Abstract:Humans naturally perform bimanual skills to handle large and heavy objects. To enhance robots' object manipulation capabilities, generating effective bimanual grasp poses is essential. Nevertheless, bimanual grasp synthesis for dexterous hand manipulators remains underexplored. To bridge this gap, we propose the BimanGrasp algorithm for synthesizing bimanual grasps on 3D objects. The BimanGrasp algorithm generates grasp poses by optimizing an energy function that considers grasp stability and feasibility. Furthermore, the synthesized grasps are verified using the Isaac Gym physics simulation engine. These verified grasp poses form the BimanGrasp-Dataset, the first large-scale synthesized bimanual dexterous hand grasp pose dataset to our knowledge. The dataset comprises over 150k verified grasps on 900 objects, facilitating the synthesis of bimanual grasps through a data-driven approach. Last, we propose BimanGrasp-DDPM, a diffusion model trained on the BimanGrasp-Dataset. This model achieved a grasp synthesis success rate of 69.87\% and significant acceleration in computational speed compared to BimanGrasp algorithm.
Abstract:Tactile sensors play a crucial role in enabling robots to interact effectively and safely with objects in everyday tasks. In particular, visuotactile sensors have seen increasing usage in two and three-fingered grippers due to their high-quality feedback. However, a significant gap remains in the development of sensors suitable for humanoid robots, especially five-fingered dexterous hands. One reason is because of the challenges in designing and manufacturing sensors that are compact in size. In this paper, we propose HumanFT, a multimodal visuotactile sensor that replicates the shape and functionality of a human fingertip. To bridge the gap between human and robotic tactile sensing, our sensor features real-time force measurements, high-frequency vibration detection, and overtemperature alerts. To achieve this, we developed a suite of fabrication techniques for a new type of elastomer optimized for force propagation and temperature sensing. Besides, our sensor integrates circuits capable of sensing pressure and vibration. These capabilities have been validated through experiments. The proposed design is simple and cost-effective to fabricate. We believe HumanFT can enhance humanoid robots' perception by capturing and interpreting multimodal tactile information.
Abstract:In the past decades, a variety of haptic devices have been developed to facilitate high-fidelity human-computer interaction (HCI) in virtual reality (VR). In particular, passive haptic feedback can create a compelling sensation based on real objects spatially overlapping with their virtual counterparts. However, these approaches require pre-deployment efforts, hindering their democratizing use in practice. We propose the Tracking Calibrated Robot (TCR), a novel and general haptic approach to free developers from deployment efforts, which can be potentially deployed in any scenario. Specifically, we augment the VR with a collaborative robot that renders haptic contact in the real world while the user touches a virtual object in the virtual world. The distance between the user's finger and the robot end-effector is controlled over time. The distance starts to smoothly reduce to zero when the user intends to touch the virtual object. A mock user study tested users' perception of three virtual objects, and the result shows that TCR is effective in terms of conveying discriminative shape information.
Abstract:Robotic exploration under uncertain environments is challenging when optical information is not available. In this paper, we propose an autonomous solution of exploring an unknown task space based on tactile sensing alone. We first designed a whisker sensor based on MEMS barometer devices. This sensor can acquire contact information by interacting with the environment non-intrusively. This sensor is accompanied by a planning technique to generate exploration trajectories by using mere tactile perception. This technique relies on a hybrid policy for tactile exploration, which includes a proactive informative path planner for object searching, and a reactive Hopf oscillator for contour tracing. Results indicate that the hybrid exploration policy can increase the efficiency of object discovery. Last, scene understanding was facilitated by segmenting objects and classification. A classifier was developed to recognize the object categories based on the geometric features collected by the whisker sensor. Such an approach demonstrates the whisker sensor, together with the tactile intelligence, can provide sufficiently discriminative features to distinguish objects.
Abstract:Traversing through a tilted narrow gap is previously an intractable task for reinforcement learning mainly due to two challenges. First, searching feasible trajectories is not trivial because the goal behind the gap is difficult to reach. Second, the error tolerance after Sim2Real is low due to the relatively high speed in comparison to the gap's narrow dimensions. This problem is aggravated by the intractability of collecting real-world data due to the risk of collision damage. In this paper, we propose an end-to-end reinforcement learning framework that solves this task successfully by addressing both problems. To search for dynamically feasible flight trajectories, we use curriculum learning to guide the agent towards the sparse reward behind the obstacle. To tackle the Sim2Real problem, we propose a Sim2Real framework that can transfer control commands to a real quadrotor without using real flight data. To the best of our knowledge, our paper is the first work that accomplishes successful gap traversing task purely using deep reinforcement learning.
Abstract:3D object recognition is becoming a key desired capability for many computer vision systems such as autonomous vehicles, service robots and surveillance drones to operate more effectively in unstructured environments. These real-time systems require effective classification methods that are robust to sampling resolution, measurement noise, and pose configuration of the objects. Previous research has shown that sparsity, rotation and positional variance of points can lead to a significant drop in the performance of point cloud based classification techniques. In this regard, we propose a novel approach for 3D classification that takes sparse point clouds as input and learns a model that is robust to rotational and positional variance as well as point sparsity. To this end, we introduce new feature descriptors which are fed as an input to our proposed neural network in order to learn a robust latent representation of the 3D object. We show that such latent representations can significantly improve the performance of object classification and retrieval. Further, we show that our approach outperforms PointNet and 3DmFV by 34.4% and 27.4% respectively in classification tasks using sparse point clouds of only 16 points under arbitrary SO(3) rotation.