Abstract:This paper presents a novel rehabilitation robot designed to address the challenges of passive range of motion (PROM) exercises for frozen shoulder patients by integrating advanced scapulohumeral rhythm stabilization. Frozen shoulder is characterized by limited glenohumeral motion and disrupted scapulohumeral rhythm, with therapist-assisted interventions being highly effective for restoring normal shoulder function. While existing robotic solutions replicate natural shoulder biomechanics, they lack the ability to stabilize compensatory movements, such as shoulder shrugging, which are critical for effective rehabilitation. Our proposed device features a 6 degrees of freedom (DoF) mechanism, including 5 DoF for shoulder motion and an innovative 1 DoF Joint press for scapular stabilization. The robot employs a personalized two-phase operation: recording normal shoulder movement patterns from the unaffected side and applying them to guide the affected side. Experimental results demonstrated the robot's ability to replicate recorded motion patterns with high precision, with root mean square error (RMSE) values consistently below 1 degree. In simulated frozen shoulder conditions, the robot effectively suppressed scapular elevation, delaying the onset of compensatory movements and guiding the affected shoulder to move more closely in alignment with normal shoulder motion, particularly during arm elevation movements such as abduction and flexion. These findings confirm the robot's potential as a rehabilitation tool capable of automating PROM exercises while correcting compensatory movements. The system provides a foundation for advanced, personalized rehabilitation for patients with frozen shoulders.
Abstract:Reinforcement learning (RL) has shown great potential in training agile and adaptable controllers for legged robots, enabling them to learn complex locomotion behaviors directly from experience. However, policies trained in simulation often fail to transfer to real-world robots due to unrealistic assumptions such as infinite actuator bandwidth and the absence of torque limits. These conditions allow policies to rely on abrupt, high-frequency torque changes, which are infeasible for real actuators with finite bandwidth. Traditional methods address this issue by penalizing aggressive motions through regularization rewards, such as joint velocities, accelerations, and energy consumption, but they require extensive hyperparameter tuning. Alternatively, Lipschitz-Constrained Policies (LCP) enforce finite bandwidth action control by penalizing policy gradients, but their reliance on gradient calculations introduces significant GPU memory overhead. To overcome this limitation, this work proposes Spectral Normalization (SN) as an efficient replacement for enforcing Lipschitz continuity. By constraining the spectral norm of network weights, SN effectively limits high-frequency policy fluctuations while significantly reducing GPU memory usage. Experimental evaluations in both simulation and real-world humanoid robot show that SN achieves performance comparable to gradient penalty methods while enabling more efficient parallel training.
Abstract:This paper proposes a novel alternative to existing sim-to-real methods for training control policies with simulated experiences. Prior sim-to-real methods for legged robots mostly rely on the domain randomization approach, where a fixed finite set of simulation parameters is randomized during training. Instead, our method adds state-dependent perturbations to the input joint torque used for forward simulation during the training phase. These state-dependent perturbations are designed to simulate a broader range of reality gaps than those captured by randomizing a fixed set of simulation parameters. Experimental results show that our method enables humanoid locomotion policies that achieve greater robustness against complex reality gaps unseen in the training domain.
Abstract:In this study, we present a novel method for enhancing the computational efficiency of whole-body control for humanoid robots, a challenge accentuated by their high degrees of freedom. The reduced-dimension rigid body dynamics of a floating base robot is constructed by segmenting its kinematic chain into constrained and unconstrained chains, simplifying the dynamics of the unconstrained chain through the centroidal dynamics. The proposed dynamics model is possible to be applied to whole-body control methods, allowing the problem to be divided into two parts for more efficient computation. The efficiency of the framework is demonstrated by comparative experiments in simulations. The calculation results demonstrate a significant reduction in processing time, highlighting an improvement over the times reported in current methodologies. Additionally, the results also shows the computational efficiency increases as the degrees of freedom of robot model increases.
Abstract:Momentum observer (MOB) can estimate external joint torque without requiring additional sensors, such as force/torque or joint torque sensors. However, the estimation performance of MOB deteriorates due to the model uncertainty which encompasses the modeling errors and the joint friction. Moreover, the estimation error is significant when MOB is applied to high-dimensional floating-base humanoids, which prevents the estimated external joint torque from being used for force control or collision detection in the real humanoid robot. In this paper, the pure external joint torque estimation method named MOB-Net, is proposed for humanoids. MOB-Net learns the model uncertainty torque and calibrates the estimated signal of MOB. The external joint torque can be estimated in the generalized coordinate including whole-body and virtual joints of the floating-base robot with only internal sensors (an IMU on the pelvis and encoders in the joints). Our method substantially reduces the estimation errors of MOB, and the robust performance of MOB-Net for the unseen data is validated through extensive simulations, real robot experiments, and ablation studies. Finally, various collision handling scenarios are presented using the estimated external joint torque from MOB-Net: contact wrench feedback control for locomotion, collision detection, and collision reaction for safety.
Abstract:The ANA Avatar XPRIZE was a four-year competition to develop a robotic "avatar" system to allow a human operator to sense, communicate, and act in a remote environment as though physically present. The competition featured a unique requirement that judges would operate the avatars after less than one hour of training on the human-machine interfaces, and avatar systems were judged on both objective and subjective scoring metrics. This paper presents a unified summary and analysis of the competition from technical, judging, and organizational perspectives. We study the use of telerobotics technologies and innovations pursued by the competing teams in their avatar systems, and correlate the use of these technologies with judges' task performance and subjective survey ratings. It also summarizes perspectives from team leads, judges, and organizers about the competition's execution and impact to inform the future development of telerobotics and telepresence.
Abstract:The estimation of external joint torque and contact wrench is essential for achieving stable locomotion of humanoids and safety-oriented robots. Although the contact wrench on the foot of humanoids can be measured using a force-torque sensor (FTS), FTS increases the cost, inertia, complexity, and failure possibility of the system. This paper introduces a method for learning external joint torque solely using proprioceptive sensors (encoders and IMUs) for a floating base robot. For learning, the GRU network is used and random walking data is collected. Real robot experiments demonstrate that the network can estimate the external torque and contact wrench with significantly smaller errors compared to the model-based method, momentum observer (MOB) with friction modeling. The study also validates that the estimated contact wrench can be utilized for zero moment point (ZMP) feedback control, enabling stable walking. Moreover, even when the robot's feet and the inertia of the upper body are changed, the trained network shows consistent performance with a model-based calibration. This result demonstrates the possibility of removing FTS on the robot, which reduces the disadvantages of hardware sensors. The summary video is available at https://youtu.be/gT1D4tOiKpo.
Abstract:The robust balancing capability of humanoid robots against disturbances has been considered as one of the crucial requirements for their practical mobility in real-world environments. In particular, many studies have been devoted to the efficient implementation of the three balance strategies, inspired by human balance strategies involving ankle, hip, and stepping strategies, to endow humanoid robots with human-level balancing capability. In this paper, a robust balance control framework for humanoid robots is proposed. Firstly, a novel Model Predictive Control (MPC) framework is proposed for Capture Point (CP) tracking control, enabling the integration of ankle, hip, and stepping strategies within a single framework. Additionally, a variable weighting method is introduced that adjusts the weighting parameters of the Centroidal Angular Momentum (CAM) damping control over the time horizon of MPC to improve the balancing performance. Secondly, a hierarchical structure of the MPC and a stepping controller was proposed, allowing for the step time optimization. The robust balancing performance of the proposed method is validated through extensive simulations and real robot experiments. Furthermore, a superior balancing performance is demonstrated, particularly in the presence of disturbances, compared to a state-of-the-art Quadratic Programming (QP)-based CP controller that employs the ankle, hip, and stepping strategies. The supplementary video is available at https://youtu.be/CrD75UbYzdc
Abstract:In this paper, we review the question of which action space is best suited for controlling a real biped robot in combination with Sim2Real training. Position control has been popular as it has been shown to be more sample efficient and intuitive to combine with other planning algorithms. However, for position control gain tuning is required to achieve the best possible policy performance. We show that instead, using a torque-based action space enables task-and-robot agnostic learning with less parameter tuning and mitigates the sim-to-reality gap by taking advantage of torque control's inherent compliance. Also, we accelerate the torque-based-policy training process by pre-training the policy to remain upright by compensating for gravity. The paper showcases the first successful sim-to-real transfer of a torque-based deep reinforcement learning policy on a real human-sized biped robot. The video is available at https://youtu.be/CR6pTS39VRE.
Abstract:Unstructured environments are difficult for autonomous driving. This is because various unknown obstacles are lied in drivable space without lanes, and its width and curvature change widely. In such complex environments, searching for a path in real-time is difficult. Also, inaccurate localization data reduce the path tracking accuracy, increasing the risk of collision. Instead of searching and tracking the path, an alternative approach has been proposed that reactively avoids obstacles in real-time. Some methods are available for tracking global path while avoiding obstacles using the candidate paths and the artificial potential field. However, these methods require heuristics to find specific parameters for handling various complex environments. In addition, it is difficult to track the global path accurately in practice because of inaccurate localization data. If the drivable space is not accurately recognized (i.e., noisy state), the vehicle may not smoothly drive or may collide with obstacles. In this study, a method in which the vehicle drives toward drivable space only using a vision-based occupancy grid map is proposed. The proposed method uses imitation learning, where a deep neural network is trained with expert driving data. The network can learn driving patterns suited for various complex and noisy situations because these situations are contained in the training data. Experiments with a vehicle in actual parking lots demonstrated the limitations of general model-based methods and the effectiveness of the proposed imitation learning method.