Abstract:In role-playing games a Game Master (GM) is the player in charge of the game, who must design the challenges the players face and narrate the outcomes of their actions. In this work we discuss some challenges to model GMs from an Interactive Storytelling and Natural Language Processing perspective. Following those challenges we propose three test categories to evaluate such dialogue systems, and we use them to test ChatGPT, Bard and OpenAssistant as out-of-the-box GMs.
Abstract:Ludwig van Beethoven composed his symphonies between 1799 and 1825, when he was writing his Tenth symphony. As we dispose of a great amount of data belonging to his work, the purpose of this paper is to investigate the possibility of extracting patterns on his compositional model from symbolic data and generate what would have been his last symphony, the Tenth. A neural network model has been built based on the Long Short-Therm Memory (LSTM) neural networks. After training the model, the generated music has been analysed by comparing the input data with the results, and establishing differences between the generated outputs based on the training data used to obtain them. The structure of the outputs strongly depends on the symphonies used to train the network.