGPT-annotated samples into existing datasets. Our work uncovers new frontiers in speech emotion classification, highlighting the increasing significance of LLMs in this field moving forward.
Abstract:Non-speech emotion recognition has a wide range of applications including healthcare, crime control and rescue, and entertainment, to name a few. Providing these applications using edge computing has great potential, however, recent studies are focused on speech-emotion recognition using complex architectures. In this paper, a non-speech-based emotion recognition system is proposed, which can rely on edge computing to analyse emotions conveyed through non-speech expressions like screaming and crying. In particular, we explore knowledge distillation to design a computationally efficient system that can be deployed on edge devices with limited resources without degrading the performance significantly. We comprehensively evaluate our proposed framework using two publicly available datasets and highlight its effectiveness by comparing the results with the well-known MobileNet model. Our results demonstrate the feasibility and effectiveness of using edge computing for non-speech emotion detection, which can potentially improve applications that rely on emotion detection in communication networks. To the best of our knowledge, this is the first work on an edge-computing-based framework for detecting emotions in non-speech audio, offering promising directions for future research.