Abstract:This work addresses the critical challenge of optimal filter selection for a novel trace gas measurement device. This device uses photonic crystal filters to retrieve trace gas concentrations prone to photon and read noise. The filter selection directly influences accuracy and precision of the gas retrieval and therefore is a crucial performance driver. We formulate the problem as a stochastic combinatorial optimization problem and develop a simulator mimicking gas retrieval with noise. The objective function for selecting filters reducing retrieval error is minimized by the employed metaheuristics, that represent various families of optimizers. We aim to improve the found top-performing algorithms using our novel distance-driven extensions, that employ metrics on the space of filter selections. This leads to a novel adaptation of the UMDA algorithm, we call UMDA-U-PLS-Dist, equipped with one of the proposed distance metrics as the most efficient and robust solver among the considered ones. Analysis of filter sets produced by this method reveals that filters with relatively smooth transmission profiles but containing high contrast improve the device performance. Moreover, the top-performing obtained solution shows significant improvement compared to the baseline.
Abstract:The Covariance Matrix Adaptation Evolution Strategy (CMA-ES) is one of the most successful examples of a derandomized evolution strategy. However, it still relies on randomly sampling offspring, which can be done via a uniform distribution and subsequently transforming into the required Gaussian. Previous work has shown that replacing this uniform sampling with a low-discrepancy sampler, such as Halton or Sobol sequences, can improve performance over a wide set of problems. We show that iterating through small, fixed sets of low-discrepancy points can still perform better than the default uniform distribution. Moreover, using only 128 points throughout the search is sufficient to closely approximate the empirical performance of using the complete pseudorandom sequence up to dimensionality 40 on the BBOB benchmark. For lower dimensionalities (below 10), we find that using as little as 32 unique low discrepancy points performs similar or better than uniform sampling. In 2D, for which we have highly optimized low discrepancy samples available, we demonstrate that using these points yields the highest empirical performance and requires only 16 samples to improve over uniform sampling. Overall, we establish a clear relation between the $L_2$ discrepancy of the used point set and the empirical performance of the CMA-ES.
Abstract:Time-series anomaly detection plays an important role in engineering processes, like development, manufacturing and other operations involving dynamic systems. These processes can greatly benefit from advances in the field, as state-of-the-art approaches may aid in cases involving, for example, highly dimensional data. To provide the reader with understanding of the terminology, this survey introduces a novel taxonomy where a distinction between online and offline, and training and inference is made. Additionally, it presents the most popular data sets and evaluation metrics used in the literature, as well as a detailed analysis. Furthermore, this survey provides an extensive overview of the state-of-the-art model-based online semi- and unsupervised anomaly detection approaches for multivariate time-series data, categorising them into different model families and other properties. The biggest research challenge revolves around benchmarking, as currently there is no reliable way to compare different approaches against one another. This problem is two-fold: on the one hand, public data sets suffers from at least one fundamental flaw, while on the other hand, there is a lack of intuitive and representative evaluation metrics in the field. Moreover, the way most publications choose a detection threshold disregards real-world conditions, which hinders the application in the real world. To allow for tangible advances in the field, these issues must be addressed in future work.
Abstract:We introduce here the concept of Artificial General Creatures (AGC) which encompasses "robotic or virtual agents with a wide enough range of capabilities to ensure their continued survival". With this in mind, we propose a research line aimed at incrementally building both the technology and the trustworthiness of AGC. The core element in this approach is that trust can only be built over time, through demonstrably mutually beneficial interactions. To this end, we advocate starting from unobtrusive, nonthreatening artificial agents that would explicitly collaborate with humans, similarly to what domestic animals do. By combining multiple research fields, from Evolutionary Robotics to Neuroscience, from Ethics to Human-Machine Interaction, we aim at creating embodied, self-sustaining Artificial General Creatures that would form social and emotional connections with humans. Although they would not be able to play competitive online games or generate poems, we argue that creatures akin to artificial pets would be invaluable stepping stones toward symbiotic Artificial General Intelligence.
Abstract:As attention to recorded data grows in the realm of automotive testing and manual evaluation reaches its limits, there is a growing need for automatic online anomaly detection. This real-world data is complex in many ways and requires the modelling of testee behaviour. To address this, we propose a temporal variational autoencoder (TeVAE) that can detect anomalies with minimal false positives when trained on unlabelled data. Our approach also avoids the bypass phenomenon and introduces a new method to remap individual windows to a continuous time series. Furthermore, we propose metrics to evaluate the detection delay and root-cause capability of our approach and present results from experiments on a real-world industrial data set. When properly configured, TeVAE flags anomalies only 6% of the time wrongly and detects 65% of anomalies present. It also has the potential to perform well with a smaller training and validation subset but requires a more sophisticated threshold estimation method.
Abstract:Na\"ive restarts of global optimization solvers when operating on multimodal search landscapes may resemble the Coupon's Collector Problem, with a potential to waste significant function evaluations budget on revisiting the same basins of attractions. In this paper, we assess the degree to which such ``duplicate restarts'' occur on standard multimodal benchmark functions, which defines the \textit{redundancy potential} of each particular landscape. We then propose a repelling mechanism to avoid such wasted restarts with the CMA-ES and investigate its efficacy on test cases with high redundancy potential compared to the standard restart mechanism.
Abstract:To guide the design of better iterative optimisation heuristics, it is imperative to understand how inherent structural biases within algorithm components affect the performance on a wide variety of search landscapes. This study explores the impact of structural bias in the modular Covariance Matrix Adaptation Evolution Strategy (modCMA), focusing on the roles of various modulars within the algorithm. Through an extensive investigation involving 435,456 configurations of modCMA, we identified key modules that significantly influence structural bias of various classes. Our analysis utilized the Deep-BIAS toolbox for structural bias detection and classification, complemented by SHAP analysis for quantifying module contributions. The performance of these configurations was tested on a sequence of affine-recombined functions, maintaining fixed optimum locations while gradually varying the landscape features. Our results demonstrate an interplay between module-induced structural bias and algorithm performance across different landscape characteristics.
Abstract:The number of proposed iterative optimization heuristics is growing steadily, and with this growth, there have been many points of discussion within the wider community. One particular criticism that is raised towards many new algorithms is their focus on metaphors used to present the method, rather than emphasizing their potential algorithmic contributions. Several studies into popular metaphor-based algorithms have highlighted these problems, even showcasing algorithms that are functionally equivalent to older existing methods. Unfortunately, this detailed approach is not scalable to the whole set of metaphor-based algorithms. Because of this, we investigate ways in which benchmarking can shed light on these algorithms. To this end, we run a set of 294 algorithm implementations on the BBOB function suite. We investigate how the choice of the budget, the performance measure, or other aspects of experimental design impact the comparison of these algorithms. Our results emphasize why benchmarking is a key step in expanding our understanding of the algorithm space, and what challenges still need to be overcome to fully gauge the potential improvements to the state-of-the-art hiding behind the metaphors.
Abstract:When benchmarking optimization heuristics, we need to take care to avoid an algorithm exploiting biases in the construction of the used problems. One way in which this might be done is by providing different versions of each problem but with transformations applied to ensure the algorithms are equipped with mechanisms for successfully tackling a range of problems. In this paper, we investigate several of these problem transformations and show how they influence the low-level landscape features of a set of 5 problems from the CEC2022 benchmark suite. Our results highlight that even relatively small transformations can significantly alter the measured landscape features. This poses a wider question of what properties we want to preserve when creating problem transformations, and how to fairly measure them.
Abstract:Although Deep Reinforcement Learning (DRL) methods can learn effective policies for challenging problems such as Atari games and robotics tasks, algorithms are complex and training times are often long. This study investigates how evolution strategies (ES) perform compared to gradient-based deep reinforcement learning methods. We use ES to optimize the weights of a neural network via neuroevolution, performing direct policy search. We benchmark both regular networks and policy networks consisting of a single linear layer from observations to actions; for three classical ES methods and for three gradient-based methods such as PPO. Our results reveal that ES can find effective linear policies for many RL benchmark tasks, in contrast to DRL methods that can only find successful policies using much larger networks, suggesting that current benchmarks are easier to solve than previously assumed. Interestingly, also for higher complexity tasks, ES achieves results comparable to gradient-based DRL algorithms. Furthermore, we find that by directly accessing the memory state of the game, ES are able to find successful policies in Atari, outperforming DQN. While gradient-based methods have dominated the field in recent years, ES offers an alternative that is easy to implement, parallelize, understand, and tune.