Picture for Matthew Stephenson

Matthew Stephenson

GAVEL: Generating Games Via Evolution and Language Models

Add code
Jul 12, 2024
Figure 1 for GAVEL: Generating Games Via Evolution and Language Models
Figure 2 for GAVEL: Generating Games Via Evolution and Language Models
Figure 3 for GAVEL: Generating Games Via Evolution and Language Models
Figure 4 for GAVEL: Generating Games Via Evolution and Language Models
Viaarxiv icon

Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds

Add code
Sep 05, 2023
Viaarxiv icon

Physics-Based Task Generation through Causal Sequence of Physical Interactions

Add code
Aug 16, 2023
Viaarxiv icon

NovPhy: A Testbed for Physical Reasoning in Open-world Environments

Add code
Mar 03, 2023
Viaarxiv icon

Measuring Board Game Distance

Add code
Jan 10, 2023
Viaarxiv icon

The Ludii Game Description Language is Universal

Add code
May 03, 2022
Figure 1 for The Ludii Game Description Language is Universal
Figure 2 for The Ludii Game Description Language is Universal
Figure 3 for The Ludii Game Description Language is Universal
Figure 4 for The Ludii Game Description Language is Universal
Viaarxiv icon

Spatial State-Action Features for General Games

Add code
Jan 17, 2022
Viaarxiv icon

General Board Geometry

Add code
Nov 22, 2021
Figure 1 for General Board Geometry
Figure 2 for General Board Geometry
Figure 3 for General Board Geometry
Figure 4 for General Board Geometry
Viaarxiv icon

Optimised Playout Implementations for the Ludii General Game System

Add code
Nov 04, 2021
Figure 1 for Optimised Playout Implementations for the Ludii General Game System
Figure 2 for Optimised Playout Implementations for the Ludii General Game System
Figure 3 for Optimised Playout Implementations for the Ludii General Game System
Figure 4 for Optimised Playout Implementations for the Ludii General Game System
Viaarxiv icon

Automatic Generation of Board Game Manuals

Add code
Sep 20, 2021
Figure 1 for Automatic Generation of Board Game Manuals
Figure 2 for Automatic Generation of Board Game Manuals
Figure 3 for Automatic Generation of Board Game Manuals
Figure 4 for Automatic Generation of Board Game Manuals
Viaarxiv icon