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Marcin Mazur

MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization

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Feb 11, 2025
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Tight Bounds on Jensen's Gap: Novel Approach with Applications in Generative Modeling

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Feb 06, 2025
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RaySplats: Ray Tracing based Gaussian Splatting

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Jan 31, 2025
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VeGaS: Video Gaussian Splatting

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Nov 17, 2024
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GASP: Gaussian Splatting for Physic-Based Simulations

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Sep 09, 2024
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PrAViC: Probabilistic Adaptation Framework for Real-Time Video Classification

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Jun 17, 2024
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HyperPlanes: Hypernetwork Approach to Rapid NeRF Adaptation

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Feb 02, 2024
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Bounding Evidence and Estimating Log-Likelihood in VAE

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Jun 19, 2022
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Target Layer Regularization for Continual Learning Using Cramer-Wold Generator

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Nov 15, 2021
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HyperCube: Implicit Field Representations of Voxelized 3D Models

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Oct 12, 2021
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