Ritsumeikan University
Abstract:Emergent communication, driven by generative models, enables agents to develop a shared language for describing their individual views of the same objects through interactions. Meanwhile, self-supervised learning (SSL), particularly SimSiam, uses discriminative representation learning to make representations of augmented views of the same data point closer in the representation space. Building on the prior work of VI-SimSiam, which incorporates a generative and Bayesian perspective into the SimSiam framework via variational inference (VI) interpretation, we propose SimSiam+VAE, a unified approach for both representation learning and emergent communication. SimSiam+VAE integrates a variational autoencoder (VAE) into the predictor of the SimSiam network to enhance representation learning and capture uncertainty. Experimental results show that SimSiam+VAE outperforms both SimSiam and VI-SimSiam. We further extend this model into a communication framework called the SimSiam Naming Game (SSNG), which applies the generative and Bayesian approach based on VI to develop internal representations and emergent language, while utilizing the discriminative process of SimSiam to facilitate mutual understanding between agents. In experiments with established models, despite the dynamic alternation of agent roles during interactions, SSNG demonstrates comparable performance to the referential game and slightly outperforms the Metropolis-Hastings naming game.
Abstract:Spatial cognition in hippocampal formation is posited to play a crucial role in the development of self-localization techniques for robots. In this paper, we propose a self-localization approach, DEQ-MCL, based on the discrete event queue hypothesis associated with phase precession within the hippocampal formation. Our method effectively estimates the posterior distribution of states, encompassing both past, present, and future states that are organized as a queue. This approach enables the smoothing of the posterior distribution of past states using current observations and the weighting of the joint distribution by considering the feasibility of future states. Our findings indicate that the proposed method holds promise for augmenting self-localization performance in indoor environments.
Abstract:Robots that assist in daily life are required to locate specific instances of objects that match the user's desired object in the environment. This task is known as Instance-Specific Image Goal Navigation (InstanceImageNav), which requires a model capable of distinguishing between different instances within the same class. One significant challenge in robotics is that when a robot observes the same object from various 3D viewpoints, its appearance may differ greatly, making it difficult to recognize and locate the object accurately. In this study, we introduce a method, SimView, that leverages multi-view images based on a 3D semantic map of the environment and self-supervised learning by SimSiam to train an instance identification model on-site. The effectiveness of our approach is validated using a photorealistic simulator, Habitat Matterport 3D, created by scanning real home environments. Our results demonstrate a 1.7-fold improvement in task accuracy compared to CLIP, which is pre-trained multimodal contrastive learning for object search. This improvement highlights the benefits of our proposed fine-tuning method in enhancing the performance of assistive robots in InstanceImageNav tasks. The project website is https://emergentsystemlabstudent.github.io/MultiViewRetrieve/.
Abstract:Improving instance-specific image goal navigation (InstanceImageNav), which locates the identical object in a real-world environment from a query image, is essential for robotic systems to assist users in finding desired objects. The challenge lies in the domain gap between low-quality images observed by the moving robot, characterized by motion blur and low-resolution, and high-quality query images provided by the user. Such domain gaps could significantly reduce the task success rate but have not been the focus of previous work. To address this, we propose a novel method called Few-shot Cross-quality Instance-aware Adaptation (CrossIA), which employs contrastive learning with an instance classifier to align features between massive low- and few high-quality images. This approach effectively reduces the domain gap by bringing the latent representations of cross-quality images closer on an instance basis. Additionally, the system integrates an object image collection with a pre-trained deblurring model to enhance the observed image quality. Our method fine-tunes the SimSiam model, pre-trained on ImageNet, using CrossIA. We evaluated our method's effectiveness through an InstanceImageNav task with 20 different types of instances, where the robot identifies the same instance in a real-world environment as a high-quality query image. Our experiments showed that our method improves the task success rate by up to three times compared to the baseline, a conventional approach based on SuperGlue. These findings highlight the potential of leveraging contrastive learning and image enhancement techniques to bridge the domain gap and improve object localization in robotic applications. The project website is https://emergentsystemlabstudent.github.io/DomainBridgingNav/.
Abstract:This paper proposes a generative probabilistic model integrating emergent communication and multi-agent reinforcement learning. The agents plan their actions by probabilistic inference, called control as inference, and communicate using messages that are latent variables and estimated based on the planned actions. Through these messages, each agent can send information about its actions and know information about the actions of another agent. Therefore, the agents change their actions according to the estimated messages to achieve cooperative tasks. This inference of messages can be considered as communication, and this procedure can be formulated by the Metropolis-Hasting naming game. Through experiments in the grid world environment, we show that the proposed PGM can infer meaningful messages to achieve the cooperative task.
Abstract:We present a computational model for a symbol emergence system that enables the emergence of lexical knowledge with combinatoriality among agents through a Metropolis-Hastings naming game and cross-situational learning. Many computational models have been proposed to investigate combinatoriality in emergent communication and symbol emergence in cognitive and developmental robotics. However, existing models do not sufficiently address category formation based on sensory-motor information and semiotic communication through the exchange of word sequences within a single integrated model. Our proposed model facilitates the emergence of lexical knowledge with combinatoriality by performing category formation using multimodal sensory-motor information and enabling semiotic communication through the exchange of word sequences among agents in a unified model. Furthermore, the model enables an agent to predict sensory-motor information for unobserved situations by combining words associated with categories in each modality. We conducted two experiments with two humanoid robots in a simulated environment to evaluate our proposed model. The results demonstrated that the agents can acquire lexical knowledge with combinatoriality through interpersonal cross-situational learning based on the Metropolis-Hastings naming game and cross-situational learning. Furthermore, our results indicate that the lexical knowledge developed using our proposed model exhibits generalization performance for novel situations through interpersonal cross-modal inference.
Abstract:In the studies on symbol emergence and emergent communication in a population of agents, a computational model was employed in which agents participate in various language games. Among these, the Metropolis-Hastings naming game (MHNG) possesses a notable mathematical property: symbol emergence through MHNG is proven to be a decentralized Bayesian inference of representations shared by the agents. However, the previously proposed MHNG is limited to a two-agent scenario. This paper extends MHNG to an N-agent scenario. The main contributions of this paper are twofold: (1) we propose the recursive Metropolis-Hastings naming game (RMHNG) as an N-agent version of MHNG and demonstrate that RMHNG is an approximate Bayesian inference method for the posterior distribution over a latent variable shared by agents, similar to MHNG; and (2) we empirically evaluate the performance of RMHNG on synthetic and real image data, enabling multiple agents to develop and share a symbol system. Furthermore, we introduce two types of approximations -- one-sample and limited-length -- to reduce computational complexity while maintaining the ability to explain communication in a population of agents. The experimental findings showcased the efficacy of RMHNG as a decentralized Bayesian inference for approximating the posterior distribution concerning latent variables, which are jointly shared among agents, akin to MHNG. Moreover, the utilization of RMHNG elucidated the agents' capacity to exchange symbols. Furthermore, the study discovered that even the computationally simplified version of RMHNG could enable symbols to emerge among the agents.
Abstract:In this study, we explore the emergence of symbols during interactions between individuals through an experimental semiotic study. Previous studies investigate how humans organize symbol systems through communication using artificially designed subjective experiments. In this study, we have focused on a joint attention-naming game (JA-NG) in which participants independently categorize objects and assign names while assuming their joint attention. In the theory of the Metropolis-Hastings naming game (MHNG), listeners accept provided names according to the acceptance probability computed using the Metropolis-Hastings (MH) algorithm. The theory of MHNG suggests that symbols emerge as an approximate decentralized Bayesian inference of signs, which is represented as a shared prior variable if the conditions of MHNG are satisfied. This study examines whether human participants exhibit behavior consistent with MHNG theory when playing JA-NG. By comparing human acceptance decisions of a partner's naming with acceptance probabilities computed in the MHNG, we tested whether human behavior is consistent with the MHNG theory. The main contributions of this study are twofold. First, we reject the null hypothesis that humans make acceptance judgments with a constant probability, regardless of the acceptance probability calculated by the MH algorithm. This result suggests that people followed the acceptance probability computed by the MH algorithm to some extent. Second, the MH-based model predicted human acceptance/rejection behavior more accurately than the other four models: Constant, Numerator, Subtraction, and Binary. This result indicates that symbol emergence in JA-NG can be explained using MHNG and is considered an approximate decentralized Bayesian inference.
Abstract:Autonomous robots are required to actively and adaptively learn the categories and words of various places by exploring the surrounding environment and interacting with users. In semantic mapping and spatial language acquisition conducted using robots, it is costly and labor-intensive to prepare training datasets that contain linguistic instructions from users. Therefore, we aimed to enable mobile robots to learn spatial concepts through autonomous active exploration. This study is characterized by interpreting the `action' of the robot that asks the user the question `What kind of place is this?' in the context of active inference. We propose an active inference method, spatial concept formation with information gain-based active exploration (SpCoAE), that combines sequential Bayesian inference by particle filters and position determination based on information gain in a probabilistic generative model. Our experiment shows that the proposed method can efficiently determine a position to form appropriate spatial concepts in home environments. In particular, it is important to conduct efficient exploration that leads to appropriate concept formation and quickly covers the environment without adopting a haphazard exploration strategy.
Abstract:The human brain, among its several functions, analyzes the double articulation structure in spoken language, i.e., double articulation analysis (DAA). A hierarchical structure in which words are connected to form a sentence and words are composed of phonemes or syllables is called a double articulation structure. Where and how DAA is performed in the human brain has not been established, although some insights have been obtained. In addition, existing computational models based on a probabilistic generative model (PGM) do not incorporate neuroscientific findings, and their consistency with the brain has not been previously discussed. This study compared, mapped, and integrated these existing computational models with neuroscientific findings to bridge this gap, and the findings are relevant for future applications and further research. This study proposes a PGM for a DAA hypothesis that can be realized in the brain based on the outcomes of several neuroscientific surveys. The study involved (i) investigation and organization of anatomical structures related to spoken language processing, and (ii) design of a PGM that matches the anatomy and functions of the region of interest. Therefore, this study provides novel insights that will be foundational to further exploring DAA in the brain.