Abstract:Our work tackles the computational challenges of contrastive learning methods, particularly for the pretraining of Vision Transformers (ViTs). Despite the effectiveness of contrastive learning, the substantial computational resources required for training often hinder their practical application. To mitigate this issue, we propose an acceleration framework, leveraging ViT's unique ability to generalize across inputs of varying sequence lengths. Our method employs a mix of sequence compression strategies, including randomized token dropout and flexible patch scaling, to reduce the cost of gradient estimation and accelerate convergence. We further provide an in-depth analysis of the gradient estimation error of various acceleration strategies as well as their impact on downstream tasks, offering valuable insights into the trade-offs between acceleration and performance. We also propose a novel procedure to identify an optimal acceleration schedule to adjust the sequence compression ratios to the training progress, ensuring efficient training without sacrificing downstream performance. Our approach significantly reduces computational overhead across various self-supervised learning algorithms on large-scale datasets. In ImageNet, our method achieves speedups of 4$\times$ in MoCo, 3.3$\times$ in SimCLR, and 2.5$\times$ in DINO, demonstrating substantial efficiency gains.
Abstract:Contrastive image-text pre-trained models such as CLIP have shown remarkable adaptability to downstream tasks. However, they face challenges due to the high computational requirements of the Vision Transformer (ViT) backbone. Current strategies to boost ViT efficiency focus on pruning patch tokens but fall short in addressing the multimodal nature of CLIP and identifying the optimal subset of tokens for maximum performance. To address this, we propose greedy search methods to establish a "Golden Ranking" and introduce a lightweight predictor specifically trained to approximate this Ranking. To compensate for any performance degradation resulting from token pruning, we incorporate learnable visual tokens that aid in restoring and potentially enhancing the model's performance. Our work presents a comprehensive and systematic investigation of pruning tokens within the ViT backbone of CLIP models. Through our framework, we successfully reduced 40% of patch tokens in CLIP's ViT while only suffering a minimal average accuracy loss of 0.3 across seven datasets. Our study lays the groundwork for building more computationally efficient multimodal models without sacrificing their performance, addressing a key challenge in the application of advanced vision-language models.
Abstract:Masked Image Modeling (MIM) has emerged as a promising method for deriving visual representations from unlabeled image data by predicting missing pixels from masked portions of images. It excels in region-aware learning and provides strong initializations for various tasks, but struggles to capture high-level semantics without further supervised fine-tuning, likely due to the low-level nature of its pixel reconstruction objective. A promising yet unrealized framework is learning representations through masked reconstruction in latent space, combining the locality of MIM with the high-level targets. However, this approach poses significant training challenges as the reconstruction targets are learned in conjunction with the model, potentially leading to trivial or suboptimal solutions.Our study is among the first to thoroughly analyze and address the challenges of such framework, which we refer to as Latent MIM. Through a series of carefully designed experiments and extensive analysis, we identify the source of these challenges, including representation collapsing for joint online/target optimization, learning objectives, the high region correlation in latent space and decoding conditioning. By sequentially addressing these issues, we demonstrate that Latent MIM can indeed learn high-level representations while retaining the benefits of MIM models.
Abstract:Current visual generation methods can produce high quality videos guided by texts. However, effectively controlling object dynamics remains a challenge. This work explores audio as a cue to generate temporally synchronized image animations. We introduce Audio Synchronized Visual Animation (ASVA), a task animating a static image to demonstrate motion dynamics, temporally guided by audio clips across multiple classes. To this end, we present AVSync15, a dataset curated from VGGSound with videos featuring synchronized audio visual events across 15 categories. We also present a diffusion model, AVSyncD, capable of generating dynamic animations guided by audios. Extensive evaluations validate AVSync15 as a reliable benchmark for synchronized generation and demonstrate our models superior performance. We further explore AVSyncDs potential in a variety of audio synchronized generation tasks, from generating full videos without a base image to controlling object motions with various sounds. We hope our established benchmark can open new avenues for controllable visual generation. More videos on project webpage https://lzhangbj.github.io/projects/asva/asva.html.
Abstract:Humans possess a remarkable ability to integrate auditory and visual information, enabling a deeper understanding of the surrounding environment. This early fusion of audio and visual cues, demonstrated through cognitive psychology and neuroscience research, offers promising potential for developing multimodal perception models. However, training early fusion architectures poses significant challenges, as the increased model expressivity requires robust learning frameworks to harness their enhanced capabilities. In this paper, we address this challenge by leveraging the masked reconstruction framework, previously successful in unimodal settings, to train audio-visual encoders with early fusion. Additionally, we propose an attention-based fusion module that captures interactions between local audio and visual representations, enhancing the model's ability to capture fine-grained interactions. While effective, this procedure can become computationally intractable, as the number of local representations increases. Thus, to address the computational complexity, we propose an alternative procedure that factorizes the local representations before representing audio-visual interactions. Extensive evaluations on a variety of datasets demonstrate the superiority of our approach in audio-event classification, visual sound localization, sound separation, and audio-visual segmentation. These contributions enable the efficient training of deeply integrated audio-visual models and significantly advance the usefulness of early fusion architectures.
Abstract:Vision-language models such as CLIP learn a generic text-image embedding from large-scale training data. A vision-language model can be adapted to a new classification task through few-shot prompt tuning. We find that such a prompt tuning process is highly robust to label noises. This intrigues us to study the key reasons contributing to the robustness of the prompt tuning paradigm. We conducted extensive experiments to explore this property and find the key factors are: 1) the fixed classname tokens provide a strong regularization to the optimization of the model, reducing gradients induced by the noisy samples; 2) the powerful pre-trained image-text embedding that is learned from diverse and generic web data provides strong prior knowledge for image classification. Further, we demonstrate that noisy zero-shot predictions from CLIP can be used to tune its own prompt, significantly enhancing prediction accuracy in the unsupervised setting. The code is available at https://github.com/CEWu/PTNL.
Abstract:The ability to accurately recognize, localize and separate sound sources is fundamental to any audio-visual perception task. Historically, these abilities were tackled separately, with several methods developed independently for each task. However, given the interconnected nature of source localization, separation, and recognition, independent models are likely to yield suboptimal performance as they fail to capture the interdependence between these tasks. To address this problem, we propose a unified audio-visual learning framework (dubbed OneAVM) that integrates audio and visual cues for joint localization, separation, and recognition. OneAVM comprises a shared audio-visual encoder and task-specific decoders trained with three objectives. The first objective aligns audio and visual representations through a localized audio-visual correspondence loss. The second tackles visual source separation using a traditional mix-and-separate framework. Finally, the third objective reinforces visual feature separation and localization by mixing images in pixel space and aligning their representations with those of all corresponding sound sources. Extensive experiments on MUSIC, VGG-Instruments, VGG-Music, and VGGSound datasets demonstrate the effectiveness of OneAVM for all three tasks, audio-visual source localization, separation, and nearest neighbor recognition, and empirically demonstrate a strong positive transfer between them.
Abstract:We propose a self-supervised algorithm to learn representations from egocentric video data. Recently, significant efforts have been made to capture humans interacting with their own environments as they go about their daily activities. In result, several large egocentric datasets of interaction-rich multi-modal data have emerged. However, learning representations from videos can be challenging. First, given the uncurated nature of long-form continuous videos, learning effective representations require focusing on moments in time when interactions take place. Second, visual representations of daily activities should be sensitive to changes in the state of the environment. However, current successful multi-modal learning frameworks encourage representation invariance over time. To address these challenges, we leverage audio signals to identify moments of likely interactions which are conducive to better learning. We also propose a novel self-supervised objective that learns from audible state changes caused by interactions. We validate these contributions extensively on two large-scale egocentric datasets, EPIC-Kitchens-100 and the recently released Ego4D, and show improvements on several downstream tasks, including action recognition, long-term action anticipation, and object state change classification.
Abstract:Unsupervised audio-visual source localization aims at localizing visible sound sources in a video without relying on ground-truth localization for training. Previous works often seek high audio-visual similarities for likely positive (sounding) regions and low similarities for likely negative regions. However, accurately distinguishing between sounding and non-sounding regions is challenging without manual annotations. In this work, we propose a simple yet effective approach for Easy Visual Sound Localization, namely EZ-VSL, without relying on the construction of positive and/or negative regions during training. Instead, we align audio and visual spaces by seeking audio-visual representations that are aligned in, at least, one location of the associated image, while not matching other images, at any location. We also introduce a novel object guided localization scheme at inference time for improved precision. Our simple and effective framework achieves state-of-the-art performance on two popular benchmarks, Flickr SoundNet and VGG-Sound Source. In particular, we improve the CIoU of the Flickr SoundNet test set from 76.80% to 83.94%, and on the VGG-Sound Source dataset from 34.60% to 38.85%. The code is available at https://github.com/stoneMo/EZ-VSL.
Abstract:Self-supervised learning (SSL) aims to eliminate one of the major bottlenecks in representation learning - the need for human annotations. As a result, SSL holds the promise to learn representations from data in-the-wild, i.e., without the need for finite and static datasets. Instead, true SSL algorithms should be able to exploit the continuous stream of data being generated on the internet or by agents exploring their environments. But do traditional self-supervised learning approaches work in this setup? In this work, we investigate this question by conducting experiments on the continuous self-supervised learning problem. While learning in the wild, we expect to see a continuous (infinite) non-IID data stream that follows a non-stationary distribution of visual concepts. The goal is to learn a representation that can be robust, adaptive yet not forgetful of concepts seen in the past. We show that a direct application of current methods to such continuous setup is 1) inefficient both computationally and in the amount of data required, 2) leads to inferior representations due to temporal correlations (non-IID data) in some sources of streaming data and 3) exhibits signs of catastrophic forgetting when trained on sources with non-stationary data distributions. We propose the use of replay buffers as an approach to alleviate the issues of inefficiency and temporal correlations. We further propose a novel method to enhance the replay buffer by maintaining the least redundant samples. Minimum redundancy (MinRed) buffers allow us to learn effective representations even in the most challenging streaming scenarios composed of sequential visual data obtained from a single embodied agent, and alleviates the problem of catastrophic forgetting when learning from data with non-stationary semantic distributions.