Abstract:Swarm intelligence (SI) explores how large groups of simple individuals (e.g., insects, fish, birds) collaborate to produce complex behaviors, exemplifying that the whole is greater than the sum of its parts. A fundamental task in SI is Collective Decision-Making (CDM), where a group selects the best option among several alternatives, such as choosing an optimal foraging site. In this work, we demonstrate a theoretical and empirical equivalence between CDM and single-agent reinforcement learning (RL) in multi-armed bandit problems, utilizing concepts from opinion dynamics, evolutionary game theory, and RL. This equivalence bridges the gap between SI and RL and leads us to introduce a novel abstract RL update rule called Maynard-Cross Learning. Additionally, it provides a new population-based perspective on common RL practices like learning rate adjustment and batching. Our findings enable cross-disciplinary fertilization between RL and SI, allowing techniques from one field to enhance the understanding and methodologies of the other.
Abstract:Collective movement inspired by animal groups promises inherited benefits for robot swarms, such as enhanced sensing and efficiency. However, while animals move in groups using only their local senses, robots often obey central control or use direct communication, introducing systemic weaknesses to the swarm. In the hope of addressing such vulnerabilities, developing bio-inspired decentralized swarms has been a major focus in recent decades. Yet, creating robots that move efficiently together using only local sensory information remains an extraordinary challenge. In this work, we present a decentralized, purely vision-based swarm of terrestrial robots. Within this novel framework robots achieve collisionless, polarized motion exclusively through minimal visual interactions, computing everything on board based on their individual camera streams, making central processing or direct communication obsolete. With agent-based simulations, we further show that using this model, even with a strictly limited field of view and within confined spaces, ordered group motion can emerge, while also highlighting key limitations. Our results offer a multitude of practical applications from hybrid societies coordinating collective movement without any common communication protocol, to advanced, decentralized vision-based robot swarms capable of diverse tasks in ever-changing environments.
Abstract:For the robots to achieve a desired behavior, we can program them directly, train them, or give them an innate driver that makes the robots themselves desire the targeted behavior. With the minimal surprise approach, we implant in our robots the desire to make their world predictable. Here, we apply minimal surprise to collective construction. Simulated robots push blocks in a 2D torus grid world. In two variants of our experiment we either allow for emergent behaviors or predefine the expected environment of the robots. In either way, we evolve robot behaviors that move blocks to structure their environment and make it more predictable. The resulting controllers can be applied in collective construction by robots.
Abstract:Applications of large-scale mobile multi-robot systems can be beneficial over monolithic robots because of higher potential for robustness and scalability. Developing controllers for multi-robot systems is challenging because the multitude of interactions is hard to anticipate and difficult to model. Automatic design using machine learning or evolutionary robotics seem to be options to avoid that challenge, but bring the challenge of designing reward or fitness functions. Generic reward and fitness functions seem unlikely to exist and task-specific rewards often have undesired side effects. Approaches of so-called innate motivation try to avoid the specific formulation of rewards and work instead with different drivers, such as curiosity. Our approach to innate motivation is to minimize surprise, which we implement by maximizing the accuracy of the swarm robot's sensor predictions using neuroevolution. A unique advantage of the swarm robot case is that swarm members populate the robot's environment and can trigger more active behaviors in a self-referential loop. We summarize our previous simulation-based results concerning behavioral diversity, robustness, scalability, and engineered self-organization, and put them into context. In several new studies, we analyze the influence of the optimizer's hyperparameters, the scalability of evolved behaviors, and the impact of realistic robot simulations. Finally, we present results using real robots that show how the reality gap can be bridged.
Abstract:Developing reusable software for mobile robots is still challenging. Even more so for swarm robots, despite the desired simplicity of the robot controllers. Prototyping and experimenting are difficult due to the multi-robot setting and often require robot-robot communication. Also, the diversity of swarm robot hardware platforms increases the need for hardware-independent software concepts. The main advantages of the commonly used robot software architecture ROS 2 are modularity and platform independence. We propose a new ROS 2 package, ROS2swarm, for applications of swarm robotics that provides a library of ready-to-use swarm behavioral primitives. We show the successful application of our approach on three different platforms, the TurtleBot3 Burger, the TurtleBot3 Waffle Pi, and the Jackal UGV, and with a set of different behavioral primitives, such as aggregation, dispersion, and collective decision-making. The proposed approach is easy to maintain, extendable, and has good potential for simplifying swarm robotics experiments in future applications.
Abstract:In Autonomous Driving (AD) transparency and safety are paramount, as mistakes are costly. However, neural networks used in AD systems are generally considered black boxes. As a countermeasure, we have methods of explainable AI (XAI), such as feature relevance estimation and dimensionality reduction. Coarse graining techniques can also help reduce dimensionality and find interpretable global patterns. A specific coarse graining method is Renormalization Groups from statistical physics. It has previously been applied to Restricted Boltzmann Machines (RBMs) to interpret unsupervised learning. We refine this technique by building a transparent backbone model for convolutional variational autoencoders (VAE) that allows mapping latent values to input features and has performance comparable to trained black box VAEs. Moreover, we propose a custom feature map visualization technique to analyze the internal convolutional layers in the VAE to explain internal causes of poor reconstruction that may lead to dangerous traffic scenarios in AD applications. In a second key contribution, we propose explanation and evaluation techniques for the internal dynamics and feature relevance of prediction networks. We test a long short-term memory (LSTM) network in the computer vision domain to evaluate the predictability and in future applications potentially safety of prediction models. We showcase our methods by analyzing a VAE-LSTM world model that predicts pedestrian perception in an urban traffic situation.
Abstract:In robotics, understanding human interaction with autonomous systems is crucial for enhancing collaborative technologies. We focus on human-swarm interaction (HSI), exploring how differently sized groups of active robots affect operators' cognitive and perceptual reactions over different durations. We analyze the impact of different numbers of active robots within a 15-robot swarm on operators' time perception, emotional state, flow experience, and task difficulty perception. Our findings indicate that managing multiple active robots when compared to one active robot significantly alters time perception and flow experience, leading to a faster passage of time and increased flow. More active robots and extended durations cause increased emotional arousal and perceived task difficulty, highlighting the interaction between robot the number of active robots and human cognitive processes. These insights inform the creation of intuitive human-swarm interfaces and aid in developing swarm robotic systems aligned with human cognitive structures, enhancing human-robot collaboration.
Abstract:In human-robot interaction (HRI), we study how humans interact with robots, but also the effects of robot behavior on human perception and well-being. Especially, the influence on humans by tandem robots with one human controlled and one autonomous robot or even semi-autonomous multi-robot systems is not yet fully understood. Here, we focus on a leader-follower scenario and study how emotionally expressive motion patterns of a small, mobile follower robot affect the perception of a human operator controlling the leading robot. We examined three distinct emotional behaviors for the follower compared to a neutral condition: angry, happy and sad. We analyzed how participants maneuvered the leader robot along a set path while experiencing each follower behavior in a randomized order. We identified a significant shift in attention toward the follower with emotionally expressive behaviors compared to the neutral condition. For example, the angry behavior significantly heightened participant stress levels and was considered the least preferred behavior. The happy behavior was the most preferred and associated with increased excitement by the participants. Integrating the proposed behaviors in robots can profoundly influence the human operator's attention, emotional state, and overall experience. These insights are valuable for future HRI tandem robot designs.
Abstract:Autonomous robot swarms must be able to make fast and accurate collective decisions, but speed and accuracy are known to be conflicting goals. While collective decision-making is widely studied in swarm robotics research, only few works on using methods of evolutionary computation to generate collective decision-making mechanisms exist. These works use task-specific fitness functions rewarding the accomplishment of the respective collective decision-making task. But task-independent rewards, such as for prediction error minimization, may promote the emergence of diverse and innovative solutions. We evolve collective decision-making mechanisms using a task-specific fitness function rewarding correct robot opinions, a task-independent reward for prediction accuracy, and a hybrid fitness function combining the two previous. In our simulations, we use the collective perception scenario, that is, robots must collectively determine which of two environmental features is more frequent. We show that evolution successfully optimizes fitness in all three scenarios, but that only the task-specific fitness function and the hybrid fitness function lead to the emergence of collective decision-making behaviors. In benchmark experiments, we show the competitiveness of the evolved decision-making mechanisms to the voter model and the majority rule and analyze the scalability of the decision-making mechanisms with problem difficulty.
Abstract:With increasing numbers of mobile robots arriving in real-world applications, more robots coexist in the same space, interact, and possibly collaborate. Methods to provide such systems with system size scalability are known, for example, from swarm robotics. Example strategies are self-organizing behavior, a strict decentralized approach, and limiting the robot-robot communication. Despite applying such strategies, any multi-robot system breaks above a certain critical system size (i.e., number of robots) as too many robots share a resource (e.g., space, communication channel). We provide additional evidence based on simulations, that at these critical system sizes, the system performance separates into two phases: nearly optimal and minimal performance. We speculate that in real-world applications that are configured for optimal system size, the supposedly high-performing system may actually live on borrowed time as it is on a transient to breakdown. We provide two modeling options (based on queueing theory and a population model) that may help to support this reasoning.