IMS
Abstract:This paper addresses the automatic colorization problem, which converts a gray-scale image to a colorized one. Recent deep-learning approaches can colorize automatically grayscale images. However, when it comes to different scenes which contain distinct color styles, it is difficult to accurately capture the color characteristics. In this work, we propose a fully automatic colorization approach based on Symmetric Positive Definite (SPD) Manifold Learning with a generative adversarial network (SPDGAN) that improves the quality of the colorization results. Our SPDGAN model establishes an adversarial game between two discriminators and a generator. The latter is based on ResNet architecture with few alterations. Its goal is to generate fake colorized images without losing color information across layers through residual connections. Then, we employ two discriminators from different domains. The first one is devoted to the image pixel domain, while the second one is to the Riemann manifold domain which helps to avoid color misalignment. Extensive experiments are conducted on the Places365 and COCO-stuff databases to test the effect of each component of our SPDGAN. In addition, quantitative and qualitative comparisons with state-of-the-art methods demonstrate the effectiveness of our model by achieving more realistic colorized images with less artifacts visually, and good results of PSNR, SSIM, and FID values.
Abstract:Single Image Super Resolution (SISR) methods aim to recover the clean images in high resolution from low resolution observations.A family of patch-based approaches have received considerable attention and development. The minimum mean square error (MMSE) methodis a powerful image restoration method that uses a probability model on the patches of images. This paper proposes an algorithm to learn a jointgeneralized Gaussian mixture model (GGMM) from a pair of the low resolution patches and the corresponding high resolution patches fromthe reference data. We then reconstruct the high resolution image based on the MMSE method. Our numerical evaluations indicate that theMMSE-GGMM method competes with other state of the art methods.
Abstract:Despite the rapid development of computational hardware, the treatment of large and high dimensional data sets is still a challenging problem. This paper provides a twofold contribution to the topic. First, we propose a Gaussian Mixture Model in conjunction with a reduction of the dimensionality of the data in each component of the model by principal component analysis, called PCA-GMM. To learn the (low dimensional) parameters of the mixture model we propose an EM algorithm whose M-step requires the solution of constrained optimization problems. Fortunately, these constrained problems do not depend on the usually large number of samples and can be solved efficiently by an (inertial) proximal alternating linearized minimization algorithm. Second, we apply our PCA-GMM for the superresolution of 2D and 3D material images based on the approach of Sandeep and Jacob. Numerical results confirm the moderate influence of the dimensionality reduction on the overall superresolution result.
Abstract:A new Riemannian geometry for the Compound Gaussian distribution is proposed. In particular, the Fisher information metric is obtained, along with corresponding geodesics and distance function. This new geometry is applied on a change detection problem on Multivariate Image Times Series: a recursive approach based on Riemannian optimization is developed. As shown on simulated data, it allows to reach optimal performance while being computationally more efficient.
Abstract:Most of existing superpixel methods are designed to segment standard planar images as pre-processing for computer vision pipelines. Nevertheless, the increasing number of applications based on wide angle capture devices, mainly generating 360{\deg} spherical images, have enforced the need for dedicated superpixel approaches. In this paper, we introduce a new superpixel method for spherical images called SphSPS (for Spherical Shortest Path-based Superpixels). Our approach respects the spherical geometry and generalizes the notion of shortest path between a pixel and a superpixel center on the 3D spherical acquisition space. We show that the feature information on such path can be efficiently integrated into our clustering framework and jointly improves the respect of object contours and the shape regularity. To relevantly evaluate this last aspect in the spherical space, we also generalize a planar global regularity metric. Finally, the proposed SphSPS method obtains significantly better performances than both planar and spherical recent superpixel approaches on the reference 360{\deg} spherical panorama segmentation dataset.
Abstract:Superpixels are widely used in computer vision applications. Nevertheless, decomposition methods may still fail to efficiently cluster image pixels according to their local texture. In this paper, we propose a new Nearest Neighbor-based Superpixel Clustering (NNSC) method to generate texture-aware superpixels in a limited computational time compared to previous approaches. We introduce a new clustering framework using patch-based nearest neighbor matching, while most existing methods are based on a pixel-wise K-means clustering. Therefore, we directly group pixels in the patch space enabling to capture texture information. We demonstrate the efficiency of our method with favorable comparison in terms of segmentation performances on both standard color and texture datasets. We also show the computational efficiency of NNSC compared to recent texture-aware superpixel methods.
Abstract:Most superpixel algorithms compute a trade-off between spatial and color features at the pixel level. Hence, they may need fine parameter tuning to balance the two measures, and highly fail to group pixels with similar local texture properties. In this paper, we address these issues with a new Texture-Aware SuperPixel (TASP) method. To accurately segment textured and smooth areas, TASP automatically adjusts its spatial constraint according to the local feature variance. Then, to ensure texture homogeneity within superpixels, a new pixel to superpixel patch-based distance is proposed. TASP outperforms the segmentation accuracy of the state-of-the-art methods on texture and also natural color image datasets.