Abstract:Downstream fine-tuning of vision-language-action (VLA) models enhances robotics, yet exposes the pipeline to backdoor risks. Attackers can pretrain VLAs on poisoned data to implant backdoors that remain stealthy but can trigger harmful behavior during inference. However, existing defenses either lack mechanistic insight into multimodal backdoors or impose prohibitive computational costs via full-model retraining. To this end, we uncover a deep-layer attention grabbing mechanism: backdoors redirect late-stage attention and form compact embedding clusters near the clean manifold. Leveraging this insight, we introduce Bera, a test-time backdoor erasure framework that detects tokens with anomalous attention via latent-space localization, masks suspicious regions using deep-layer cues, and reconstructs a trigger-free image to break the trigger-unsafe-action mapping while restoring correct behavior. Unlike prior defenses, Bera requires neither retraining of VLAs nor any changes to the training pipeline. Extensive experiments across multiple embodied platforms and tasks show that Bera effectively maintains nominal performance, significantly reduces attack success rates, and consistently restores benign behavior from backdoored outputs, thereby offering a robust and practical defense mechanism for securing robotic systems.
Abstract:Determining an effective data mixture is a key factor in Large Language Model (LLM) pre-training, where models must balance general competence with proficiency on hard tasks such as math and code. However, identifying an optimal mixture remains an open challenge, as existing approaches either rely on unreliable tiny-scale proxy experiments or require prohibitively expensive large-scale exploration. To address this, we propose Decouple Searching from Training Mix (DeMix), a novel framework that leverages model merging to predict optimal data ratios. Instead of training proxy models for every sampled mixture, DeMix trains component models on candidate datasets at scale and derives data mixture proxies via weighted model merging. This paradigm decouples search from training costs, enabling evaluation of unlimited sampled mixtures without extra training burden and thus facilitating better mixture discovery through more search trials. Extensive experiments demonstrate that DeMix breaks the trade-off between sufficiency, accuracy and efficiency, obtaining the optimal mixture with higher benchmark performance at lower search cost. Additionally, we release the DeMix Corpora, a comprehensive 22T-token dataset comprising high-quality pre-training data with validated mixtures to facilitate open research. Our code and DeMix Corpora is available at https://github.com/Lucius-lsr/DeMix.
Abstract:The prevalence of rapidly evolving slang, neologisms, and highly stylized expressions in informal user-generated text, particularly on Chinese social media, poses significant challenges for Machine Translation (MT) benchmarking. Specifically, we identify two primary obstacles: (1) data scarcity, as high-quality parallel data requires bilingual annotators familiar with platform-specific slang, and stylistic cues in both languages; and (2) metric limitations, where traditional evaluators like COMET often fail to capture stylistic fidelity and nonstandard expressions. To bridge these gaps, we introduce CSM-MTBench, a benchmark covering five Chinese-foreign language directions and consisting of two expert-curated subsets: Fun Posts, featuring context-rich, slang- and neologism-heavy content, and Social Snippets, emphasizing concise, emotion- and style- driven expressions. Furthermore, we propose tailored evaluation approaches for each subset: measuring the translation success rate of slang and neologisms in Fun Posts, while assessing tone and style preservation in Social Snippets via a hybrid of embedding-based metrics and LLM-as-a-judge. Experiments on over 20 models reveal substantial variation in how current MT systems handle semantic fidelity and informal, social-media-specific stylistic cues. CSM-MTBench thus serves as a rigorous testbed for advancing MT systems capable of mastering real-world Chinese social media texts.
Abstract:Neologism-aware machine translation aims to translate source sentences containing neologisms into target languages. This field remains underexplored compared with general machine translation (MT). In this paper, we propose an agentic framework, NeoAMT, for neologism-aware machine translation using a Wiktionary search tool. Specifically, we first create a new dataset for neologism-aware machine translation and develop a search tool based on Wiktionary. The new dataset covers 16 languages and 75 translation directions and is derived from approximately 10 million records of an English Wiktionary dump. The retrieval corpus of the search tool is also constructed from around 3 million cleaned records of the Wiktionary dump. We then use it for training the translation agent with reinforcement learning (RL) and evaluating the accuracy of neologism-aware machine translation. Based on this, we also propose an RL training framework that contains a novel reward design and an adaptive rollout generation approach by leveraging "translation difficulty" to further improve the translation quality of translation agents using our search tool.
Abstract:Large Language Model (LLM)-based agents are increasingly deployed in e-commerce applications to assist customer services in tasks such as product inquiries, recommendations, and order management. Existing benchmarks primarily evaluate whether these agents successfully complete the final task, overlooking the intermediate reasoning stages that are crucial for effective decision-making. To address this gap, we propose EComStage, a unified benchmark for evaluating agent-capable LLMs across the comprehensive stage-wise reasoning process: Perception (understanding user intent), Planning (formulating an action plan), and Action (executing the decision). EComStage evaluates LLMs through seven separate representative tasks spanning diverse e-commerce scenarios, with all samples human-annotated and quality-checked. Unlike prior benchmarks that focus only on customer-oriented interactions, EComStage also evaluates merchant-oriented scenarios, including promotion management, content review, and operational support relevant to real-world applications. We evaluate a wide range of over 30 LLMs, spanning from 1B to over 200B parameters, including open-source models and closed-source APIs, revealing stage/orientation-specific strengths and weaknesses. Our results provide fine-grained, actionable insights for designing and optimizing LLM-based agents in real-world e-commerce settings.
Abstract:Humanoid robots exhibit significant potential in executing diverse human-level skills. However, current research predominantly relies on data-driven approaches that necessitate extensive training datasets to achieve robust multimodal decision-making capabilities and generalizable visuomotor control. These methods raise concerns due to the neglect of geometric reasoning in unseen scenarios and the inefficient modeling of robot-target relationships within the training data, resulting in significant waste of training resources. To address these limitations, we present the Recurrent Geometric-prior Multimodal Policy (RGMP), an end-to-end framework that unifies geometric-semantic skill reasoning with data-efficient visuomotor control. For perception capabilities, we propose the Geometric-prior Skill Selector, which infuses geometric inductive biases into a vision language model, producing adaptive skill sequences for unseen scenes with minimal spatial common sense tuning. To achieve data-efficient robotic motion synthesis, we introduce the Adaptive Recursive Gaussian Network, which parameterizes robot-object interactions as a compact hierarchy of Gaussian processes that recursively encode multi-scale spatial relationships, yielding dexterous, data-efficient motion synthesis even from sparse demonstrations. Evaluated on both our humanoid robot and desktop dual-arm robot, the RGMP framework achieves 87% task success in generalization tests and exhibits 5x greater data efficiency than the state-of-the-art model. This performance underscores its superior cross-domain generalization, enabled by geometric-semantic reasoning and recursive-Gaussion adaptation.
Abstract:Multimodal sentence embedding models typically leverage image-caption pairs in addition to textual data during training. However, such pairs often contain noise, including redundant or irrelevant information on either the image or caption side. To mitigate this issue, we propose MCSEO, a method that enhances multimodal sentence embeddings by incorporating fine-grained object-phrase alignment alongside traditional image-caption alignment. Specifically, MCSEO utilizes existing segmentation and object detection models to extract accurate object-phrase pairs, which are then used to optimize a contrastive learning objective tailored to object-phrase correspondence. Experimental results on semantic textual similarity (STS) tasks across different backbone models demonstrate that MCSEO consistently outperforms strong baselines, highlighting the significance of precise object-phrase alignment in multimodal representation learning.




Abstract:Although recent quantized Large Language Models (LLMs), such as BitNet, have paved the way for significant reduction in memory usage during deployment with binary or ternary weights, training these models still demands substantial memory footprints. This is partly because high-precision (i.e., unquantized) weight matrices required for straight-through estimation must be maintained throughout the whole training process. To address this, we explore the potential of directly updating the quantized low-precision weight matrices without relying on the straight-through estimator during backpropagation, thereby saving memory usage during training. Specifically, we employ a stochastic rounding technique to minimize information loss caused by the use of low-bit weights throughout training. Experimental results on our LLaMA-structured models indicate that (1) training with only low-precision weights is feasible even when they are constrained to ternary values, (2) extending the bit width to 8 bits results in only a 5% loss degradation compared to BitNet b1.58 while offering the potential for reduced memory usage during training, and (3) our models can also perform inference using ternary weights, showcasing their flexibility in deployment.




Abstract:Deep Reinforcement Learning (DRL) has achieved remarkable success in solving complex decision-making problems by combining the representation capabilities of deep learning with the decision-making power of reinforcement learning. However, learning in sparse reward environments remains challenging due to insufficient feedback to guide the optimization of agents, especially in real-life environments with high-dimensional states. To tackle this issue, experience replay is commonly introduced to enhance learning efficiency through past experiences. Nonetheless, current methods of experience replay, whether based on uniform or prioritized sampling, frequently struggle with suboptimal learning efficiency and insufficient utilization of samples. This paper proposes a novel approach, diversity-based experience replay (DBER), which leverages the deterministic point process to prioritize diverse samples in state realizations. We conducted extensive experiments on Robotic Manipulation tasks in MuJoCo, Atari games, and realistic in-door environments in Habitat. The results show that our method not only significantly improves learning efficiency but also demonstrates superior performance in sparse reward environments with high-dimensional states, providing a simple yet effective solution for this field.




Abstract:Nowadays transformer-based Large Language Models (LLM) for code generation tasks usually apply sampling and filtering pipelines. Due to the sparse reward problem in code generation tasks caused by one-token incorrectness, transformer-based models will sample redundant programs till they find a correct one, leading to low efficiency. To overcome the challenge, we incorporate Experience Replay (ER) in the fine-tuning phase, where codes and programs produced are stored and will be replayed to give the LLM agent a chance to learn from past experiences. Based on the spirit of ER, we introduce a novel approach called BTP pipeline which consists of three phases: beam search sampling, testing phase, and prioritized experience replay phase. The approach makes use of failed programs collected by code models and replays programs with high Possibility and Pass-rate Prioritized value (P2Value) from the replay buffer to improve efficiency. P2Value comprehensively considers the possibility of transformers' output and pass rate and can make use of the redundant resources caused by the problem that most programs collected by LLMs fail to pass any tests. We empirically apply our approach in several LLMs, demonstrating that it enhances their performance in code generation tasks and surpasses existing baselines.