Abstract:Interactive point cloud segmentation has become a pivotal task for understanding 3D scenes, enabling users to guide segmentation models with simple interactions such as clicks, therefore significantly reducing the effort required to tailor models to diverse scenarios and new categories. However, in the realm of interactive segmentation, the meaning of instance diverges from that in instance segmentation, because users might desire to segment instances of both thing and stuff categories that vary greatly in scale. Existing methods have focused on thing categories, neglecting the segmentation of stuff categories and the difficulties arising from scale disparity. To bridge this gap, we propose ClickFormer, an innovative interactive point cloud segmentation model that accurately segments instances of both thing and stuff categories. We propose a query augmentation module to augment click queries by a global query sampling strategy, thus maintaining consistent performance across different instance scales. Additionally, we employ global attention in the query-voxel transformer to mitigate the risk of generating false positives, along with several other network structure improvements to further enhance the model's segmentation performance. Experiments demonstrate that ClickFormer outperforms existing interactive point cloud segmentation methods across both indoor and outdoor datasets, providing more accurate segmentation results with fewer user clicks in an open-world setting.
Abstract:Accurate perception of the dynamic environment is a fundamental task for autonomous driving and robot systems. This paper introduces Let Occ Flow, the first self-supervised work for joint 3D occupancy and occupancy flow prediction using only camera inputs, eliminating the need for 3D annotations. Utilizing TPV for unified scene representation and deformable attention layers for feature aggregation, our approach incorporates a backward-forward temporal attention module to capture dynamic object dependencies, followed by a 3D refine module for fine-gained volumetric representation. Besides, our method extends differentiable rendering to 3D volumetric flow fields, leveraging zero-shot 2D segmentation and optical flow cues for dynamic decomposition and motion optimization. Extensive experiments on nuScenes and KITTI datasets demonstrate the competitive performance of our approach over prior state-of-the-art methods.
Abstract:Panoptic reconstruction is a challenging task in 3D scene understanding. However, most existing methods heavily rely on pre-trained semantic segmentation models and known 3D object bounding boxes for 3D panoptic segmentation, which is not available for in-the-wild scenes. In this paper, we propose a novel zero-shot panoptic reconstruction method from RGB-D images of scenes. For zero-shot segmentation, we leverage open-vocabulary instance segmentation, but it has to face partial labeling and instance association challenges. We tackle both challenges by propagating partial labels with the aid of dense generalized features and building a 3D instance graph for associating 2D instance IDs. Specifically, we exploit partial labels to learn a classifier for generalized semantic features to provide complete labels for scenes with dense distilled features. Moreover, we formulate instance association as a 3D instance graph segmentation problem, allowing us to fully utilize the scene geometry prior and all 2D instance masks to infer global unique pseudo 3D instance ID. Our method outperforms state-of-the-art methods on the indoor dataset ScanNet V2 and the outdoor dataset KITTI-360, demonstrating the effectiveness of our graph segmentation method and reconstruction network.
Abstract:Visual Place Recognition (VPR) refers to the process of using computer vision to recognize the position of the current query image. Due to the significant changes in appearance caused by season, lighting, and time spans between query images and database images for retrieval, these differences increase the difficulty of place recognition. Previous methods often discarded useless features (such as sky, road, vehicles) while uncontrolled discarding features that help improve recognition accuracy (such as buildings, trees). To preserve these useful features, we propose a new feature aggregation method to address this issue. Specifically, in order to obtain global and local features that contain discriminative place information, we added some registers on top of the original image tokens to assist in model training. After reallocating attention weights, these registers were discarded. The experimental results show that these registers surprisingly separate unstable features from the original image representation and outperform state-of-the-art methods.
Abstract:Neural implicit representations have emerged as a promising solution for providing dense geometry in Simultaneous Localization and Mapping (SLAM). However, existing methods in this direction fall short in terms of global consistency and low latency. This paper presents NGEL-SLAM to tackle the above challenges. To ensure global consistency, our system leverages a traditional feature-based tracking module that incorporates loop closure. Additionally, we maintain a global consistent map by representing the scene using multiple neural implicit fields, enabling quick adjustment to the loop closure. Moreover, our system allows for fast convergence through the use of octree-based implicit representations. The combination of rapid response to loop closure and fast convergence makes our system a truly low-latency system that achieves global consistency. Our system enables rendering high-fidelity RGB-D images, along with extracting dense and complete surfaces. Experiments on both synthetic and real-world datasets suggest that our system achieves state-of-the-art tracking and mapping accuracy while maintaining low latency.
Abstract:LiDAR Mapping has been a long-standing problem in robotics. Recent progress in neural implicit representation has brought new opportunities to robotic mapping. In this paper, we propose the multi-volume neural feature fields, called NF-Atlas, which bridge the neural feature volumes with pose graph optimization. By regarding the neural feature volume as pose graph nodes and the relative pose between volumes as pose graph edges, the entire neural feature field becomes both locally rigid and globally elastic. Locally, the neural feature volume employs a sparse feature Octree and a small MLP to encode the submap SDF with an option of semantics. Learning the map using this structure allows for end-to-end solving of maximum a posteriori (MAP) based probabilistic mapping. Globally, the map is built volume by volume independently, avoiding catastrophic forgetting when mapping incrementally. Furthermore, when a loop closure occurs, with the elastic pose graph based representation, only updating the origin of neural volumes is required without remapping. Finally, these functionalities of NF-Atlas are validated. Thanks to the sparsity and the optimization based formulation, NF-Atlas shows competitive performance in terms of accuracy, efficiency and memory usage on both simulation and real-world datasets.