Abstract:Traffic prediction is a vital component of intelligent transportation systems. By reasoning about traffic patterns in both the spatial and temporal dimensions, accurate and interpretable predictions can be provided. A considerable challenge in traffic prediction lies in handling the diverse data distributions caused by vastly different traffic conditions occurring at different locations. LLMs have been a dominant solution due to their remarkable capacity to adapt to new datasets with very few labeled data samples, i.e., few-shot adaptability. However, existing forecasting techniques mainly focus on extracting local graph information and forming a text-like prompt, leaving LLM- based traffic prediction an open problem. This work presents a probabilistic LLM for traffic forecasting with three highlights. We propose a graph-aware LLM for traffic prediction that considers proximal traffic information. Specifically, by considering the traffic of neighboring nodes as covariates, our model outperforms the corresponding time-series LLM. Furthermore, we adopt a lightweight approach for efficient domain adaptation when facing new data distributions in few-shot fashion. The comparative experiment demonstrates the proposed method outperforms the state-of-the-art LLM-based methods and the traditional GNN- based supervised approaches. Furthermore, Strada-LLM can be easily adapted to different LLM backbones without a noticeable performance drop.
Abstract:3D instance segmentation is crucial for obtaining an understanding of a point cloud scene. This paper presents a novel neural network architecture for performing instance segmentation on 3D point clouds. We propose to jointly learn coefficients and prototypes in parallel which can be combined to obtain the instance predictions. The coefficients are computed using an overcomplete set of sampled points with a novel multi-scale module, dubbed dilated point inception. As the set of obtained instance mask predictions is overcomplete, we employ a non-maximum suppression algorithm to retrieve the final predictions. This approach allows to omit the time-expensive clustering step and leads to a more stable inference time. The proposed method is not only 28% faster than the state-of-the-art, it also exhibits the lowest standard deviation. Our experiments have shown that the standard deviation of the inference time is only 1.0% of the total time while it ranges between 10.8 and 53.1% for the state-of-the-art methods. Lastly, our method outperforms the state-of-the-art both on S3DIS-blocks (4.9% in mRec on Fold-5) and PartNet (2.0% on average in mAP).
Abstract:3D scene understanding is crucial for facilitating seamless interaction between digital devices and the physical world. Real-time capturing and processing of the 3D scene are essential for achieving this seamless integration. While existing approaches typically separate acquisition and processing for each frame, the advent of resolution-scalable 3D sensors offers an opportunity to overcome this paradigm and fully leverage the otherwise wasted acquisition time to initiate processing. In this study, we introduce VX-S3DIS, a novel point cloud dataset accurately simulating the behavior of a resolution-scalable 3D sensor. Additionally, we present RESSCAL3D++, an important improvement over our prior work, RESSCAL3D, by incorporating an update module and processing strategy. By applying our method to the new dataset, we practically demonstrate the potential of joint acquisition and semantic segmentation of 3D point clouds. Our resolution-scalable approach significantly reduces scalability costs from 2% to just 0.2% in mIoU while achieving impressive speed-ups of 15.6 to 63.9% compared to the non-scalable baseline. Furthermore, our scalable approach enables early predictions, with the first one occurring after only 7% of the total inference time of the baseline. The new VX-S3DIS dataset is available at https://github.com/remcoroyen/vx-s3dis.
Abstract:Deep neural networks (DNNs) have demonstrated remarkable performance across various domains, yet their application to temporal graph regression tasks faces significant challenges regarding interpretability. This critical issue, rooted in the inherent complexity of both DNNs and underlying spatio-temporal patterns in the graph, calls for innovative solutions. While interpretability concerns in Graph Neural Networks (GNNs) mirror those of DNNs, to the best of our knowledge, no notable work has addressed the interpretability of temporal GNNs using a combination of Information Bottleneck (IB) principles and prototype-based methods. Our research introduces a novel approach that uniquely integrates these techniques to enhance the interpretability of temporal graph regression models. The key contributions of our work are threefold: We introduce the \underline{G}raph \underline{IN}terpretability in \underline{T}emporal \underline{R}egression task using \underline{I}nformation bottleneck and \underline{P}rototype (GINTRIP) framework, the first combined application of IB and prototype-based methods for interpretable temporal graph tasks. We derive a novel theoretical bound on mutual information (MI), extending the applicability of IB principles to graph regression tasks. We incorporate an unsupervised auxiliary classification head, fostering multi-task learning and diverse concept representation, which enhances the model bottleneck's interpretability. Our model is evaluated on real-world traffic datasets, outperforming existing methods in both forecasting accuracy and interpretability-related metrics.
Abstract:We propose a novel point cloud U-Net diffusion architecture for 3D generative modeling capable of generating high-quality and diverse 3D shapes while maintaining fast generation times. Our network employs a dual-branch architecture, combining the high-resolution representations of points with the computational efficiency of sparse voxels. Our fastest variant outperforms all non-diffusion generative approaches on unconditional shape generation, the most popular benchmark for evaluating point cloud generative models, while our largest model achieves state-of-the-art results among diffusion methods, with a runtime approximately 70% of the previously state-of-the-art PVD. Beyond unconditional generation, we perform extensive evaluations, including conditional generation on all categories of ShapeNet, demonstrating the scalability of our model to larger datasets, and implicit generation which allows our network to produce high quality point clouds on fewer timesteps, further decreasing the generation time. Finally, we evaluate the architecture's performance in point cloud completion and super-resolution. Our model excels in all tasks, establishing it as a state-of-the-art diffusion U-Net for point cloud generative modeling. The code is publicly available at https://github.com/JohnRomanelis/SPVD.git.
Abstract:Since the introduction of the self-attention mechanism and the adoption of the Transformer architecture for Computer Vision tasks, the Vision Transformer-based architectures gained a lot of popularity in the field, being used for tasks such as image classification, object detection and image segmentation. However, efficiently leveraging the attention mechanism in vision transformers for the Monocular 3D Object Detection task remains an open question. In this paper, we present LAM3D, a framework that Leverages self-Attention mechanism for Monocular 3D object Detection. To do so, the proposed method is built upon a Pyramid Vision Transformer v2 (PVTv2) as feature extraction backbone and 2D/3D detection machinery. We evaluate the proposed method on the KITTI 3D Object Detection Benchmark, proving the applicability of the proposed solution in the autonomous driving domain and outperforming reference methods. Moreover, due to the usage of self-attention, LAM3D is able to systematically outperform the equivalent architecture that does not employ self-attention.
Abstract:3D instance segmentation is crucial for applications demanding comprehensive 3D scene understanding. In this paper, we introduce a novel method that simultaneously learns coefficients and prototypes. Employing an overcomplete sampling strategy, our method produces an overcomplete set of instance predictions, from which the optimal ones are selected through a Non-Maximum Suppression (NMS) algorithm during inference. The obtained prototypes are visualizable and interpretable. Our method demonstrates superior performance on S3DIS-blocks, consistently outperforming existing methods in mRec and mPrec. Moreover, it operates 32.9% faster than the state-of-the-art. Notably, with only 0.8% of the total inference time, our method exhibits an over 20-fold reduction in the variance of inference time compared to existing methods. These attributes render our method well-suited for practical applications requiring both rapid inference and high reliability.
Abstract:This paper proposes a novel block merging algorithm suitable for any block-based 3D instance segmentation technique. The proposed work improves over the state-of-the-art by allowing wrongly labelled points of already processed blocks to be corrected through label propagation. By doing so, instance overlap between blocks is not anymore necessary to produce the desirable results, which is the main limitation of the current art. Our experiments show that the proposed block merging algorithm significantly and consistently improves the obtained accuracy for all evaluation metrics employed in literature, regardless of the underlying network architecture.
Abstract:Gaussian Splatting has revolutionized the world of novel view synthesis by achieving high rendering performance in real-time. Recently, studies have focused on enriching these 3D representations with semantic information for downstream tasks. In this paper, we introduce RT-GS2, the first generalizable semantic segmentation method employing Gaussian Splatting. While existing Gaussian Splatting-based approaches rely on scene-specific training, RT-GS2 demonstrates the ability to generalize to unseen scenes. Our method adopts a new approach by first extracting view-independent 3D Gaussian features in a self-supervised manner, followed by a novel View-Dependent / View-Independent (VDVI) feature fusion to enhance semantic consistency over different views. Extensive experimentation on three different datasets showcases RT-GS2's superiority over the state-of-the-art methods in semantic segmentation quality, exemplified by a 8.01% increase in mIoU on the Replica dataset. Moreover, our method achieves real-time performance of 27.03 FPS, marking an astonishing 901 times speedup compared to existing approaches. This work represents a significant advancement in the field by introducing, to the best of our knowledge, the first real-time generalizable semantic segmentation method for 3D Gaussian representations of radiance fields.
Abstract:This paper presents DeepKalPose, a novel approach for enhancing temporal consistency in monocular vehicle pose estimation applied on video through a deep-learning-based Kalman Filter. By integrating a Bi-directional Kalman filter strategy utilizing forward and backward time-series processing, combined with a learnable motion model to represent complex motion patterns, our method significantly improves pose accuracy and robustness across various conditions, particularly for occluded or distant vehicles. Experimental validation on the KITTI dataset confirms that DeepKalPose outperforms existing methods in both pose accuracy and temporal consistency.