Abstract:Active Visual Exploration (AVE) is a task that involves dynamically selecting observations (glimpses), which is critical to facilitate comprehension and navigation within an environment. While modern AVE methods have demonstrated impressive performance, they are constrained to fixed-scale glimpses from rigid grids. In contrast, existing mobile platforms equipped with optical zoom capabilities can capture glimpses of arbitrary positions and scales. To address this gap between software and hardware capabilities, we introduce AdaGlimpse. It uses Soft Actor-Critic, a reinforcement learning algorithm tailored for exploration tasks, to select glimpses of arbitrary position and scale. This approach enables our model to rapidly establish a general awareness of the environment before zooming in for detailed analysis. Experimental results demonstrate that AdaGlimpse surpasses previous methods across various visual tasks while maintaining greater applicability in realistic AVE scenarios.
Abstract:Partial Multi-label Learning (PML) is a type of weakly supervised learning where each training instance corresponds to a set of candidate labels, among which only some are true. In this paper, we introduce \our{}, a novel probabilistic approach to this problem that extends the binary cross entropy to the PML setup. In contrast to existing methods, it does not require suboptimal disambiguation and, as such, can be applied to any deep architecture. Furthermore, experiments conducted on artificial and real-world datasets indicate that \our{} outperforms existing approaches, especially for high noise in a candidate set.
Abstract:Vision transformers have excelled in various computer vision tasks but mostly rely on rigid input sampling using a fixed-size grid of patches. This limits their applicability in real-world problems, such as in the field of robotics and UAVs, where one can utilize higher input elasticity to boost model performance and efficiency. Our paper addresses this limitation by formalizing the concept of input elasticity for vision transformers and introducing an evaluation protocol, including dedicated metrics for measuring input elasticity. Moreover, we propose modifications to the transformer architecture and training regime, which increase its elasticity. Through extensive experimentation, we spotlight opportunities and challenges associated with input sampling strategies.
Abstract:Active visual exploration addresses the issue of limited sensor capabilities in real-world scenarios, where successive observations are actively chosen based on the environment. To tackle this problem, we introduce a new technique called Attention-Map Entropy (AME). It leverages the internal uncertainty of the transformer-based model to determine the most informative observations. In contrast to existing solutions, it does not require additional loss components, which simplifies the training. Through experiments, which also mimic retina-like sensors, we show that such simplified training significantly improves the performance of reconstruction and classification on publicly available datasets.
Abstract:Multiple Instance Learning (MIL) gains popularity in many real-life machine learning applications due to its weakly supervised nature. However, the corresponding effort on explaining MIL lags behind, and it is usually limited to presenting instances of a bag that are crucial for a particular prediction. In this paper, we fill this gap by introducing ProtoMIL, a novel self-explainable MIL method inspired by the case-based reasoning process that operates on visual prototypes. Thanks to incorporating prototypical features into objects description, ProtoMIL unprecedentedly joins the model accuracy and fine-grained interpretability, which we present with the experiments on five recognized MIL datasets.