Abstract:Single-image 3D human reconstruction aims to reconstruct the 3D textured surface of the human body given a single image. While implicit function-based methods recently achieved reasonable reconstruction performance, they still bear limitations showing degraded quality in both surface geometry and texture from an unobserved view. In response, to generate a realistic textured surface, we propose ReFu, a coarse-to-fine approach that refines the projected backside view image and fuses the refined image to predict the final human body. To suppress the diffused occupancy that causes noise in projection images and reconstructed meshes, we propose to train occupancy probability by simultaneously utilizing 2D and 3D supervisions with occupancy-based volume rendering. We also introduce a refinement architecture that generates detail-preserving backside-view images with front-to-back warping. Extensive experiments demonstrate that our method achieves state-of-the-art performance in 3D human reconstruction from a single image, showing enhanced geometry and texture quality from an unobserved view.
Abstract:While NeRF-based 3D-aware image generation methods enable viewpoint control, limitations still remain to be adopted to various 3D applications. Due to their view-dependent and light-entangled volume representation, the 3D geometry presents unrealistic quality and the color should be re-rendered for every desired viewpoint. To broaden the 3D applicability from 3D-aware image generation to 3D-controllable object generation, we propose the factorized representations which are view-independent and light-disentangled, and training schemes with randomly sampled light conditions. We demonstrate the superiority of our method by visualizing factorized representations, re-lighted images, and albedo-textured meshes. In addition, we show that our approach improves the quality of the generated geometry via visualization and quantitative comparison. To the best of our knowledge, this is the first work that extracts albedo-textured meshes with unposed 2D images without any additional labels or assumptions.
Abstract:The task of image-based virtual try-on aims to transfer a target clothing item onto the corresponding region of a person, which is commonly tackled by fitting the item to the desired body part and fusing the warped item with the person. While an increasing number of studies have been conducted, the resolution of synthesized images is still limited to low (e.g., 256x192), which acts as the critical limitation against satisfying online consumers. We argue that the limitation stems from several challenges: as the resolution increases, the artifacts in the misaligned areas between the warped clothes and the desired clothing regions become noticeable in the final results; the architectures used in existing methods have low performance in generating high-quality body parts and maintaining the texture sharpness of the clothes. To address the challenges, we propose a novel virtual try-on method called VITON-HD that successfully synthesizes 1024x768 virtual try-on images. Specifically, we first prepare the segmentation map to guide our virtual try-on synthesis, and then roughly fit the target clothing item to a given person's body. Next, we propose ALIgnment-Aware Segment (ALIAS) normalization and ALIAS generator to handle the misaligned areas and preserve the details of 1024x768 inputs. Through rigorous comparison with existing methods, we demonstrate that VITON-HD highly sur-passes the baselines in terms of synthesized image quality both qualitatively and quantitatively.