Abstract:Large Language Models (LLMs) are increasingly deployed in real-world applications that demand complex reasoning. To track progress, robust benchmarks are required to evaluate their capabilities beyond superficial pattern recognition. However, current LLM reasoning benchmarks often face challenges such as insufficient interpretability, performance saturation or data contamination. To address these challenges, we introduce GAMEBoT, a gaming arena designed for rigorous and transparent assessment of LLM reasoning capabilities. GAMEBoT decomposes complex reasoning in games into predefined modular subproblems. This decomposition allows us to design a suite of Chain-of-Thought (CoT) prompts that leverage domain knowledge to guide LLMs in addressing these subproblems before action selection. Furthermore, we develop a suite of rule-based algorithms to generate ground truth for these subproblems, enabling rigorous validation of the LLMs' intermediate reasoning steps. This approach facilitates evaluation of both the quality of final actions and the accuracy of the underlying reasoning process. GAMEBoT also naturally alleviates the risk of data contamination through dynamic games and head-to-head LLM competitions. We benchmark 17 prominent LLMs across eight games, encompassing various strategic abilities and game characteristics. Our results suggest that GAMEBoT presents a significant challenge, even when LLMs are provided with detailed CoT prompts. Project page: \url{https://visual-ai.github.io/gamebot}
Abstract:As the context limits of Large Language Models (LLMs) increase, the range of possible applications and downstream functions broadens. In many real-world tasks, decisions depend on details scattered across collections of often disparate documents containing mostly irrelevant information. Long-context LLMs appear well-suited to this form of complex information retrieval and reasoning, which has traditionally proven costly and time-consuming. However, although the development of longer context models has seen rapid gains in recent years, our understanding of how effectively LLMs use their context has not kept pace. To address this, we conduct a set of retrieval experiments designed to evaluate the capabilities of 17 leading LLMs, such as their ability to follow threads of information through the context window. Strikingly, we find that many models are remarkably threadsafe: capable of simultaneously following multiple threads without significant loss in performance. Still, for many models, we find the effective context limit is significantly shorter than the supported context length, with accuracy decreasing as the context window grows. Our study also highlights the important point that token counts from different tokenizers should not be directly compared -- they often correspond to substantially different numbers of written characters. We release our code and long-context experimental data.
Abstract:Large multimodal models (LMMs) have exhibited proficiencies across many visual tasks. Although numerous well-known benchmarks exist to evaluate model performance, they increasingly have insufficient headroom. As such, there is a pressing need for a new generation of benchmarks challenging enough for the next generation of LMMs. One area that LMMs show potential is graph analysis, specifically, the tasks an analyst might typically perform when interpreting figures such as estimating the mean, intercepts or correlations of functions and data series. In this work, we introduce GRAB, a graph analysis benchmark, fit for current and future frontier LMMs. Our benchmark is entirely synthetic, ensuring high-quality, noise-free questions. GRAB is comprised of 2170 questions, covering four tasks and 23 graph properties. We evaluate 20 LMMs on GRAB, finding it to be a challenging benchmark, with the highest performing model attaining a score of just 21.7%. Finally, we conduct various ablations to investigate where the models succeed and struggle. We release GRAB to encourage progress in this important, growing domain.
Abstract:Large multimodal models (LMMs) have proven flexible and generalisable across many tasks and fields. Although they have strong potential to aid scientific research, their capabilities in this domain are not well characterised. A key aspect of scientific research is the ability to understand and interpret figures, which serve as a rich, compressed source of complex information. In this work, we present SciFIBench, a scientific figure interpretation benchmark. Our main benchmark consists of a 1000-question gold set of multiple-choice questions split between two tasks across 12 categories. The questions are curated from CS arXiv paper figures and captions, using adversarial filtering to find hard negatives and human verification for quality control. We evaluate 26 LMMs on SciFIBench, finding it to be a challenging benchmark. Finally, we investigate the alignment and reasoning faithfulness of the LMMs on augmented question sets from our benchmark. We release SciFIBench to encourage progress in this domain.
Abstract:Multimodal large language models (MLLMs) have shown remarkable capabilities across a broad range of tasks but their knowledge and abilities in the geographic and geospatial domains are yet to be explored, despite potential wide-ranging benefits to navigation, environmental research, urban development, and disaster response. We conduct a series of experiments exploring various vision capabilities of MLLMs within these domains, particularly focusing on the frontier model GPT-4V, and benchmark its performance against open-source counterparts. Our methodology involves challenging these models with a small-scale geographic benchmark consisting of a suite of visual tasks, testing their abilities across a spectrum of complexity. The analysis uncovers not only where such models excel, including instances where they outperform humans, but also where they falter, providing a balanced view of their capabilities in the geographic domain. To enable the comparison and evaluation of future models, our benchmark will be publicly released.
Abstract:Large language models (LLMs) have shown remarkable capabilities across a broad range of tasks involving question answering and the generation of coherent text and code. Comprehensively understanding the strengths and weaknesses of LLMs is beneficial for safety, downstream applications and improving performance. In this work, we investigate the degree to which GPT-4 has acquired factual geographic knowledge and is capable of using this knowledge for interpretative reasoning, which is especially important for applications that involve geographic data, such as geospatial analysis, supply chain management, and disaster response. To this end, we design and conduct a series of diverse experiments, starting from factual tasks such as location, distance and elevation estimation to more complex questions such as generating country outlines and travel networks, route finding under constraints and supply chain analysis. We provide a broad characterisation of what GPT-4 (without plugins or Internet access) knows about the world, highlighting both potentially surprising capabilities but also limitations.
Abstract:Interpreting remote sensing imagery enables numerous downstream applications ranging from land-use planning to deforestation monitoring. Robustly classifying this data is challenging due to the Earth's geographic diversity. While many distinct satellite and aerial image classification datasets exist, there is yet to be a benchmark curated that suitably covers this diversity. In this work, we introduce SATellite ImageNet (SATIN), a metadataset curated from 27 existing remotely sensed datasets, and comprehensively evaluate the zero-shot transfer classification capabilities of a broad range of vision-language (VL) models on SATIN. We find SATIN to be a challenging benchmark-the strongest method we evaluate achieves a classification accuracy of 52.0%. We provide a $\href{https://satinbenchmark.github.io}{\text{public leaderboard}}$ to guide and track the progress of VL models in this important domain.
Abstract:Minimally invasive surgery (MIS) has many documented advantages, but the surgeon's limited visual contact with the scene can be problematic. Hence, systems that can help surgeons navigate, such as a method that can produce a 3D semantic map, can compensate for the limitation above. In theory, we can borrow 3D semantic mapping techniques developed for robotics, but this requires finding solutions to the following challenges in MIS: 1) semantic segmentation, 2) depth estimation, and 3) pose estimation. In this paper, we propose the first 3D semantic mapping system from knee arthroscopy that solves the three challenges above. Using out-of-distribution non-human datasets, where pose could be labeled, we jointly train depth+pose estimators using selfsupervised and supervised losses. Using an in-distribution human knee dataset, we train a fully-supervised semantic segmentation system to label arthroscopic image pixels into femur, ACL, and meniscus. Taking testing images from human knees, we combine the results from these two systems to automatically create 3D semantic maps of the human knee. The result of this work opens the pathway to the generation of intraoperative 3D semantic mapping, registration with pre-operative data, and robotic-assisted arthroscopy
Abstract:Knee arthroscopy is a minimally invasive surgical (MIS) procedure which is performed to treat knee-joint ailment. Lack of visual information of the surgical site obtained from miniaturized cameras make this surgical procedure more complex. Knee cavity is a very confined space; therefore, surgical scenes are captured at close proximity. Insignificant context of knee atlas often makes them unrecognizable as a consequence unintentional tissue damage often occurred and shows a long learning curve to train new surgeons. Automatic context awareness through labeling of the surgical site can be an alternative to mitigate these drawbacks. However, from the previous studies, it is confirmed that the surgical site exhibits several limitations, among others, lack of discriminative contextual information such as texture and features which drastically limits this vision task. Additionally, poor imaging conditions and lack of accurate ground-truth labels are also limiting the accuracy. To mitigate these limitations of knee arthroscopy, in this work we proposed a scene segmentation method that successfully segments multi structures.
Abstract:Robotic-assisted orthopaedic surgeries demand accurate, automated leg manipulation for improved spatial accuracy to reduce iatrogenic damage. In this study, we propose novel rigid body designs and an optical tracking volume setup for tracking of the femur, tibia and surgical instruments. Anatomical points inside the leg are measured using Computed Tomography with an accuracy of 0.3mm. Combined with kinematic modelling, we can express these points relative to any frame and across joints to sub-millimetre accuracy. It enables the setup of vectors on the mechanical axes of the femur and tibia for kinematic analysis. Cadaveric experiments are used to verify the tracking of internal anatomies and joint motion analysis. The proposed integrated solution is a first step in the automation of leg manipulation and can be used as a ground-truth for future robot-assisted orthopaedic research.