Abstract:Videos inherently contain multiple modalities, including visual events, text overlays, sounds, and speech, all of which are important for retrieval. However, state-of-the-art multimodal language models like VAST and LanguageBind are built on vision-language models (VLMs), and thus overly prioritize visual signals. Retrieval benchmarks further reinforce this bias by focusing on visual queries and neglecting other modalities. We create a search system MMMORRF that extracts text and features from both visual and audio modalities and integrates them with a novel modality-aware weighted reciprocal rank fusion. MMMORRF is both effective and efficient, demonstrating practicality in searching videos based on users' information needs instead of visual descriptive queries. We evaluate MMMORRF on MultiVENT 2.0 and TVR, two multimodal benchmarks designed for more targeted information needs, and find that it improves nDCG@20 by 81% over leading multimodal encoders and 37% over single-modality retrieval, demonstrating the value of integrating diverse modalities.
Abstract:In this work, we tackle the problem of text-to-video retrieval (T2VR). Inspired by the success of late interaction techniques in text-document, text-image, and text-video retrieval, our approach, Video-ColBERT, introduces a simple and efficient mechanism for fine-grained similarity assessment between queries and videos. Video-ColBERT is built upon 3 main components: a fine-grained spatial and temporal token-wise interaction, query and visual expansions, and a dual sigmoid loss during training. We find that this interaction and training paradigm leads to strong individual, yet compatible, representations for encoding video content. These representations lead to increases in performance on common text-to-video retrieval benchmarks compared to other bi-encoder methods.
Abstract:In this work, we explore the possibility of using synthetically generated data for video-based gesture recognition with large pre-trained models. We consider whether these models have sufficiently robust and expressive representation spaces to enable "training-free" classification. Specifically, we utilize various state-of-the-art video encoders to extract features for use in k-nearest neighbors classification, where the training data points are derived from synthetic videos only. We compare these results with another training-free approach -- zero-shot classification using text descriptions of each gesture. In our experiments with the RoCoG-v2 dataset, we find that using synthetic training videos yields significantly lower classification accuracy on real test videos compared to using a relatively small number of real training videos. We also observe that video backbones that were fine-tuned on classification tasks serve as superior feature extractors, and that the choice of fine-tuning data has a substantial impact on k-nearest neighbors performance. Lastly, we find that zero-shot text-based classification performs poorly on the gesture recognition task, as gestures are not easily described through natural language.
Abstract:In this work, we tackle the problem of unsupervised domain adaptation (UDA) for video action recognition. Our approach, which we call UNITE, uses an image teacher model to adapt a video student model to the target domain. UNITE first employs self-supervised pre-training to promote discriminative feature learning on target domain videos using a teacher-guided masked distillation objective. We then perform self-training on masked target data, using the video student model and image teacher model together to generate improved pseudolabels for unlabeled target videos. Our self-training process successfully leverages the strengths of both models to achieve strong transfer performance across domains. We evaluate our approach on multiple video domain adaptation benchmarks and observe significant improvements upon previously reported results.