Abstract:Recent self-supervised learning (SSL) models trained on human-like egocentric visual inputs substantially underperform on image recognition tasks compared to humans. These models train on raw, uniform visual inputs collected from head-mounted cameras. This is different from humans, as the anatomical structure of the retina and visual cortex relatively amplifies the central visual information, i.e. around humans' gaze location. This selective amplification in humans likely aids in forming object-centered visual representations. Here, we investigate whether focusing on central visual information boosts egocentric visual object learning. We simulate 5-months of egocentric visual experience using the large-scale Ego4D dataset and generate gaze locations with a human gaze prediction model. To account for the importance of central vision in humans, we crop the visual area around the gaze location. Finally, we train a time-based SSL model on these modified inputs. Our experiments demonstrate that focusing on central vision leads to better object-centered representations. Our analysis shows that the SSL model leverages the temporal dynamics of the gaze movements to build stronger visual representations. Overall, our work marks a significant step toward bio-inspired learning of visual representations.
Abstract:Recent successes in self-supervised learning (SSL) model spatial co-occurrences of visual features either by masking portions of an image or by aggressively cropping it. Here, we propose a new way to model spatial co-occurrences by aligning local representations (before pooling) with a global image representation. We present CO-SSL, a family of instance discrimination methods and show that it outperforms previous methods on several datasets, including ImageNet-1K where it achieves 71.5% of Top-1 accuracy with 100 pre-training epochs. CO-SSL is also more robust to noise corruption, internal corruption, small adversarial attacks, and large training crop sizes. Our analysis further indicates that CO-SSL learns highly redundant local representations, which offers an explanation for its robustness. Overall, our work suggests that aligning local and global representations may be a powerful principle of unsupervised category learning.
Abstract:Due to significant variations in the projection of the same object from different viewpoints, machine learning algorithms struggle to recognize the same object across various perspectives. In contrast, toddlers quickly learn to recognize objects from different viewpoints with almost no supervision. Recent works argue that toddlers develop this ability by mapping close-in-time visual inputs to similar representations while interacting with objects. High acuity vision is only available in the central visual field, which may explain why toddlers (much like adults) constantly move their gaze around during such interactions. It is unclear whether/how much toddlers curate their visual experience through these eye movements to support learning object representations. In this work, we explore whether a bio inspired visual learning model can harness toddlers' gaze behavior during a play session to develop view-invariant object recognition. Exploiting head-mounted eye tracking during dyadic play, we simulate toddlers' central visual field experience by cropping image regions centered on the gaze location. This visual stream feeds a time-based self-supervised learning algorithm. Our experiments demonstrate that toddlers' gaze strategy supports the learning of invariant object representations. Our analysis also reveals that the limited size of the central visual field where acuity is high is crucial for this. We further find that toddlers' visual experience elicits more robust representations compared to adults' mostly because toddlers look at objects they hold themselves for longer bouts. Overall, our work reveals how toddlers' gaze behavior supports self-supervised learning of view-invariant object recognition.
Abstract:Self-supervised learning (SSL) has revolutionized visual representation learning, but has not achieved the robustness of human vision. A reason for this could be that SSL does not leverage all the data available to humans during learning. When learning about an object, humans often purposefully turn or move around objects and research suggests that these interactions can substantially enhance their learning. Here we explore whether such object-related actions can boost SSL. For this, we extract the actions performed to change from one ego-centric view of an object to another in four video datasets. We then introduce a new loss function to learn visual and action embeddings by aligning the performed action with the representations of two images extracted from the same clip. This permits the performed actions to structure the latent visual representation. Our experiments show that our method consistently outperforms previous methods on downstream category recognition. In our analysis, we find that the observed improvement is associated with a better viewpoint-wise alignment of different objects from the same category. Overall, our work demonstrates that embodied interactions with objects can improve SSL of object categories.
Abstract:Color constancy (CC) describes the ability of the visual system to perceive an object as having a relatively constant color despite changes in lighting conditions. While CC and its limitations have been carefully characterized in humans, it is still unclear how the visual system acquires this ability during development. Here, we present a first study showing that CC develops in a neural network trained in a self-supervised manner through an invariance learning objective. During learning, objects are presented under changing illuminations, while the network aims to map subsequent views of the same object onto close-by latent representations. This gives rise to representations that are largely invariant to the illumination conditions, offering a plausible example of how CC could emerge during human cognitive development via a form of self-supervised learning.
Abstract:Human intelligence and human consciousness emerge gradually during the process of cognitive development. Understanding this development is an essential aspect of understanding the human mind and may facilitate the construction of artificial minds with similar properties. Importantly, human cognitive development relies on embodied interactions with the physical and social environment, which is perceived via complementary sensory modalities. These interactions allow the developing mind to probe the causal structure of the world. This is in stark contrast to common machine learning approaches, e.g., for large language models, which are merely passively ``digesting'' large amounts of training data, but are not in control of their sensory inputs. However, computational modeling of the kind of self-determined embodied interactions that lead to human intelligence and consciousness is a formidable challenge. Here we present MIMo, an open-source multi-modal infant model for studying early cognitive development through computer simulations. MIMo's body is modeled after an 18-month-old child with detailed five-fingered hands. MIMo perceives its surroundings via binocular vision, a vestibular system, proprioception, and touch perception through a full-body virtual skin, while two different actuation models allow control of his body. We describe the design and interfaces of MIMo and provide examples illustrating its use. All code is available at https://github.com/trieschlab/MIMo .
Abstract:Infants' ability to recognize and categorize objects develops gradually. The second year of life is marked by both the emergence of more semantic visual representations and a better understanding of word meaning. This suggests that language input may play an important role in shaping visual representations. However, even in suitable contexts for word learning like dyadic play sessions, caregivers utterances are sparse and ambiguous, often referring to objects that are different from the one to which the child attends. Here, we systematically investigate to what extent caregivers' utterances can nevertheless enhance visual representations. For this we propose a computational model of visual representation learning during dyadic play. We introduce a synthetic dataset of ego-centric images perceived by a toddler-agent that moves and rotates toy objects in different parts of its home environment while hearing caregivers' utterances, modeled as captions. We propose to model toddlers' learning as simultaneously aligning representations for 1) close-in-time images and 2) co-occurring images and utterances. We show that utterances with statistics matching those of real caregivers give rise to representations supporting improved category recognition. Our analysis reveals that a small decrease/increase in object-relevant naming frequencies can drastically impact the learned representations. This affects the attention on object names within an utterance, which is required for efficient visuo-linguistic alignment. Overall, our results support the hypothesis that caregivers' naming utterances can improve toddlers' visual representations.
Abstract:The reinforcement learning (RL) research area is very active, with an important number of new contributions; especially considering the emergent field of deep RL (DRL). However a number of scientific and technical challenges still need to be resolved, amongst which we can mention the ability to abstract actions or the difficulty to explore the environment in sparse-reward settings which can be addressed by intrinsic motivation (IM). We propose to survey these research works through a new taxonomy based on information theory: we computationally revisit the notions of surprise, novelty and skill learning. This allows us to identify advantages and disadvantages of methods and exhibit current outlooks of research. Our analysis suggests that novelty and surprise can assist the building of a hierarchy of transferable skills that further abstracts the environment and makes the exploration process more robust.
Abstract:Biological vision systems are unparalleled in their ability to learn visual representations without supervision. In machine learning, contrastive learning (CL) has led to major advances in forming object representations in an unsupervised fashion. These systems learn representations invariant to augmentation operations over images, like cropping or flipping. In contrast, biological vision systems exploit the temporal structure of the visual experience. This gives access to augmentations not commonly used in CL, like watching the same object from multiple viewpoints or against different backgrounds. Here, we systematically investigate and compare the potential benefits of such time-based augmentations for learning object categories. Our results show that time-based augmentations achieve large performance gains over state-of-the-art image augmentations. Specifically, our analyses reveal that: 1) 3-D object rotations drastically improve the learning of object categories; 2) viewing objects against changing backgrounds is vital for learning to discard background-related information. Overall, we conclude that time-based augmentations can greatly improve contrastive learning, narrowing the gap between artificial and biological vision systems.
Abstract:Recent time-contrastive learning approaches manage to learn invariant object representations without supervision. This is achieved by mapping successive views of an object onto close-by internal representations. When considering this learning approach as a model of the development of human object recognition, it is important to consider what visual input a toddler would typically observe while interacting with objects. First, human vision is highly foveated, with high resolution only available in the central region of the field of view. Second, objects may be seen against a blurry background due to infants' limited depth of field. Third, during object manipulation a toddler mostly observes close objects filling a large part of the field of view due to their rather short arms. Here, we study how these effects impact the quality of visual representations learnt through time-contrastive learning. To this end, we let a visually embodied agent "play" with objects in different locations of a near photo-realistic flat. During each play session the agent views an object in multiple orientations before turning its body to view another object. The resulting sequence of views feeds a time-contrastive learning algorithm. Our results show that visual statistics mimicking those of a toddler improve object recognition accuracy in both familiar and novel environments. We argue that this effect is caused by the reduction of features extracted in the background, a neural network bias for large features in the image and a greater similarity between novel and familiar background regions. We conclude that the embodied nature of visual learning may be crucial for understanding the development of human object perception.