Abstract:The main challenge in vision-and-language navigation (VLN) is how to understand natural-language instructions in an unseen environment. The main limitation of conventional VLN algorithms is that if an action is mistaken, the agent fails to follow the instructions or explores unnecessary regions, leading the agent to an irrecoverable path. To tackle this problem, we propose Meta-Explore, a hierarchical navigation method deploying an exploitation policy to correct misled recent actions. We show that an exploitation policy, which moves the agent toward a well-chosen local goal among unvisited but observable states, outperforms a method which moves the agent to a previously visited state. We also highlight the demand for imagining regretful explorations with semantically meaningful clues. The key to our approach is understanding the object placements around the agent in spectral-domain. Specifically, we present a novel visual representation, called scene object spectrum (SOS), which performs category-wise 2D Fourier transform of detected objects. Combining exploitation policy and SOS features, the agent can correct its path by choosing a promising local goal. We evaluate our method in three VLN benchmarks: R2R, SOON, and REVERIE. Meta-Explore outperforms other baselines and shows significant generalization performance. In addition, local goal search using the proposed spectral-domain SOS features significantly improves the success rate by 17.1% and SPL by 20.6% for the SOON benchmark.
Abstract:Often times, we specify tasks for a robot using temporal language that can also span different levels of abstraction. The example command ``go to the kitchen before going to the second floor'' contains spatial abstraction, given that ``floor'' consists of individual rooms that can also be referred to in isolation ("kitchen", for example). There is also a temporal ordering of events, defined by the word "before". Previous works have used Linear Temporal Logic (LTL) to interpret temporal language (such as "before"), and Abstract Markov Decision Processes (AMDPs) to interpret hierarchical abstractions (such as "kitchen" and "second floor"), separately. To handle both types of commands at once, we introduce the Abstract Product Markov Decision Process (AP-MDP), a novel approach capable of representing non-Markovian reward functions at different levels of abstractions. The AP-MDP framework translates LTL into its corresponding automata, creates a product Markov Decision Process (MDP) of the LTL specification and the environment MDP, and decomposes the problem into subproblems to enable efficient planning with abstractions. AP-MDP performs faster than a non-hierarchical method of solving LTL problems in over 95% of tasks, and this number only increases as the size of the environment domain increases. We also present a neural sequence-to-sequence model trained to translate language commands into LTL expression, and a new corpus of non-Markovian language commands spanning different levels of abstraction. We test our framework with the collected language commands on a drone, demonstrating that our approach enables a robot to efficiently solve temporal commands at different levels of abstraction.