Abstract:AI assistants such as ChatGPT are trained to respond to users by saying, "I am a large language model". This raises questions. Do such models know that they are LLMs and reliably act on this knowledge? Are they aware of their current circumstances, such as being deployed to the public? We refer to a model's knowledge of itself and its circumstances as situational awareness. To quantify situational awareness in LLMs, we introduce a range of behavioral tests, based on question answering and instruction following. These tests form the $\textbf{Situational Awareness Dataset (SAD)}$, a benchmark comprising 7 task categories and over 13,000 questions. The benchmark tests numerous abilities, including the capacity of LLMs to (i) recognize their own generated text, (ii) predict their own behavior, (iii) determine whether a prompt is from internal evaluation or real-world deployment, and (iv) follow instructions that depend on self-knowledge. We evaluate 16 LLMs on SAD, including both base (pretrained) and chat models. While all models perform better than chance, even the highest-scoring model (Claude 3 Opus) is far from a human baseline on certain tasks. We also observe that performance on SAD is only partially predicted by metrics of general knowledge (e.g. MMLU). Chat models, which are finetuned to serve as AI assistants, outperform their corresponding base models on SAD but not on general knowledge tasks. The purpose of SAD is to facilitate scientific understanding of situational awareness in LLMs by breaking it down into quantitative abilities. Situational awareness is important because it enhances a model's capacity for autonomous planning and action. While this has potential benefits for automation, it also introduces novel risks related to AI safety and control. Code and latest results available at https://situational-awareness-dataset.org .
Abstract:One way to address safety risks from large language models (LLMs) is to censor dangerous knowledge from their training data. While this removes the explicit information, implicit information can remain scattered across various training documents. Could an LLM infer the censored knowledge by piecing together these implicit hints? As a step towards answering this question, we study inductive out-of-context reasoning (OOCR), a type of generalization in which LLMs infer latent information from evidence distributed across training documents and apply it to downstream tasks without in-context learning. Using a suite of five tasks, we demonstrate that frontier LLMs can perform inductive OOCR. In one experiment we finetune an LLM on a corpus consisting only of distances between an unknown city and other known cities. Remarkably, without in-context examples or Chain of Thought, the LLM can verbalize that the unknown city is Paris and use this fact to answer downstream questions. Further experiments show that LLMs trained only on individual coin flip outcomes can verbalize whether the coin is biased, and those trained only on pairs $(x,f(x))$ can articulate a definition of $f$ and compute inverses. While OOCR succeeds in a range of cases, we also show that it is unreliable, particularly for smaller LLMs learning complex structures. Overall, the ability of LLMs to "connect the dots" without explicit in-context learning poses a potential obstacle to monitoring and controlling the knowledge acquired by LLMs.
Abstract:Contract bridge is a game characterized by incomplete information, posing an exciting challenge for artificial intelligence methods. This paper proposes the BridgeHand2Vec approach, which leverages a neural network to embed a bridge player's hand (consisting of 13 cards) into a vector space. The resulting representation reflects the strength of the hand in the game and enables interpretable distances to be determined between different hands. This representation is derived by training a neural network to estimate the number of tricks that a pair of players can take. In the remainder of this paper, we analyze the properties of the resulting vector space and provide examples of its application in reinforcement learning, and opening bid classification. Although this was not our main goal, the neural network used for the vectorization achieves SOTA results on the DDBP2 problem (estimating the number of tricks for two given hands).