Abstract:Group Relative Policy Optimization (GRPO) has become a key technique for improving reasoning abilities in large language models, yet its behavior under different domain sequencing strategies is poorly understood. In particular, the impact of sequential (one domain at a time) versus mixed-domain (multiple domain at a time) training in GRPO has not been systematically studied. We provide the first systematic analysis of training-order effects across math, science, logic, and puzzle reasoning tasks. We found (1) single-domain generalization is highly asymmetric: training on other domains improves math reasoning by approximately 25\% accuracy, while yielding negligible transfer to logic and puzzle; (2) cross-domain interactions are highly order-dependent: training in the order math$\rightarrow$science achieves 83\% / 41\% accuracy on math / science, while reversing the order to science$\rightarrow$math degrades performance to 77\% / 25\%; (3) no single strategy is universally optimal in multi-domain training: sequential training favors math (up to 84\%), mixed training favors science and logic, and poor ordering can incur large performance gaps (from 70\% to 56\%). Overall, our findings demonstrate that GRPO under multi-domain settings exhibits pronounced asymmetry, order sensitivity, and strategy dependence, highlighting the necessity of domain-aware and order-aware training design.
Abstract:Hybrid reasoning language models are commonly controlled through high-level Think/No-think instructions to regulate reasoning behavior, yet we found that such mode switching is largely driven by a small set of trigger tokens rather than the instructions themselves. Through attention analysis and controlled prompting experiments, we show that a leading ``Okay'' token induces reasoning behavior, while the newline pattern following ``</think>'' suppresses it. Based on this observation, we propose Mid-Think, a simple training-free prompting format that combines these triggers to achieve intermediate-budget reasoning, consistently outperforming fixed-token and prompt-based baselines in terms of the accuracy-length trade-off. Furthermore, applying Mid-Think to RL training after SFT reduces training time by approximately 15% while improving final performance of Qwen3-8B on AIME from 69.8% to 72.4% and on GPQA from 58.5% to 61.1%, demonstrating its effectiveness for both inference-time control and RL-based reasoning training.
Abstract:Open-vocabulary querying in 3D space is crucial for enabling more intelligent perception in applications such as robotics, autonomous systems, and augmented reality. However, most existing methods rely on 2D pixel-level parsing, leading to multi-view inconsistencies and poor 3D object retrieval. Moreover, they are limited to static scenes and struggle with dynamic scenes due to the complexities of motion modeling. In this paper, we propose Segment then Splat, a 3D-aware open vocabulary segmentation approach for both static and dynamic scenes based on Gaussian Splatting. Segment then Splat reverses the long established approach of "segmentation after reconstruction" by dividing Gaussians into distinct object sets before reconstruction. Once the reconstruction is complete, the scene is naturally segmented into individual objects, achieving true 3D segmentation. This approach not only eliminates Gaussian-object misalignment issues in dynamic scenes but also accelerates the optimization process, as it eliminates the need for learning a separate language field. After optimization, a CLIP embedding is assigned to each object to enable open-vocabulary querying. Extensive experiments on various datasets demonstrate the effectiveness of our proposed method in both static and dynamic scenarios.