Abstract:Dynamic scenes rendering is an intriguing yet challenging problem. Although current methods based on NeRF have achieved satisfactory performance, they still can not reach real-time levels. Recently, 3D Gaussian Splatting (3DGS) has gar?nered researchers attention due to their outstanding rendering quality and real?time speed. Therefore, a new paradigm has been proposed: defining a canonical 3D gaussians and deforming it to individual frames in deformable fields. How?ever, since the coordinates of canonical 3D gaussians are filled with noise, which can transfer noise into the deformable fields, and there is currently no method that adequately considers the aggregation of 4D information. Therefore, we pro?pose Denoised Deformable Network with Temporal-Spatial Aggregation for Dy?namic Scene Rendering (DN-4DGS). Specifically, a Noise Suppression Strategy is introduced to change the distribution of the coordinates of the canonical 3D gaussians and suppress noise. Additionally, a Decoupled Temporal-Spatial Ag?gregation Module is designed to aggregate information from adjacent points and frames. Extensive experiments on various real-world datasets demonstrate that our method achieves state-of-the-art rendering quality under a real-time level.
Abstract:Dynamic scene reconstruction is a long-term challenge in the field of 3D vision. Recently, the emergence of 3D Gaussian Splatting has provided new insights into this problem. Although subsequent efforts rapidly extend static 3D Gaussian to dynamic scenes, they often lack explicit constraints on object motion, leading to optimization difficulties and performance degradation. To address the above issues, we propose a novel deformable 3D Gaussian splatting framework called MotionGS, which explores explicit motion priors to guide the deformation of 3D Gaussians. Specifically, we first introduce an optical flow decoupling module that decouples optical flow into camera flow and motion flow, corresponding to camera movement and object motion respectively. Then the motion flow can effectively constrain the deformation of 3D Gaussians, thus simulating the motion of dynamic objects. Additionally, a camera pose refinement module is proposed to alternately optimize 3D Gaussians and camera poses, mitigating the impact of inaccurate camera poses. Extensive experiments in the monocular dynamic scenes validate that MotionGS surpasses state-of-the-art methods and exhibits significant superiority in both qualitative and quantitative results. Project page: https://ruijiezhu94.github.io/MotionGS_page
Abstract:Monocular depth estimation aims to infer a dense depth map from a single image, which is a fundamental and prevalent task in computer vision. Many previous works have shown impressive depth estimation results through carefully designed network structures, but they usually ignore the planar information and therefore perform poorly in low-texture areas of indoor scenes. In this paper, we propose Plane2Depth, which adaptively utilizes plane information to improve depth prediction within a hierarchical framework. Specifically, in the proposed plane guided depth generator (PGDG), we design a set of plane queries as prototypes to softly model planes in the scene and predict per-pixel plane coefficients. Then the predicted plane coefficients can be converted into metric depth values with the pinhole camera model. In the proposed adaptive plane query aggregation (APGA) module, we introduce a novel feature interaction approach to improve the aggregation of multi-scale plane features in a top-down manner. Extensive experiments show that our method can achieve outstanding performance, especially in low-texture or repetitive areas. Furthermore, under the same backbone network, our method outperforms the state-of-the-art methods on the NYU-Depth-v2 dataset, achieves competitive results with state-of-the-art methods KITTI dataset and can be generalized to unseen scenes effectively.
Abstract:3D object detection is essential for understanding 3D scenes. Contemporary techniques often require extensive annotated training data, yet obtaining point-wise annotations for point clouds is time-consuming and laborious. Recent developments in semi-supervised methods seek to mitigate this problem by employing a teacher-student framework to generate pseudo-labels for unlabeled point clouds. However, these pseudo-labels frequently suffer from insufficient diversity and inferior quality. To overcome these hurdles, we introduce an Agent-based Diffusion Model for Semi-supervised 3D Object Detection (Diff3DETR). Specifically, an agent-based object query generator is designed to produce object queries that effectively adapt to dynamic scenes while striking a balance between sampling locations and content embedding. Additionally, a box-aware denoising module utilizes the DDIM denoising process and the long-range attention in the transformer decoder to refine bounding boxes incrementally. Extensive experiments on ScanNet and SUN RGB-D datasets demonstrate that Diff3DETR outperforms state-of-the-art semi-supervised 3D object detection methods.
Abstract:Transformers have demonstrated impressive results for 3D point cloud semantic segmentation. However, the quadratic complexity of transformer makes computation cost high, limiting the number of points that can be processed simultaneously and impeding the modeling of long-range dependencies. Drawing inspiration from the great potential of recent state space models (SSM) for long sequence modeling, we introduce Mamba, a SSM-based architecture, to the point cloud domain and propose Mamba24/8D, which has strong global modeling capability under linear complexity. Specifically, to make disorderness of point clouds fit in with the causal nature of Mamba, we propose a multi-path serialization strategy applicable to point clouds. Besides, we propose the ConvMamba block to compensate for the shortcomings of Mamba in modeling local geometries and in unidirectional modeling. Mamba24/8D obtains state of the art results on several 3D point cloud segmentation tasks, including ScanNet v2, ScanNet200 and nuScenes, while its effectiveness is validated by extensive experiments.
Abstract:The wide deployment of Face Recognition (FR) systems poses risks of privacy leakage. One countermeasure to address this issue is adversarial attacks, which deceive malicious FR searches but simultaneously interfere the normal identity verification of trusted authorizers. In this paper, we propose the first Double Privacy Guard (DPG) scheme based on traceable adversarial watermarking. DPG employs a one-time watermark embedding to deceive unauthorized FR models and allows authorizers to perform identity verification by extracting the watermark. Specifically, we propose an information-guided adversarial attack against FR models. The encoder embeds an identity-specific watermark into the deep feature space of the carrier, guiding recognizable features of the image to deviate from the source identity. We further adopt a collaborative meta-optimization strategy compatible with sub-tasks, which regularizes the joint optimization direction of the encoder and decoder. This strategy enhances the representation of universal carrier features, mitigating multi-objective optimization conflicts in watermarking. Experiments confirm that DPG achieves significant attack success rates and traceability accuracy on state-of-the-art FR models, exhibiting remarkable robustness that outperforms the existing privacy protection methods using adversarial attacks and deep watermarking, or simple combinations of the two. Our work potentially opens up new insights into proactive protection for FR privacy.
Abstract:Unsupervised point cloud shape correspondence aims to establish point-wise correspondences between source and target point clouds. Existing methods obtain correspondences directly by computing point-wise feature similarity between point clouds. However, non-rigid objects possess strong deformability and unusual shapes, making it a longstanding challenge to directly establish correspondences between point clouds with unconventional shapes. To address this challenge, we propose an unsupervised Template-Assisted point cloud shape correspondence Network, termed TANet, including a template generation module and a template assistance module. The proposed TANet enjoys several merits. Firstly, the template generation module establishes a set of learnable templates with explicit structures. Secondly, we introduce a template assistance module that extensively leverages the generated templates to establish more accurate shape correspondences from multiple perspectives. Extensive experiments on four human and animal datasets demonstrate that TANet achieves favorable performance against state-of-the-art methods.
Abstract:With the continuous improvements of deepfake methods, forgery messages have transitioned from single-modality to multi-modal fusion, posing new challenges for existing forgery detection algorithms. In this paper, we propose AVT2-DWF, the Audio-Visual dual Transformers grounded in Dynamic Weight Fusion, which aims to amplify both intra- and cross-modal forgery cues, thereby enhancing detection capabilities. AVT2-DWF adopts a dual-stage approach to capture both spatial characteristics and temporal dynamics of facial expressions. This is achieved through a face transformer with an n-frame-wise tokenization strategy encoder and an audio transformer encoder. Subsequently, it uses multi-modal conversion with dynamic weight fusion to address the challenge of heterogeneous information fusion between audio and visual modalities. Experiments on DeepfakeTIMIT, FakeAVCeleb, and DFDC datasets indicate that AVT2-DWF achieves state-of-the-art performance intra- and cross-dataset Deepfake detection. Code is available at https://github.com/raining-dev/AVT2-DWF.
Abstract:3D instance segmentation (3DIS) is a crucial task, but point-level annotations are tedious in fully supervised settings. Thus, using bounding boxes (bboxes) as annotations has shown great potential. The current mainstream approach is a two-step process, involving the generation of pseudo-labels from box annotations and the training of a 3DIS network with the pseudo-labels. However, due to the presence of intersections among bboxes, not every point has a determined instance label, especially in overlapping areas. To generate higher quality pseudo-labels and achieve more precise weakly supervised 3DIS results, we propose the Box-Supervised Simulation-assisted Mean Teacher for 3D Instance Segmentation (BSNet), which devises a novel pseudo-labeler called Simulation-assisted Transformer. The labeler consists of two main components. The first is Simulation-assisted Mean Teacher, which introduces Mean Teacher for the first time in this task and constructs simulated samples to assist the labeler in acquiring prior knowledge about overlapping areas. To better model local-global structure, we also propose Local-Global Aware Attention as the decoder for teacher and student labelers. Extensive experiments conducted on the ScanNetV2 and S3DIS datasets verify the superiority of our designs. Code is available at \href{https://github.com/peoplelu/BSNet}{https://github.com/peoplelu/BSNet}.
Abstract:The malicious applications of deep forgery, represented by face swapping, have introduced security threats such as misinformation dissemination and identity fraud. While some research has proposed the use of robust watermarking methods to trace the copyright of facial images for post-event traceability, these methods cannot effectively prevent the generation of forgeries at the source and curb their dissemination. To address this problem, we propose a novel comprehensive active defense mechanism that combines traceability and adversariality, called Dual Defense. Dual Defense invisibly embeds a single robust watermark within the target face to actively respond to sudden cases of malicious face swapping. It disrupts the output of the face swapping model while maintaining the integrity of watermark information throughout the entire dissemination process. This allows for watermark extraction at any stage of image tracking for traceability. Specifically, we introduce a watermark embedding network based on original-domain feature impersonation attack. This network learns robust adversarial features of target facial images and embeds watermarks, seeking a well-balanced trade-off between watermark invisibility, adversariality, and traceability through perceptual adversarial encoding strategies. Extensive experiments demonstrate that Dual Defense achieves optimal overall defense success rates and exhibits promising universality in anti-face swapping tasks and dataset generalization ability. It maintains impressive adversariality and traceability in both original and robust settings, surpassing current forgery defense methods that possess only one of these capabilities, including CMUA-Watermark, Anti-Forgery, FakeTagger, or PGD methods.