Abstract:To be included into chatbot systems, Large language models (LLMs) must be aligned with human conversational conventions. However, being trained mainly on web-scraped data gives existing LLMs a voice closer to informational text than actual human speech. In this paper, we examine the effect of decoding methods on the alignment between LLM-generated and human conversations, including Beam Search, Top K Sampling, and Nucleus Sampling. We present new measures of alignment in substance, style, and psychometric orientation, and experiment with two conversation datasets. Our results provide subtle insights: better alignment is attributed to fewer beams in Beam Search and lower values of P in Nucleus Sampling. We also find that task-oriented and open-ended datasets perform differently in terms of alignment, indicating the significance of taking into account the context of the interaction.
Abstract:Supervised machine-learning models for predicting user behavior offer a challenging classification problem with lower average prediction performance scores than other text classification tasks. This study evaluates multi-task learning frameworks grounded in Cognitive Appraisal Theory to predict user behavior as a function of users' self-expression and psychological attributes. Our experiments show that users' language and traits improve predictions above and beyond models predicting only from text. Our findings highlight the importance of integrating psychological constructs into NLP to enhance the understanding and prediction of user actions. We close with a discussion of the implications for future applications of large language models for computational psychology.
Abstract:For the WASSA 2024 Empathy and Personality Prediction Shared Task, we propose a novel turn-level empathy detection method that decomposes empathy into six psychological indicators: Emotional Language, Perspective-Taking, Sympathy and Compassion, Extroversion, Openness, and Agreeableness. A pipeline of text enrichment using a Large Language Model (LLM) followed by DeBERTA fine-tuning demonstrates a significant improvement in the Pearson Correlation Coefficient and F1 scores for empathy detection, highlighting the effectiveness of our approach. Our system officially ranked 7th at the CONV-turn track.
Abstract:Existing debiasing techniques are typically training-based or require access to the model's internals and output distributions, so they are inaccessible to end-users looking to adapt LLM outputs for their particular needs. In this study, we examine whether structured prompting techniques can offer opportunities for fair text generation. We evaluate a comprehensive end-user-focused iterative framework of debiasing that applies System 2 thinking processes for prompts to induce logical, reflective, and critical text generation, with single, multi-step, instruction, and role-based variants. By systematically evaluating many LLMs across many datasets and different prompting strategies, we show that the more complex System 2-based Implicative Prompts significantly improve over other techniques demonstrating lower mean bias in the outputs with competitive performance on the downstream tasks. Our work offers research directions for the design and the potential of end-user-focused evaluative frameworks for LLM use.
Abstract:Recent advances in large language models (LLMs) demonstrate that their capabilities are comparable, or even superior, to humans in many tasks in natural language processing. Despite this progress, LLMs are still inadequate at social-cognitive reasoning, which humans are naturally good at. Drawing inspiration from psychological research on the links between certain personality traits and Theory-of-Mind (ToM) reasoning, and from prompt engineering research on the hyper-sensitivity of prompts in affecting LLMs capabilities, this study investigates how inducing personalities in LLMs using prompts affects their ToM reasoning capabilities. Our findings show that certain induced personalities can significantly affect the LLMs' reasoning capabilities in three different ToM tasks. In particular, traits from the Dark Triad have a larger variable effect on LLMs like GPT-3.5, Llama 2, and Mistral across the different ToM tasks. We find that LLMs that exhibit a higher variance across personality prompts in ToM also tends to be more controllable in personality tests: personality traits in LLMs like GPT-3.5, Llama 2 and Mistral can be controllably adjusted through our personality prompts. In today's landscape where role-play is a common strategy when using LLMs, our research highlights the need for caution, as models that adopt specific personas with personalities potentially also alter their reasoning abilities in an unexpected manner.
Abstract:We present a novel dataset for the controlled composition of counterarguments designed for further applications in argument refining, mining, and evaluation. Our dataset constitutes enriched counter-arguments to posts in the Reddit ChangeMyView dataset that are integrated with evidence retrieved from high-quality sources and generated based on user preferences, adjusting the critical attributes of evidence and argument style. The resultant Counterfire corpus comprises arguments generated from GPT-3.5 turbo, Koala, and PaLM 2 models and two of their finetuned variants (N = 32,000). Model evaluation indicates strong paraphrasing abilities with evidence, albeit limited word overlap, while demonstrating high style integration (0.9682 for 'reciprocity'), showing the ability of LLM to assimilate diverse styles. Of all models, GPT-3.5 turbo showed the highest scores in argument quality evaluation, showing consistent accuracy (score >0.8). In further analyses, reciprocity-style counterarguments display higher counts in most categories, possibly indicating a more creatively persuasive use of evidence. In contrast, human-written counterarguments exhibited greater argumentative richness and diversity across categories. Despite human-written arguments being favored as the most persuasive in human evaluation, the 'No Style' generated text surprisingly exhibited the highest score, prompting further exploration and investigation on the trade-offs in generation for facts and style.
Abstract:Online games are dynamic environments where players interact with each other, which offers a rich setting for understanding how players negotiate their way through the game to an ultimate victory. This work studies online player interactions during the turn-based strategy game, Diplomacy. We annotated a dataset of over 10,000 chat messages for different negotiation strategies and empirically examined their importance in predicting long- and short-term game outcomes. Although negotiation strategies can be predicted reasonably accurately through the linguistic modeling of the chat messages, more is needed for predicting short-term outcomes such as trustworthiness. On the other hand, they are essential in graph-aware reinforcement learning approaches to predict long-term outcomes, such as a player's success, based on their prior negotiation history. We close with a discussion of the implications and impact of our work. The dataset is available at https://github.com/kj2013/claff-diplomacy.
Abstract:This paper compares different pre-trained and fine-tuned large language models (LLMs) for hate speech detection. Our research underscores challenges in LLMs' cross-domain validity and overfitting risks. Through evaluations, we highlight the need for fine-tuned models that grasp the nuances of hate speech through greater label heterogeneity. We conclude with a vision for the future of hate speech detection, emphasizing cross-domain generalizability and appropriate benchmarking practices.
Abstract:This abstract proposes an approach towards goal-oriented modeling of the detection and modeling complex social phenomena in multiparty discourse in an online political strategy game. We developed a two-tier approach that first encodes sociolinguistic behavior as linguistic features then use reinforcement learning to estimate the advantage afforded to any player. In the first tier, sociolinguistic behavior, such as Friendship and Reasoning, that speakers use to influence others are encoded as linguistic features to identify the persuasive strategies applied by each player in simultaneous two-party dialogues. In the second tier, a reinforcement learning approach is used to estimate a graph-aware reward function to quantify the advantage afforded to each player based on their standing in this multiparty setup. We apply this technique to the game Diplomacy, using a dataset comprising of over 15,000 messages exchanged between 78 users. Our graph-aware approach shows robust performance compared to a context-agnostic setup.
Abstract:Modeling differential stress expressions in urban and rural regions in China can provide a better understanding of the effects of urbanization on psychological well-being in a country that has rapidly grown economically in the last two decades. This paper studies linguistic differences in the experiences and expressions of stress in urban-rural China from Weibo posts from over 65,000 users across 329 counties using hierarchical mixed-effects models. We analyzed phrases, topical themes, and psycho-linguistic word choices in Weibo posts mentioning stress to better understand appraisal differences surrounding psychological stress in urban and rural communities in China; we then compared them with large-scale polls from Gallup. After controlling for socioeconomic and gender differences, we found that rural communities tend to express stress in emotional and personal themes such as relationships, health, and opportunity while users in urban areas express stress using relative, temporal, and external themes such as work, politics, and economics. These differences exist beyond controlling for GDP and urbanization, indicating a fundamentally different lifestyle between rural and urban residents in very specific environments, arguably having different sources of stress. We found corroborative trends in physical, financial, and social wellness with urbanization in Gallup polls.