Abstract:Deep reinforcement learning agents need to be trained over millions of episodes to decently solve navigation tasks grounded to instructions. Furthermore, their ability to generalize to novel combinations of instructions is unclear. Interestingly however, children can decompose language-based instructions and navigate to the referred object, even if they have not seen the combination of queries prior. Hence, we created three 3D environments to investigate how deep RL agents learn and compose color-shape based combinatorial instructions to solve novel combinations in a spatial navigation task. First, we explore if agents can perform compositional learning, and whether they can leverage on frozen text encoders (e.g. CLIP, BERT) to learn word combinations in fewer episodes. Next, we demonstrate that when agents are pretrained on the shape or color concepts separately, they show a 20 times decrease in training episodes needed to solve unseen combinations of instructions. Lastly, we show that agents pretrained on concept and compositional learning achieve significantly higher reward when evaluated zero-shot on novel color-shape1-shape2 visual object combinations. Overall, our results highlight the foundations needed to increase an agent's proficiency in composing word groups through reinforcement learning and its ability for zero-shot generalization to new combinations.
Abstract:The metaverse, enormous virtual-physical cyberspace, has brought unprecedented opportunities for artists to blend every corner of our physical surroundings with digital creativity. This article conducts a comprehensive survey on computational arts, in which seven critical topics are relevant to the metaverse, describing novel artworks in blended virtual-physical realities. The topics first cover the building elements for the metaverse, e.g., virtual scenes and characters, auditory, textual elements. Next, several remarkable types of novel creations in the expanded horizons of metaverse cyberspace have been reflected, such as immersive arts, robotic arts, and other user-centric approaches fuelling contemporary creative outputs. Finally, we propose several research agendas: democratising computational arts, digital privacy, and safety for metaverse artists, ownership recognition for digital artworks, technological challenges, and so on. The survey also serves as introductory material for artists and metaverse technologists to begin creations in the realm of surrealistic cyberspace.