Abstract:3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training and rendering. However, a significant limitation of 3DGS is the challenge of incorporating light and shadow reflections, primarily due to the utilization of rasterization rather than ray tracing for rendering. This paper introduces RaySplats, a model that employs ray-tracing based Gaussian Splatting. Rather than utilizing the projection of Gaussians, our method employs a ray-tracing mechanism, operating directly on Gaussian primitives represented by confidence ellipses with RGB colors. In practice, we compute the intersection between ellipses and rays to construct ray-tracing algorithms, facilitating the incorporation of meshes with Gaussian Splatting models and the addition of lights, shadows, and other related effects.
Abstract:Gaussian Mixture Models (GMM) do not adapt well to curved and strongly nonlinear data. However, we can use Gaussians in the curvilinear coordinate systems to solve this problem. Moreover, such a solution allows for the adaptation of clusters to the complicated shapes defined by the family of functions. But still, it is challenging to model clusters as closed curves (e.g., circles, ellipses, etc.). In this work, we propose a density representation of the closed curve, which can be used to detect the complicated templates in the data. For this purpose, we define a new probability distribution to model closed curves. Then we construct a mixture of such distributions and show that it can be effectively trained in the case of the one-dimensional closed curves.