Abstract:Measuring quality and intelligibility of a speech signal is usually a critical step in development of speech processing systems. To enable this, a variety of metrics to measure quality and intelligibility under different assumptions have been developed. Through this paper, we introduce tools and a set of models to estimate such known metrics using deep neural networks. These models are made available in the well-established TorchAudio library, the core audio and speech processing library within the PyTorch deep learning framework. We refer to it as TorchAudio-Squim, TorchAudio-Speech QUality and Intelligibility Measures. More specifically, in the current version of TorchAudio-squim, we establish and release models for estimating PESQ, STOI and SI-SDR among objective metrics and MOS among subjective metrics. We develop a novel approach for objective metric estimation and use a recently developed approach for subjective metric estimation. These models operate in a ``reference-less" manner, that is they do not require the corresponding clean speech as reference for speech assessment. Given the unavailability of clean speech and the effortful process of subjective evaluation in real-world situations, such easy-to-use tools would greatly benefit speech processing research and development.
Abstract:Can conversational videos captured from multiple egocentric viewpoints reveal the map of a scene in a cost-efficient way? We seek to answer this question by proposing a new problem: efficiently building the map of a previously unseen 3D environment by exploiting shared information in the egocentric audio-visual observations of participants in a natural conversation. Our hypothesis is that as multiple people ("egos") move in a scene and talk among themselves, they receive rich audio-visual cues that can help uncover the unseen areas of the scene. Given the high cost of continuously processing egocentric visual streams, we further explore how to actively coordinate the sampling of visual information, so as to minimize redundancy and reduce power use. To that end, we present an audio-visual deep reinforcement learning approach that works with our shared scene mapper to selectively turn on the camera to efficiently chart out the space. We evaluate the approach using a state-of-the-art audio-visual simulator for 3D scenes as well as real-world video. Our model outperforms previous state-of-the-art mapping methods, and achieves an excellent cost-accuracy tradeoff. Project: http://vision.cs.utexas.edu/projects/chat2map.