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Ti-Rong Wu

Interpreting the Learned Model in MuZero Planning

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Nov 07, 2024
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ResTNet: Defense against Adversarial Policies via Transformer in Computer Go

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Oct 07, 2024
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Game Solving with Online Fine-Tuning

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Nov 13, 2023
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MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games

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Oct 17, 2023
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A Local-Pattern Related Look-Up Table

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Dec 22, 2022
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Are AlphaZero-like Agents Robust to Adversarial Perturbations?

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Nov 07, 2022
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A Novel Approach to Solving Goal-Achieving Problems for Board Games

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Dec 05, 2021
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Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search

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Dec 14, 2020
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Accelerating and Improving AlphaZero Using Population Based Training

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Mar 13, 2020
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Multi-Labelled Value Networks for Computer Go

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May 30, 2017
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