Abstract:Recent advancements in the Neural Radiance Field (NeRF) have bolstered its capabilities for novel view synthesis, yet its reliance on dense multi-view training images poses a practical challenge. Addressing this, we propose HourglassNeRF, an effective regularization-based approach with a novel hourglass casting strategy. Our proposed hourglass is conceptualized as a bundle of additional rays within the area between the original input ray and its corresponding reflection ray, by featurizing the conical frustum via Integrated Positional Encoding (IPE). This design expands the coverage of unseen views and enables an adaptive high-frequency regularization based on target pixel photo-consistency. Furthermore, we propose luminance consistency regularization based on the Lambertian assumption, which is known to be effective for training a set of augmented rays under the few-shot setting. Leveraging the inherent property of a Lambertian surface, which retains consistent luminance irrespective of the viewing angle, we assume our proposed hourglass as a collection of flipped diffuse reflection rays and enhance the luminance consistency between the original input ray and its corresponding hourglass, resulting in more physically grounded training framework and performance improvement. Our HourglassNeRF outperforms its baseline and achieves competitive results on multiple benchmarks with sharply rendered fine details. The code will be available.
Abstract:In this work, we introduce our method of outdoor scene relighting for Neural Radiance Fields (NeRF) named Sun-aligned Relighting TensoRF (SR-TensoRF). SR-TensoRF offers a lightweight and rapid pipeline aligned with the sun, thereby achieving a simplified workflow that eliminates the need for environment maps. Our sun-alignment strategy is motivated by the insight that shadows, unlike viewpoint-dependent albedo, are determined by light direction. We directly use the sun direction as an input during shadow generation, simplifying the requirements of the inference process significantly. Moreover, SR-TensoRF leverages the training efficiency of TensoRF by incorporating our proposed cubemap concept, resulting in notable acceleration in both training and rendering processes compared to existing methods.
Abstract:Neural Radiance Field (NeRF) has been a mainstream in novel view synthesis with its remarkable quality of rendered images and simple architecture. Although NeRF has been developed in various directions improving continuously its performance, the necessity of a dense set of multi-view images still exists as a stumbling block to progress for practical application. In this work, we propose FlipNeRF, a novel regularization method for few-shot novel view synthesis by utilizing our proposed flipped reflection rays. The flipped reflection rays are explicitly derived from the input ray directions and estimated normal vectors, and play a role of effective additional training rays while enabling to estimate more accurate surface normals and learn the 3D geometry effectively. Since the surface normal and the scene depth are both derived from the estimated densities along a ray, the accurate surface normal leads to more exact depth estimation, which is a key factor for few-shot novel view synthesis. Furthermore, with our proposed Uncertainty-aware Emptiness Loss and Bottleneck Feature Consistency Loss, FlipNeRF is able to estimate more reliable outputs with reducing floating artifacts effectively across the different scene structures, and enhance the feature-level consistency between the pair of the rays cast toward the photo-consistent pixels without any additional feature extractor, respectively. Our FlipNeRF achieves the SOTA performance on the multiple benchmarks across all the scenarios.
Abstract:Neural Radiance Field (NeRF) has broken new ground in the novel view synthesis due to its simple concept and state-of-the-art quality. However, it suffers from severe performance degradation unless trained with a dense set of images with different camera poses, which hinders its practical applications. Although previous methods addressing this problem achieved promising results, they relied heavily on the additional training resources, which goes against the philosophy of sparse-input novel-view synthesis pursuing the training efficiency. In this work, we propose MixNeRF, an effective training strategy for novel view synthesis from sparse inputs by modeling a ray with a mixture density model. Our MixNeRF estimates the joint distribution of RGB colors along the ray samples by modeling it with mixture of distributions. We also propose a new task of ray depth estimation as a useful training objective, which is highly correlated with 3D scene geometry. Moreover, we remodel the colors with regenerated blending weights based on the estimated ray depth and further improves the robustness for colors and viewpoints. Our MixNeRF outperforms other state-of-the-art methods in various standard benchmarks with superior efficiency of training and inference.
Abstract:Object removal and image inpainting in facial images is a task in which objects that occlude a facial image are specifically targeted, removed, and replaced by a properly reconstructed facial image. Two different approaches utilizing U-net and modulated generator respectively have been widely endorsed for this task for their unique advantages but notwithstanding each method's innate disadvantages. U-net, a conventional approach for conditional GANs, retains fine details of unmasked regions but the style of the reconstructed image is inconsistent with the rest of the original image and only works robustly when the size of the occluding object is small enough. In contrast, the modulated generative approach can deal with a larger occluded area in an image and provides {a} more consistent style, yet it usually misses out on most of the detailed features. This trade-off between these two models necessitates an invention of a model that can be applied to any size of mask while maintaining a consistent style and preserving minute details of facial features. Here, we propose Semantics-Guided Inpainting Network (SGIN) which itself is a modification of the modulated generator, aiming to take advantage of its advanced generative capability and preserve the high-fidelity details of the original image. By using the guidance of a semantic map, our model is capable of manipulating facial features which grants direction to the one-to-many problem for further practicability.