Abstract:In role-playing games a Game Master (GM) is the player in charge of the game, who must design the challenges the players face and narrate the outcomes of their actions. In this work we discuss some challenges to model GMs from an Interactive Storytelling and Natural Language Processing perspective. Following those challenges we propose three test categories to evaluate such dialogue systems, and we use them to test ChatGPT, Bard and OpenAssistant as out-of-the-box GMs.
Abstract:We present the first shared task for detecting and analyzing code-switching in Guarani and Spanish, GUA-SPA at IberLEF 2023. The challenge consisted of three tasks: identifying the language of a token, NER, and a novel task of classifying the way a Spanish span is used in the code-switched context. We annotated a corpus of 1500 texts extracted from news articles and tweets, around 25 thousand tokens, with the information for the tasks. Three teams took part in the evaluation phase, obtaining in general good results for Task 1, and more mixed results for Tasks 2 and 3.
Abstract:Large multilingual models have inspired a new class of word alignment methods, which work well for the model's pretraining languages. However, the languages most in need of automatic alignment are low-resource and, thus, not typically included in the pretraining data. In this work, we ask: How do modern aligners perform on unseen languages, and are they better than traditional methods? We contribute gold-standard alignments for Bribri--Spanish, Guarani--Spanish, Quechua--Spanish, and Shipibo-Konibo--Spanish. With these, we evaluate state-of-the-art aligners with and without model adaptation to the target language. Finally, we also evaluate the resulting alignments extrinsically through two downstream tasks: named entity recognition and part-of-speech tagging. We find that although transformer-based methods generally outperform traditional models, the two classes of approach remain competitive with each other.
Abstract:Computational humor detection systems rarely model the subjectivity of humor responses, or consider alternative reactions to humor - namely offense. We analyzed a large dataset of humor and offense ratings by male and female annotators of different age groups. We find that women link these two concepts more strongly than men, and they tend to give lower humor ratings and higher offense scores. We also find that the correlation between humor and offense increases with age. Although there were no gender or age differences in humor detection, women and older annotators signalled that they did not understand joke texts more often than men. We discuss implications for computational humor detection and downstream tasks.
Abstract:Pretrained multilingual models are able to perform cross-lingual transfer in a zero-shot setting, even for languages unseen during pretraining. However, prior work evaluating performance on unseen languages has largely been limited to low-level, syntactic tasks, and it remains unclear if zero-shot learning of high-level, semantic tasks is possible for unseen languages. To explore this question, we present AmericasNLI, an extension of XNLI (Conneau et al., 2018) to 10 indigenous languages of the Americas. We conduct experiments with XLM-R, testing multiple zero-shot and translation-based approaches. Additionally, we explore model adaptation via continued pretraining and provide an analysis of the dataset by considering hypothesis-only models. We find that XLM-R's zero-shot performance is poor for all 10 languages, with an average performance of 38.62%. Continued pretraining offers improvements, with an average accuracy of 44.05%. Surprisingly, training on poorly translated data by far outperforms all other methods with an accuracy of 48.72%.
Abstract:Computational Humor involves several tasks, such as humor recognition, humor generation, and humor scoring, for which it is useful to have human-curated data. In this work we present a corpus of 27,000 tweets written in Spanish and crowd-annotated by their humor value and funniness score, with about four annotations per tweet, tagged by 1,300 people over the Internet. It is equally divided between tweets coming from humorous and non-humorous accounts. The inter-annotator agreement Krippendorff's alpha value is 0.5710. The dataset is available for general use and can serve as a basis for humor detection and as a first step to tackle subjectivity.
Abstract:This article presents classifiers based on SVM and Convolutional Neural Networks (CNN) for the TASS 2017 challenge on tweets sentiment analysis. The classifier with the best performance in general uses a combination of SVM and CNN. The use of word embeddings was particularly useful for improving the classifiers performance.