Abstract:Drug-target interaction (DTI) prediction, which aims at predicting whether a drug will be bounded to a target, have received wide attention recently, with the goal to automate and accelerate the costly process of drug design. Most of the recently proposed methods use single drug-drug similarity and target-target similarity information for DTI prediction, which are unable to take advantage of the abundant information regarding various types of similarities between them. Very recently, some methods are proposed to leverage multi-similarity information, however, they still lack the ability to take into consideration the rich topological information of all sorts of knowledge bases where the drugs and targets reside in. More importantly, the time consumption of these approaches is very high, which prevents the usage of large-scale network information. We thus propose a network-based drug-target interaction prediction approach, which applies probabilistic soft logic (PSL) to meta-paths on a heterogeneous network that contains multiple sources of information, including drug-drug similarities, target-target similarities, drug-target interactions, and other potential information. Our approach is based on the PSL graphical model and uses meta-path counts instead of path instances to reduce the number of rule instances of PSL. We compare our model against five methods, on three open-source datasets. The experimental results show that our approach outperforms all the five baselines in terms of AUPR score and AUC score.
Abstract:Scene text recognition (STR) enables computers to recognize and read the text in various real-world scenes. Recent STR models benefit from taking linguistic information in addition to visual cues into consideration. We propose a novel Masked Vision-Language Transformers (MVLT) to capture both the explicit and the implicit linguistic information. Our encoder is a Vision Transformer, and our decoder is a multi-modal Transformer. MVLT is trained in two stages: in the first stage, we design a STR-tailored pretraining method based on a masking strategy; in the second stage, we fine-tune our model and adopt an iterative correction method to improve the performance. MVLT attains superior results compared to state-of-the-art STR models on several benchmarks. Our code and model are available at https://github.com/onealwj/MVLT.
Abstract:In the scenario of one/multi-shot learning, conventional end-to-end learning strategies without sufficient supervision are usually not powerful enough to learn correct patterns from noisy signals. Thus, given a CNN pre-trained for object classification, this paper proposes a method that first summarizes the knowledge hidden inside the CNN into a dictionary of latent activation patterns, and then builds a new model for part localization by manually assembling latent patterns related to the target part via human interactions. We use very few (e.g., three) annotations of a semantic object part to retrieve certain latent patterns from conv-layers to represent the target part. We then visualize these latent patterns and ask users to further remove incorrect patterns, in order to refine part representation. With the guidance of human interactions, our method exhibited superior performance of part localization in experiments.
Abstract:We consider the case of inpainting single depth images. Without corresponding color images, previous or next frames, depth image inpainting is quite challenging. One natural solution is to regard the image as a matrix and adopt the low rank regularization just as inpainting color images. However, the low rank assumption does not make full use of the properties of depth images. A shallow observation may inspire us to penalize the non-zero gradients by sparse gradient regularization. However, statistics show that though most pixels have zero gradients, there is still a non-ignorable part of pixels whose gradients are equal to 1. Based on this specific property of depth images , we propose a low gradient regularization method in which we reduce the penalty for gradient 1 while penalizing the non-zero gradients to allow for gradual depth changes. The proposed low gradient regularization is integrated with the low rank regularization into the low rank low gradient approach for depth image inpainting. We compare our proposed low gradient regularization with sparse gradient regularization. The experimental results show the effectiveness of our proposed approach.