Abstract:Off-road robotics have traditionally utilized lidar for local navigation due to its accuracy and high resolution. However, the limitations of lidar, such as reduced performance in harsh environmental conditions and limited range, have prompted the exploration of alternative sensing technologies. This paper investigates the potential of radar for off-road local navigation, as it offers the advantages of a longer range and the ability to penetrate dust and light vegetation. We adapt existing lidar-based methods for radar and evaluate the performance in comparison to lidar under various off-road conditions. We show that radar can provide a significant range advantage over lidar while maintaining accuracy for both ground plane estimation and obstacle detection. And finally, we demonstrate successful autonomous navigation at a speed of 2.5 m/s over a path length of 350 m using only radar for ground plane estimation and obstacle detection.
Abstract:We present a local 3D voxel mapping framework for off-road path planning and navigation. Our method provides both hard and soft positive obstacle detection, negative obstacle detection, slope estimation, and roughness estimation. By using a 3D array lookup table data structure and by leveraging the GPU it can provide online performance. We then demonstrate the system working on three vehicles, a Clearpath Robotics Warthog, Moose, and a Polaris Ranger, and compare against a set of pre-recorded waypoints. This was done at 4.5 m/s in autonomous operation and 12 m/s in manual operation with a map update rate of 10 Hz. Finally, an open-source ROS implementation is provided. https://github.com/unmannedlab/G-VOM
Abstract:We present a method for path optimization for ground vehicles in off-road environments at high speeds. This path optimization considers the kinematic constraints of the vehicle. By thinking in the actuator space we can represent these constraints as limits in the space rather than derived properties of the path. In this paper we present a actuator space approach to path optimization for off-road ground vehicles. This is done by representing and operation on the path as a list of steering angles over the path length. This transforms the set of kinematic constraints into constraints on the steering angle. We then put this path into a gradient descent solver. This produced paths that are kinematically feasible and optimized in accordance with our cost function. Finally, we tested the system both in simulation and on an off-road vehicle at speeds of 5 m/s.
Abstract:In this paper, we present a fast, on-line mapping and planning solution for operation in unknown, off-road, environments. We combine obstacle detection along with a terrain gradient map to make simple and adaptable cost map. This map can be created and updated at 10 Hz. An A* planner finds optimal paths over the map. Finally, we take multiple samples over the control input space and do a kinematic forward simulation to generated feasible trajectories. Then the most optimal trajectory, as determined by the cost map and proximity to A* path, is chosen and sent to the controller. Our method allows real time operation at rates of 30 Hz. We demonstrate the efficiency of our method in various off-road terrain at high speed.