Picture for Dennis J. N. J. Soemers

Dennis J. N. J. Soemers

Environment Descriptions for Usability and Generalisation in Reinforcement Learning

Add code
Dec 22, 2024
Viaarxiv icon

Anytime Sequential Halving in Monte-Carlo Tree Search

Add code
Nov 11, 2024
Figure 1 for Anytime Sequential Halving in Monte-Carlo Tree Search
Figure 2 for Anytime Sequential Halving in Monte-Carlo Tree Search
Figure 3 for Anytime Sequential Halving in Monte-Carlo Tree Search
Figure 4 for Anytime Sequential Halving in Monte-Carlo Tree Search
Viaarxiv icon

Exploring RL-based LLM Training for Formal Language Tasks with Programmed Rewards

Add code
Oct 22, 2024
Viaarxiv icon

GAVEL: Generating Games Via Evolution and Language Models

Add code
Jul 12, 2024
Figure 1 for GAVEL: Generating Games Via Evolution and Language Models
Figure 2 for GAVEL: Generating Games Via Evolution and Language Models
Figure 3 for GAVEL: Generating Games Via Evolution and Language Models
Figure 4 for GAVEL: Generating Games Via Evolution and Language Models
Viaarxiv icon

Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing

Add code
Jul 03, 2024
Viaarxiv icon

Games of Knightian Uncertainty as AGI testbeds

Add code
Jun 27, 2024
Viaarxiv icon

Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games

Add code
Jun 13, 2024
Viaarxiv icon

Proof Number Based Monte-Carlo Tree Search

Add code
Mar 16, 2023
Viaarxiv icon

Measuring Board Game Distance

Add code
Jan 10, 2023
Viaarxiv icon

Combining Monte-Carlo Tree Search with Proof-Number Search

Add code
Jun 08, 2022
Figure 1 for Combining Monte-Carlo Tree Search with Proof-Number Search
Figure 2 for Combining Monte-Carlo Tree Search with Proof-Number Search
Figure 3 for Combining Monte-Carlo Tree Search with Proof-Number Search
Figure 4 for Combining Monte-Carlo Tree Search with Proof-Number Search
Viaarxiv icon