Abstract:Existing Large Vision-Language Models (LVLMs) excel at matching concepts across multi-modal inputs but struggle with compositional concepts and high-level relationships between entities. This paper introduces Progressive multi-granular Vision-Language alignments (PromViL), a novel framework to enhance LVLMs' ability in performing grounded compositional visual reasoning tasks. Our approach constructs a hierarchical structure of multi-modal alignments, ranging from simple to complex concepts. By progressively aligning textual descriptions with corresponding visual regions, our model learns to leverage contextual information from lower levels to inform higher-level reasoning. To facilitate this learning process, we introduce a data generation process that creates a novel dataset derived from Visual Genome, providing a wide range of nested compositional vision-language pairs. Experimental results demonstrate that our PromViL framework significantly outperforms baselines on various visual grounding and compositional question answering tasks.
Abstract:Recognizing human activities in videos is challenging due to the spatio-temporal complexity and context-dependence of human interactions. Prior studies often rely on single input modalities, such as RGB or skeletal data, limiting their ability to exploit the complementary advantages across modalities. Recent studies focus on combining these two modalities using simple feature fusion techniques. However, due to the inherent disparities in representation between these input modalities, designing a unified neural network architecture to effectively leverage their complementary information remains a significant challenge. To address this, we propose a comprehensive multimodal framework for robust video-based human activity recognition. Our key contribution is the introduction of a novel compositional query machine, called COMPUTER ($\textbf{COMP}ositional h\textbf{U}man-cen\textbf{T}ric qu\textbf{ER}y$ machine), a generic neural architecture that models the interactions between a human of interest and its surroundings in both space and time. Thanks to its versatile design, COMPUTER can be leveraged to distill distinctive representations for various input modalities. Additionally, we introduce a consistency loss that enforces agreement in prediction between modalities, exploiting the complementary information from multimodal inputs for robust human movement recognition. Through extensive experiments on action localization and group activity recognition tasks, our approach demonstrates superior performance when compared with state-of-the-art methods. Our code is available at: https://github.com/tranxuantuyen/COMPUTER.
Abstract:Large vision-language models (LVLMs) offer a novel capability for performing in-context learning (ICL) in Visual QA. When prompted with a few demonstrations of image-question-answer triplets, LVLMs have demonstrated the ability to discern underlying patterns and transfer this latent knowledge to answer new questions about unseen images without the need for expensive supervised fine-tuning. However, designing effective vision-language prompts, especially for compositional questions, remains poorly understood. Adapting language-only ICL techniques may not necessarily work because we need to bridge the visual-linguistic semantic gap: Symbolic concepts must be grounded in visual content, which does not share the syntactic linguistic structures. This paper introduces SADL, a new visual-linguistic prompting framework for the task. SADL revolves around three key components: SAmpling, Deliberation, and Pseudo-Labeling of image-question pairs. Given an image-question query, we sample image-question pairs from the training data that are in semantic proximity to the query. To address the compositional nature of questions, the deliberation step decomposes complex questions into a sequence of subquestions. Finally, the sequence is progressively annotated one subquestion at a time to generate a sequence of pseudo-labels. We investigate the behaviors of SADL under OpenFlamingo on large-scale Visual QA datasets, namely GQA, GQA-OOD, CLEVR, and CRIC. The evaluation demonstrates the critical roles of sampling in the neighborhood of the image, the decomposition of complex questions, and the accurate pairing of the subquestions and labels. These findings do not always align with those found in language-only ICL, suggesting fresh insights in vision-language settings.
Abstract:Visual perception and language understanding are - fundamental components of human intelligence, enabling them to understand and reason about objects and their interactions. It is crucial for machines to have this capacity to reason using these two modalities to invent new robot-human collaborative systems. Recent advances in deep learning have built separate sophisticated representations of both visual scenes and languages. However, understanding the associations between the two modalities in a shared context for multimodal reasoning remains a challenge. Focusing on language and vision modalities, this thesis advances the understanding of how to exploit and use pivotal aspects of vision-and-language tasks with neural networks to support reasoning. We derive these understandings from a series of works, making a two-fold contribution: (i) effective mechanisms for content selection and construction of temporal relations from dynamic visual scenes in response to a linguistic query and preparing adequate knowledge for the reasoning process (ii) new frameworks to perform reasoning with neural networks by exploiting visual-linguistic associations, deduced either directly from data or guided by external priors.
Abstract:It would be a technological feat to be able to create a system that can hold a meaningful conversation with humans about what they watch. A setup toward that goal is presented as a video dialog task, where the system is asked to generate natural utterances in response to a question in an ongoing dialog. The task poses great visual, linguistic, and reasoning challenges that cannot be easily overcome without an appropriate representation scheme over video and dialog that supports high-level reasoning. To tackle these challenges we present a new object-centric framework for video dialog that supports neural reasoning dubbed COST - which stands for Conversation about Objects in Space-Time. Here dynamic space-time visual content in videos is first parsed into object trajectories. Given this video abstraction, COST maintains and tracks object-associated dialog states, which are updated upon receiving new questions. Object interactions are dynamically and conditionally inferred for each question, and these serve as the basis for relational reasoning among them. COST also maintains a history of previous answers, and this allows retrieval of relevant object-centric information to enrich the answer forming process. Language production then proceeds in a step-wise manner, taking into the context of the current utterance, the existing dialog, the current question. We evaluate COST on the DSTC7 and DSTC8 benchmarks, demonstrating its competitiveness against state-of-the-arts.
Abstract:The current success of modern visual reasoning systems is arguably attributed to cross-modality attention mechanisms. However, in deliberative reasoning such as in VQA, attention is unconstrained at each step, and thus may serve as a statistical pooling mechanism rather than a semantic operation intended to select information relevant to inference. This is because at training time, attention is only guided by a very sparse signal (i.e. the answer label) at the end of the inference chain. This causes the cross-modality attention weights to deviate from the desired visual-language bindings. To rectify this deviation, we propose to guide the attention mechanism using explicit linguistic-visual grounding. This grounding is derived by connecting structured linguistic concepts in the query to their referents among the visual objects. Here we learn the grounding from the pairing of questions and images alone, without the need for answer annotation or external grounding supervision. This grounding guides the attention mechanism inside VQA models through a duality of mechanisms: pre-training attention weight calculation and directly guiding the weights at inference time on a case-by-case basis. The resultant algorithm is capable of probing attention-based reasoning models, injecting relevant associative knowledge, and regulating the core reasoning process. This scalable enhancement improves the performance of VQA models, fortifies their robustness to limited access to supervised data, and increases interpretability.
Abstract:Video Question Answering (Video QA) is a powerful testbed to develop new AI capabilities. This task necessitates learning to reason about objects, relations, and events across visual and linguistic domains in space-time. High-level reasoning demands lifting from associative visual pattern recognition to symbol-like manipulation over objects, their behavior and interactions. Toward reaching this goal we propose an object-oriented reasoning approach in that video is abstracted as a dynamic stream of interacting objects. At each stage of the video event flow, these objects interact with each other, and their interactions are reasoned about with respect to the query and under the overall context of a video. This mechanism is materialized into a family of general-purpose neural units and their multi-level architecture called Hierarchical Object-oriented Spatio-Temporal Reasoning (HOSTR) networks. This neural model maintains the objects' consistent lifelines in the form of a hierarchically nested spatio-temporal graph. Within this graph, the dynamic interactive object-oriented representations are built up along the video sequence, hierarchically abstracted in a bottom-up manner, and converge toward the key information for the correct answer. The method is evaluated on multiple major Video QA datasets and establishes new state-of-the-arts in these tasks. Analysis into the model's behavior indicates that object-oriented reasoning is a reliable, interpretable and efficient approach to Video QA.
Abstract:Video question answering (Video QA) presents a powerful testbed for human-like intelligent behaviors. The task demands new capabilities to integrate video processing, language understanding, binding abstract linguistic concepts to concrete visual artifacts, and deliberative reasoning over spacetime. Neural networks offer a promising approach to reach this potential through learning from examples rather than handcrafting features and rules. However, neural networks are predominantly feature-based - they map data to unstructured vectorial representation and thus can fall into the trap of exploiting shortcuts through surface statistics instead of true systematic reasoning seen in symbolic systems. To tackle this issue, we advocate for object-centric representation as a basis for constructing spatio-temporal structures from videos, essentially bridging the semantic gap between low-level pattern recognition and high-level symbolic algebra. To this end, we propose a new query-guided representation framework to turn a video into an evolving relational graph of objects, whose features and interactions are dynamically and conditionally inferred. The object lives are then summarized into resumes, lending naturally for deliberative relational reasoning that produces an answer to the query. The framework is evaluated on major Video QA datasets, demonstrating clear benefits of the object-centric approach to video reasoning.
Abstract:Video QA challenges modelers in multiple fronts. Modeling video necessitates building not only spatio-temporal models for the dynamic visual channel but also multimodal structures for associated information channels such as subtitles or audio. Video QA adds at least two more layers of complexity - selecting relevant content for each channel in the context of the linguistic query, and composing spatio-temporal concepts and relations in response to the query. To address these requirements, we start with two insights: (a) content selection and relation construction can be jointly encapsulated into a conditional computational structure, and (b) video-length structures can be composed hierarchically. For (a) this paper introduces a general-reusable neural unit dubbed Conditional Relation Network (CRN) taking as input a set of tensorial objects and translating into a new set of objects that encode relations of the inputs. The generic design of CRN helps ease the common complex model building process of Video QA by simple block stacking with flexibility in accommodating input modalities and conditioning features across both different domains. As a result, we realize insight (b) by introducing Hierarchical Conditional Relation Networks (HCRN) for Video QA. The HCRN primarily aims at exploiting intrinsic properties of the visual content of a video and its accompanying channels in terms of compositionality, hierarchy, and near and far-term relation. HCRN is then applied for Video QA in two forms, short-form where answers are reasoned solely from the visual content, and long-form where associated information, such as subtitles, presented. Our rigorous evaluations show consistent improvements over SOTAs on well-studied benchmarks including large-scale real-world datasets such as TGIF-QA and TVQA, demonstrating the strong capabilities of our CRN unit and the HCRN for complex domains such as Video QA.
Abstract:Predicting the interaction between a compound and a target is crucial for rapid drug repurposing. Deep learning has been successfully applied in drug-target affinity (DTA) problem. However, previous deep learning-based methods ignore modeling the direct interactions between drug and protein residues. This would lead to inaccurate learning of target representation which may change due to the drug binding effects. In addition, previous DTA methods learn protein representation solely based on a small number of protein sequences in DTA datasets while neglecting the use of proteins outside of the DTA datasets. We propose GEFA (Graph Early Fusion Affinity), a novel graph-in-graph neural network with attention mechanism to address the changes in target representation because of the binding effects. Specifically, a drug is modeled as a graph of atoms, which then serves as a node in a larger graph of residues-drug complex. The resulting model is an expressive deep nested graph neural network. We also use pre-trained protein representation powered by the recent effort of learning contextualized protein representation. The experiments are conducted under different settings to evaluate scenarios such as novel drugs or targets. The results demonstrate the effectiveness of the pre-trained protein embedding and the advantages our GEFA in modeling the nested graph for drug-target interaction.